# Fry Palace Drive-Thru

> Fry Palace Drive-Thru is a biome in tibo.dog. A drive-thru alone in the wild, still open. Gulls and raccoons rule the parking lot.

Source page: https://www.tibodog.wiki/biomes/fry-palace · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Biomes](/biomes)

| Fry Palace Drive-Thru | |
|---|---|
| Placement | Landmark (radius 420) |
| Landmark event | [Lunch Rush](/events/lunch-rush) |
| Hazard | Burning pools (`burn`) |
| Gold × | 1.2 |
| XP × | 1.15 |

**Fry Palace Drive-Thru** is a landmark biome in tibo.dog. In-game description: “A drive-thru alone in the wild, still open. Gulls and raccoons rule the parking lot.”

## Overview

Fry Palace Drive-Thru is a landmark biome: a circle with a radius of 420 units placed on top of the climate biomes. The map is divided into 2400 × 2400 cells, and each cell holds one landmark of a randomly picked type, so drive-thrus are about as common as the other three landmarks. [sim-BkfBhQfw.js: `i=r.pick(n),a=this.cfg.world`] No landmark overlaps the starting area. Its hazard is a few small patches of hot oil that burn Tibo for 8 HP per second.

[Parking Lot Gulls](/enemies/parking-gull) and [Crumb Ants](/enemies/crumb-ant) open. Tier 2 has charging [Dumpster Raccoons](/enemies/dumpster-raccoon) and fast [Fry Flies](/enemies/fry-fly), tier 3 [Field Rats](/enemies/field-rat) and exploding [Sizzle Imps](/enemies/sizzle-imp), tier 4 [Harvest Mice](/enemies/harvest-mouse) (which split into three Field Rats) and tier 5 [Grease Fiends](/enemies/grease-fiend). Gulls and raccoons spawn only here. Gold is ×1.2 and XP ×1.15.

Only six kinds of point of interest appear inside: [Microwaves](/points-of-interest#microwave) (weight 3), [Fry Carts](/points-of-interest#fry-cart) (2.3, about 20% of them, a bigger share than in any other biome), [Stray Dogs](/points-of-interest#stray-dog), [Potato Crates](/points-of-interest#potato-crate), [Spud Shrines](/points-of-interest#spud-shrine) and [Moldy Shrines](/points-of-interest#moldy-shrine). There are no Crop Patches, Beetle Nests, Boss Lairs or other special points of interest.

## How it works

### The Lunch Rush event

The first time Tibo enters a given drive-thru, [Lunch Rush](/events/lunch-rush) fires: “Lunch rush! Gulls dive across the lot!” Each drive-thru fires it once. If the pest pool is full at that moment, the game tries again while Tibo is still inside. [sim-BkfBhQfw.js: `a!==void 0&&wu(e,T.event(a))&&e.world.spendLandmark(r)`] It sends 24 [Gull Flocks](/enemies/gull-flock) from just off screen on one side, spread across a band 280 units wide. They fly straight across in one direction at speed 105 and despawn after 14 s. [sim-BkfBhQfw.js: `let s=n.range(-t.width,t.width),d=n.range(0,60)`] Standard's late-game count multiplier stays 1. From 20:00, newly explored ground uses the [current endgame biome](/endgame), rather than generating new drive-thrus.

### Hot oil patches

Each chunk centred in the drive-thru gets 1 or 2 patches, each 0.8–1.3 times the base radius of 18; patches that would fall outside it are dropped. While Tibo stands in one he takes 8 damage per second, reduced by [armor](/stats#armor) as if from a level 10 + minutes attacker, so armor blocks less of it as the run goes on. [sim-BkfBhQfw.js: `` r.kind===`slow`||r.kind===`chill`?b=Math.min(b,1-r.strength):ls(e,r.strength*t,im[r.kind],!0,ee) ``] As with all damaging ground, this is unavoidable: no dodge roll, no dash protection, no guard charges spent, and no on-hurt item triggers. Its base amount does not change with difficulty or run time. A reset here reads “Reset by” “Hot oil”.

**Measured** (headless `tools/play.mjs`, build `main-B2gf34bA`, standard mode, seed `wiki`, no `--god`; clock warped to 1:00, then Tibo teleported onto the centre of a grease patch in this biome; every pest, boss and enemy bullet removed each tick, and HP refilled after each tick): Tibo lost 8 HP per second standing still, over 3 s, with no hit event. With the evasion stat forced to 1 it was still 8 per second, with no dodge event. With Tibo held on the centre during a dash, the dash ticks lost 8 per second too. In the same run, evasion 1 dodged every ordinary pest hit. Easy and Nightmare gave the same rates, and so did seeds `s1` and `s2`, except that on `s1` Tibo was invulnerable (just after a Grok Bot help event) during most of the Ketchup Bog evasion window and took almost no damage then.

### Pests and loot

Inside the circle the landmark replaces the climate biome for spawn tables, loot multipliers and points of interest. [sim-BkfBhQfw.js: `let r=this.landmarkAt(e,t);if(r!==null)return r.biome`] Tiers follow the wave row of two minutes earlier (three on Easy; see [Wave schedule](/bosses#wave-schedule)). On Normal, gulls and ants are most spawns until 5:00 and stop at 9:00; raccoons and flies lead from 5:00 to 8:00; rats and imps join at 6:00 and lead from 8:00 to 11:00; Harvest Mice join at 9:00 and lead until 18:00; Grease Fiends join at 16:00 and are the only wave pest from 21:00.

Elites from the drive-thru are raccoons or flies until 5:00, rats or imps until 10:00, Harvest Mice until 15:00 and Grease Fiends after that. Gold and XP multipliers use the biome where the pest dies.

## Tips

- The gulls only cross the screen once and do not turn, so you can step out of their band instead of fighting them. Area weapons can turn the flock into a burst of XP gems, though.
- The oil patches are small and sparse (at most two per chunk), so they are easy to keep away from.
- This is the best landmark for shopping and item copying, with Fry Carts and Microwaves making up nearly half of its points of interest.

## Enemies

Each biome lists its pests in five tiers.

| Tier | Enemies |
|---|---|
| 1 | [Parking Lot Gull](/enemies/parking-gull), [Crumb Ant](/enemies/crumb-ant) |
| 2 | [Dumpster Raccoon](/enemies/dumpster-raccoon), [Fry Fly](/enemies/fry-fly) |
| 3 | [Field Rat](/enemies/field-rat), [Sizzle Imp](/enemies/sizzle-imp) |
| 4 | [Harvest Mouse](/enemies/harvest-mouse) |
| 5 | [Grease Fiend](/enemies/grease-fiend) |

## Hazard

| Parameter | Value |
|---|---|
| `kind` | burn |
| `shape` | slab |
| `perChunk` | 2 |
| `radius` | 18 |
| `strength` | 8 |

## Points of interest

Relative spawn weights for points of interest in this biome (`poiWeights`). Each chunk tries to place up to 2 (`poisPerChunk`) with 35% chance, otherwise 1; crowded spots and the overtime taper can mean fewer.

| Point of interest | Weight |
|---|---|
| [Microwave](/points-of-interest#microwave) | 3 |
| [Fry Cart](/points-of-interest#fry-cart) | 2.3 |
| [Stray Dog](/points-of-interest#stray-dog) | 2.2 |
| [Potato Crate](/points-of-interest#potato-crate) | 2 |
| [Spud Shrine](/points-of-interest#spud-shrine) | 1 |
| [Moldy Shrine](/points-of-interest#moldy-shrine) | 1 |

## Props

`neon-sign`, `parking-cone`, `dumpster`, `drive-thru-menu` (12 per chunk).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.biome.fry-palace.name":["フライ宮殿ドライブスルー"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 薯条宫得来速 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 薯條宮得來速 |
| 日本語 · Japanese | `ja` | フライ宮殿ドライブスルー |
| 한국어 · Korean | `ko` | 프라이 궁전 드라이브스루 |
| Español · Spanish | `es` | Autoservicio palacio de fritas |
| हिन्दी · Hindi | `hi` | फ्राई पैलेस ड्राइव-थ्रू |
| Deutsch · German | `de` | Pommes-Palast Drive-in |
| Français · French | `fr` | Drive du palais des frites |
| Português (Brasil) · Brazilian Portuguese | `pt` | Drive-thru Palácio da Fritura |
| Türkçe · Turkish | `tr` | Kızartma Sarayı |
| Bahasa Indonesia · Indonesian | `id` | Istana Kentang Goreng |
| Русский · Russian | `ru` | Автокафе «Фри-дворец» |
| Bahasa Melayu · Malay | `ms` | Pandu Lalu Istana Goreng |
| Filipino | `fil` | Fry Palace Drive-Thru |
| मराठी · Marathi | `mr` | फ्राईज महाल ड्राइव्ह-थ्रू |
| Tiếng Việt · Vietnamese | `vi` | Cung Điện Khoai Chiên |
| తెలుగు · Telugu | `te` | ఫ్రైస్ ప్యాలెస్ |
| தமிழ் · Tamil | `ta` | ஃப்ரை மாளிகை |
| বাংলা · Bengali | `bn` | ফ্রাই প্যালেস |
| ไทย · Thai | `th` | ไดรฟ์ทรูวังมันทอด |
| Hausa | `ha` | Fadar Soya ta Mota |
| Naijá · Nigerian Pidgin | `pcm` | Fry Palace Drive-Thru |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>قصر المقلية للسيارات</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>فست‌فود قصر سرخ‌کرده</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>הדרייב־ת׳רו של ארמון הצ׳יפס</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>فرائز محل ڈرائیو تھرو</bdi> |

</details>

## Data

```json
{
  "id": "fry-palace",
  "placement": {
    "kind": "landmark",
    "radius": 420,
    "event": "lunch-rush"
  },
  "enemies": [
    [
      "parking-gull",
      "crumb-ant"
    ],
    [
      "dumpster-raccoon",
      "fry-fly"
    ],
    [
      "field-rat",
      "sizzle-imp"
    ],
    [
      "harvest-mouse"
    ],
    [
      "grease-fiend"
    ]
  ],
  "hazard": {
    "kind": "burn",
    "shape": "slab",
    "perChunk": 2,
    "radius": 18,
    "strength": 8
  },
  "props": [
    "neon-sign",
    "parking-cone",
    "dumpster",
    "drive-thru-menu"
  ],
  "propsPerChunk": 12,
  "poiWeights": {
    "dog": 2.2,
    "vendor": 2.3,
    "microwave": 3,
    "paidChest": 2,
    "chargeShrine": 1,
    "curseShrine": 1
  },
  "poisPerChunk": 2,
  "goldMult": 1.2,
  "xpMult": 1.15
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
