# Gutterball Lanes

> Gutterball Lanes is a biome in tibo.dog. A bowling alley with no walls and no roof. The lanes are still oiled and the pins still stand.

Source page: https://www.tibodog.wiki/biomes/gutterball-lanes · Wiki updated 6 Nov 2026, 03:50 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Biomes](/biomes)

| Gutterball Lanes | |
|---|---|
| Placement | Landmark (radius 400) |
| Landmark event | [Strike](/events/strike) |
| Hazard | Slowing ground (`slow`) |
| Gold × | 1.2 |
| XP × | 1.1 |

**Gutterball Lanes** is a landmark biome in tibo.dog. In-game description: “A bowling alley with no walls and no roof. The lanes are still oiled and the pins still stand.”

## Overview

Gutterball Lanes is a landmark biome: a circle with a radius of 400 units placed on top of the climate biomes. The map is divided into 2400 × 2400 cells, and each cell holds one landmark of a randomly picked type, so the lanes are about as common as the other three landmarks. [sim-BkfBhQfw.js: `i=r.pick(n),a=this.cfg.world`] No landmark overlaps the starting area. Its hazard is slowing patches that cut Tibo's walking speed to 60% while he is on them. They do no damage.

[Bowling Pins](/enemies/bowling-pin) and [Crumb Ants](/enemies/crumb-ant) open, then [Bowling Balls](/enemies/bowling-ball) (tier 2), chargers whose dash (speed 210) is second only to the Grease Fiend's. Pins and balls are found only here. After them come fast [Field Rats](/enemies/field-rat) and charging [Field Crows](/enemies/field-crow) (tier 3), [Harvest Mice](/enemies/harvest-mouse) that split into three Field Rats (tier 4) and [Mud Golems](/enemies/mud-golem) (tier 5). Gold is ×1.2 and XP ×1.1.

Only five kinds of point of interest appear inside: [Potato Crates](/points-of-interest#potato-crate) (weight 5, about 41% of them), [Stray Dogs](/points-of-interest#stray-dog), [Moldy Shrines](/points-of-interest#moldy-shrine), [Fry Carts](/points-of-interest#fry-cart) and [Spud Shrines](/points-of-interest#spud-shrine). There are no Microwaves, Crop Patches, Beetle Nests, Boss Lairs or other special points of interest.

## How it works

### The Strike event

The first time Tibo enters a given bowling alley, [Strike](/events/strike) fires: “Strike! Bowling balls roll in from every side!” Each alley fires it once. If the pest pool is full at that moment, the game tries again while Tibo is still inside. [sim-BkfBhQfw.js: `a!==void 0&&wu(e,T.event(a))&&e.world.spendLandmark(r)`] It places Bowling Balls evenly around a ring 200 units from Tibo, and they despawn after 16 s. The base count of 10 is multiplied by the difficulty's wall-pest share and rounded, with a minimum of 1: 2 balls on Easy, 3 on Normal and Hard, 6 on Nightmare. [sim-BkfBhQfw.js: `o=Math.max(1,Math.round(t.count*e.cfg.level.wallPests))`]

### Slow patches

Each chunk centred in the lanes gets 2 or 3 slow patches, each 0.8–1.3 times the base radius of 26; patches that would fall outside the alley are dropped. On a patch, Tibo's movement speed is multiplied by 1 − 0.4 = 0.6, the same `slow` effect as [Mash Swamp](/biomes/mash-swamp)'s mash but a little weaker. Overlapping patches do not stack. [sim-BkfBhQfw.js: `` r.kind===`slow`||r.kind===`chill`?b=Math.min(b,1-r.strength):ls(e,r.strength*t,im[r.kind],!0,ee) ``] Pests are not slowed, and a dash still covers its full 48 units. [sim-BkfBhQfw.js: `let t=Oo(e);v+=n.dashX[r]*t`]

### Pests and loot

Inside the circle the landmark replaces the climate biome for spawn tables, loot multipliers and points of interest. [sim-BkfBhQfw.js: `let r=this.landmarkAt(e,t);if(r!==null)return r.biome`] Tiers follow the wave row of two minutes earlier (three on Easy; see [Wave schedule](/bosses#wave-schedule)). On Normal, pins and ants are most spawns until 5:00 and stop at 9:00; Bowling Balls lead from 5:00 to 8:00; rats and crows join at 6:00 and lead from 8:00 to 11:00; Harvest Mice join at 9:00 and lead until 18:00; Mud Golems join at 16:00 and are the only wave pest from 21:00.

Elites from the lanes are Bowling Balls until 5:00, rats or crows until 10:00, Harvest Mice until 15:00 and Mud Golems after that. Gold and XP multipliers use the biome where the pest dies.

## Tips

- On a patch Tibo walks at about 37 units per second at base speed, slower than Crumb Ants (46) and Field Rats (50). Avoid being caught on one by a crowd of them.
- A charger that gets within dash range stops for half a second (0.6 seconds from 20:00 in Standard) with its direction locked, then dashes in a straight line. [sim-BkfBhQfw.js: `i.state[t]=1,i.timer[t]=.5,e.bigUpdate.lateGame&&(i.timer[t]=wr(e,.5)),i.tx[t]=r/s,i.ty[t]=a/s`] When a Bowling Ball stops, step sideways out of its line rather than running straight away, especially on a slow patch.
- With crates making up 41% of the points of interest, the lanes are a good place to spend gold on items.

## Enemies

Each biome lists its pests in five tiers.

| Tier | Enemies |
|---|---|
| 1 | [Bowling Pin](/enemies/bowling-pin), [Crumb Ant](/enemies/crumb-ant) |
| 2 | [Bowling Ball](/enemies/bowling-ball) |
| 3 | [Field Rat](/enemies/field-rat), [Field Crow](/enemies/field-crow) |
| 4 | [Harvest Mouse](/enemies/harvest-mouse) |
| 5 | [Mud Golem](/enemies/mud-golem) |

## Hazard

| Parameter | Value |
|---|---|
| `kind` | slow |
| `shape` | slab |
| `perChunk` | 3 |
| `radius` | 26 |
| `strength` | 0.4 |

## Points of interest

Relative spawn weights for points of interest in this biome (`poiWeights`). Each chunk tries to place up to 2 (`poisPerChunk`) with 35% chance, otherwise 1; crowded spots and the overtime taper can mean fewer.

| Point of interest | Weight |
|---|---|
| [Potato Crate](/points-of-interest#potato-crate) | 5 |
| [Stray Dog](/points-of-interest#stray-dog) | 2.2 |
| [Moldy Shrine](/points-of-interest#moldy-shrine) | 2 |
| [Fry Cart](/points-of-interest#fry-cart) | 2 |
| [Spud Shrine](/points-of-interest#spud-shrine) | 1 |

## Props

`lane-arrow`, `ball-return`, `pin-deck` (12 per chunk).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.biome.gutterball-lanes.name":["ガターレーン"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 洗沟球道 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 洗溝球道 |
| 日本語 · Japanese | `ja` | ガターレーン |
| 한국어 · Korean | `ko` | 거터볼 레인 |
| Español · Spanish | `es` | Pistas de canaleta |
| हिन्दी · Hindi | `hi` | गटरबॉल लेन |
| Deutsch · German | `de` | Pudelbahnen |
| Français · French | `fr` | Pistes gouttière |
| Português (Brasil) · Brazilian Portuguese | `pt` | Pistas da canaleta |
| Türkçe · Turkish | `tr` | Oluk Pistleri |
| Bahasa Indonesia · Indonesian | `id` | Lajur Gutter |
| Русский · Russian | `ru` | Боулинг «Мимо кеглей» |
| Bahasa Melayu · Malay | `ms` | Lorong Bola Longkang |
| Filipino | `fil` | Sablay Bowling |
| मराठी · Marathi | `mr` | गटरबॉल लेन |
| Tiếng Việt · Vietnamese | `vi` | Sân Bowling Hoang |
| తెలుగు · Telugu | `te` | బౌలింగ్ లేన్లు |
| தமிழ் · Tamil | `ta` | பௌலிங் லேன்கள் |
| বাংলা · Bengali | `bn` | গাটারবল লেন |
| ไทย · Thai | `th` | เลนลูกลงราง |
| Hausa | `ha` | Hanyoyin Bowling |
| Naijá · Nigerian Pidgin | `pcm` | Gutterball Lanes |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>ممرات الكرة الضائعة</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>پیست بولینگ</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>באולינג הפספוסים</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>گٹربال گلیاں</bdi> |

</details>

## Data

```json
{
  "id": "gutterball-lanes",
  "placement": {
    "kind": "landmark",
    "radius": 400,
    "event": "strike"
  },
  "enemies": [
    [
      "bowling-pin",
      "crumb-ant"
    ],
    [
      "bowling-ball"
    ],
    [
      "field-rat",
      "field-crow"
    ],
    [
      "harvest-mouse"
    ],
    [
      "mud-golem"
    ]
  ],
  "hazard": {
    "kind": "slow",
    "shape": "slab",
    "perChunk": 3,
    "radius": 26,
    "strength": 0.4
  },
  "props": [
    "lane-arrow",
    "ball-return",
    "pin-deck"
  ],
  "propsPerChunk": 12,
  "poiWeights": {
    "dog": 2.2,
    "paidChest": 5,
    "curseShrine": 2,
    "vendor": 2,
    "chargeShrine": 1
  },
  "poisPerChunk": 2,
  "goldMult": 1.2,
  "xpMult": 1.1
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
