# Potato Field

> Potato Field is a biome in tibo.dog. Neat rows of potato plants. Where every run starts.

Source page: https://www.tibodog.wiki/biomes/potato-field · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Biomes](/biomes)

| Potato Field | |
|---|---|
| Placement | Climate (temperature 1, moisture 0) |
| Hazard | None |
| Gold × | 1 |
| XP × | 1 |
| Start biome | Yes |

**Potato Field** is a biome in tibo.dog. In-game description: “Neat rows of potato plants. Where every run starts.”

## Overview

Potato Field is where every run starts. Everything within 380 units of the starting point is Potato Field, whatever the climate there would be. [sim-BkfBhQfw.js: `if(e*e+t*t<n.safeStartRadius*n.safeStartRadius)return this.startBiome`] Beyond that it is an ordinary climate biome covering mild, dry ground (the second-coldest of four temperature bands, dry side), so you also find it elsewhere on the map. It usually borders [Frozen-Fries Tundra](/biomes/frozen-tundra) where it gets colder, [Chip Canyons](/biomes/chip-canyons) where it gets warmer and [Peel Forest](/biomes/peel-forest) on the wet side. [sim-BkfBhQfw.js: `e<-.22?0:e<.02?1:e<.24?2:3}(a),o<0?0:1)`] It has no ground hazard.

[Sprout Mites](/enemies/sprout-mite) and [Aphids](/enemies/aphid) are the first pests most players see, followed by [Potato Beetles](/enemies/potato-beetle) (tier 2). Tier 3 has three pests: charging [Field Crows](/enemies/field-crow), the ranged [Blight Spore](/enemies/blight-spore) and the slow, tanky [Reset Zombie](/enemies/reset-zombie), which spawns in no other biome. [Moles](/enemies/mole) (tier 4) and [Mud Golems](/enemies/mud-golem) (tier 5) finish the list. Gold and XP are both ×1, the baseline.

[Crop Patches](/points-of-interest#crop-patch) are more common here than in any other climate biome (weight 4), and [Spud Shrines](/points-of-interest#spud-shrine) have weight 3. [Boss Lairs](/points-of-interest#boss-lair) are the rarest of any biome that has them (0.3). [Beetle Nests](/points-of-interest#beetle-nest), [Microwaves](/points-of-interest#microwave) and [Moldy Shrines](/points-of-interest#moldy-shrine) have weight 1.

## How it works

### The starting area

Points of interest near the start are limited by distance, measured from the start to the centre of the chunk. Within 500 units there are no [Beetle Nests](/points-of-interest#beetle-nest), Bot Docks, Spud Whetstones, Dinner Bells, Tater Slots, Seed Vaults, Tater Magnets, Root Tunnels, Tater Lanterns, Spud Freezers, Frenzy Fryers, Golden Spud Shrines or Dog Kennels, and Boss Lairs need 1200 units. The starting chunk gets neither. [sim-BkfBhQfw.js: `` if(e.kind===`bossLair`&&e.dist<1200)return 0 ``] So the first screens offer crates, shrines, Fry Carts, Microwaves, Crop Patches and stray dogs, plus the first [Stray Dog](/points-of-interest#stray-dog), placed about 110 units from the start. Landmark biomes are never placed over the starting area.

### Pests and loot

Tiers follow the wave row of two minutes earlier (three on Easy; see [Wave schedule](/bosses#wave-schedule)). On Normal, mites and aphids are most spawns until 5:00 and stop at 9:00; beetles lead from 5:00 to 8:00; crows, spores and zombies join at 6:00 and lead from 8:00 to 11:00; Moles join at 9:00 and lead until 18:00; Mud Golems join at 16:00 and are the only wave pest from 21:00. [sim-BkfBhQfw.js: `let n=Ct(Math.max(0,e.spawnRng.weightedIndex(t.tiers))+1)`] Each pest in a tier is equally likely, except that the Blight Spore is skipped while the shooter cap is full (see [Crowd limits](/enemy-scaling#crowd-limits)).

Pests use the table of the biome just off screen where they spawn, so walking towards another biome brings in its pests before you cross the border. [sim-BkfBhQfw.js: `e.scratch.biomeX=n.x[r]+l*s,e.scratch.biomeY=n.y[r]+u*s`] Elites from the field are Potato Beetles until 5:00, a tier 3 pest until 10:00, Moles until 15:00 and Mud Golems after that.

## Tips

- The start area has no hazards and only basic points of interest. Crop Patches here are a safe early source of coins and the occasional heal.
- Leaving the field is the quickest way to raise gold or XP income: every neighbour pays at least as much, and some pay more.
- Reset Zombies are slow (base speed 21) but have 80 base HP. You can usually walk away from them.

## Enemies

Each biome lists its pests in five tiers.

| Tier | Enemies |
|---|---|
| 1 | [Sprout Mite](/enemies/sprout-mite), [Aphid](/enemies/aphid) |
| 2 | [Potato Beetle](/enemies/potato-beetle) |
| 3 | [Field Crow](/enemies/field-crow), [Blight Spore](/enemies/blight-spore), [Reset Zombie](/enemies/reset-zombie) |
| 4 | [Mole](/enemies/mole) |
| 5 | [Mud Golem](/enemies/mud-golem) |

## Points of interest

Relative spawn weights for points of interest in this biome (`poiWeights`). Each chunk tries to place up to 2 (`poisPerChunk`) with 35% chance, otherwise 1; crowded spots and the overtime taper can mean fewer.

| Point of interest | Weight |
|---|---|
| [Potato Crate](/points-of-interest#potato-crate) | 4 |
| [Crop Patch](/points-of-interest#crop-patch) | 4 |
| [Spud Shrine](/points-of-interest#spud-shrine) | 3 |
| [Tater Lantern](/points-of-interest#tater-lantern) | 3 |
| [Stray Dog](/points-of-interest#stray-dog) | 2.2 |
| [Fry Cart](/points-of-interest#fry-cart) | 2 |
| [Microwave](/points-of-interest#microwave) | 1 |
| [Moldy Shrine](/points-of-interest#moldy-shrine) | 1 |
| [Beetle Nest](/points-of-interest#beetle-nest) | 1 |
| [Bot Dock](/points-of-interest#bot-dock) | 1 |
| [Spud Whetstone](/points-of-interest#spud-whetstone) | 1 |
| [Dinner Bell](/points-of-interest#dinner-bell) | 1 |
| [Tater Slots](/points-of-interest#tater-slots) | 1 |
| [Tater Magnet](/points-of-interest#tater-magnet) | 1 |
| [Spud Freezer](/points-of-interest#spud-freezer) | 1 |
| [Frenzy Fryer](/points-of-interest#frenzy-fryer) | 1 |
| [Seed Vault](/points-of-interest#seed-vault) | 0.5 |
| [Dog Kennel](/points-of-interest#dog-kennel) | 0.5 |
| [Root Tunnel](/points-of-interest#root-tunnel) | 0.4 |
| [Golden Spud Shrine](/points-of-interest#golden-spud-shrine) | 0.4 |
| [Boss Lair](/points-of-interest#boss-lair) | 0.3 |

## Props

`potato-plant`, `fence`, `hay-bale` (14 per chunk).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.biome.potato-field.name":["ジャガイモ畑"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 土豆田 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 馬鈴薯田 |
| 日本語 · Japanese | `ja` | ジャガイモ畑 |
| 한국어 · Korean | `ko` | 감자밭 |
| Español · Spanish | `es` | Campo de papas |
| हिन्दी · Hindi | `hi` | आलू खेत |
| Deutsch · German | `de` | Kartoffelacker |
| Français · French | `fr` | Champ de patates |
| Português (Brasil) · Brazilian Portuguese | `pt` | Batatal |
| Türkçe · Turkish | `tr` | Patates Tarlası |
| Bahasa Indonesia · Indonesian | `id` | Ladang Kentang |
| Русский · Russian | `ru` | Картофельное поле |
| Bahasa Melayu · Malay | `ms` | Ladang Kentang |
| Filipino | `fil` | Taniman ng Patatas |
| मराठी · Marathi | `mr` | बटाट्याचे शेत |
| Tiếng Việt · Vietnamese | `vi` | Ruộng Khoai |
| తెలుగు · Telugu | `te` | ఆలూ పొలం |
| தமிழ் · Tamil | `ta` | உருளை வயல் |
| বাংলা · Bengali | `bn` | আলুখেত |
| ไทย · Thai | `th` | ไร่มันฝรั่ง |
| Hausa | `ha` | Gonar Dankali |
| Naijá · Nigerian Pidgin | `pcm` | Potato Farm |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>حقل البطاطس</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>مزرعه‌ی سیب‌زمینی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>שדה התפודים</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>آلو کا کھیت</bdi> |

</details>

## Data

```json
{
  "id": "potato-field",
  "placement": {
    "kind": "climate",
    "temperature": 1,
    "moisture": 0
  },
  "enemies": [
    [
      "sprout-mite",
      "aphid"
    ],
    [
      "potato-beetle"
    ],
    [
      "field-crow",
      "blight-spore",
      "reset-zombie"
    ],
    [
      "mole"
    ],
    [
      "mud-golem"
    ]
  ],
  "hazard": null,
  "props": [
    "potato-plant",
    "fence",
    "hay-bale"
  ],
  "propsPerChunk": 14,
  "poiWeights": {
    "dog": 2.2,
    "paidChest": 4,
    "chargeShrine": 3,
    "crops": 4,
    "vendor": 2,
    "microwave": 1,
    "curseShrine": 1,
    "eliteNest": 1,
    "bossLair": 0.3,
    "botDock": 1,
    "whetstone": 1,
    "dinnerBell": 1,
    "taterSlots": 1,
    "seedVault": 0.5,
    "taterMagnet": 1,
    "rootTunnel": 0.4,
    "taterLantern": 3,
    "spudFreezer": 1,
    "frenzyFryer": 1,
    "goldenShrine": 0.4,
    "dogKennel": 0.5
  },
  "poisPerChunk": 2,
  "goldMult": 1,
  "xpMult": 1
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
