# Coverage gaps

> What the tibo.dog Wiki does not cover yet or could not verify.

Source page: https://tibodog-wiki.vercel.app/coverage · Wiki updated 5 Nov 2026, 21:46 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

What this wiki could not cover or verify as of 2026-11-05 (build `boot-CPW8VVmR.js`):

- **Raw parameters and per-weapon attack code.** Every weapon, item, boss, event, dog and biome page now explains its raw parameters (`hitInterval`, `fling`, `snap`, pattern `motion` …) in plain language, read from the sim code. Most of those readings are not yet confirmed by measured play. The [Spittlebug's paired orbiting bubbles](/enemies/spittlebug) are now measured on both builds 44 and 45 with the same seed and setup on all four difficulties: three single shots became two pairs, with opposite orbit phases and difficulty-scaled separation. This settles that attack's shot count and motion, not every enemy pattern.
- **Hidden or easter-egg content.** The scripted jokes and reveals found in the code are on [Secrets](/secrets), most of them seen in play. Not yet seen on screen: poteto's 20:00 taunt, Andrew's cheers, the fries lines after the second knock-out, and Alex's join text outside Story. Content drawn only into sprite art was not searched.
- **Patch history.** Every entry of the in-game **What's new** panel is now on [History](/history#official-patch-notes). Still open: the panel does not explain changes it leaves out, so smaller code changes are known only from the wiki's own build comparisons; and X search was rate-limited during the original research on 2026-11-02, so some developer replies may be missing from the timeline.
- **Server-side score checks.** The game posts top-scoring runs to `/replay`, and the server replays them to check the score. The game and tibo.dog have no leaderboard (see [Leaderboards](/modes#leaderboards)). The client never shows the verdict, and the privacy page says only “The check keeps only its result.”, so what that result is used for cannot be seen from outside.
- **Other languages.** How the game picks its 27 languages, and every entity's name in each of them, are on [Controls](/controls#languages). Descriptions, interface text and the translated in-game changelogs are not mirrored; the wiki itself is English only.
- **Battery saver.** Controlled probes of the current build's actual controller confirmed drawing cadence, sustained-load/slow-frame thresholds, power-trigger precedence, the 20% battery boundary and new-run heat reset (see [Settings](/controls#battery-saver)). Actual temperature and battery-life savings on physical devices remain unmeasured.
- **Hands-on testing.** Most values come from code. The current build's five-minute smoke run (seed `wiki`, Standard, Normal, no grants or clock jumps) completed with 1,322 kills and damage from Fry Sentry (6,387.99), Hash Brown Shield (1,072.59), Spud Cannon (2,573.88) and Fry Lance (602.48). Earlier same-input comparisons of build 41 (`main-B2gf34bA.js`) with build 43 (`main-DG5OYSdZ.js`) measured late-game scaling, charger windups (0.5 → 0.6 s after 20:00), a boss kill creating a forge (0 → 1), its 2,500-gold purchase, weapon/passive breaks and long-run score arithmetic. Current original-game clock-warp probes additionally confirm the four [endgame phases](/endgame), their terrain and boss boundaries, family spawning and all three Crossroads choices, with old-build and Story controls. They do not establish a naturally earned 40-minute route, every family attack, random outcome, repeated-forge route or music transition.
- **Future updates.** The game changes often. Use **Check live game for updates** at the top of any page to compare the live game with this wiki, or see [Versions & updates](/versions). Detected builds still need review before deployment.

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
