# Dogs

> All 11 dogs in tibo.dog: abilities, auras, training and legendary dogs.

Source page: https://tibodog-wiki.vercel.app/dogs · Wiki updated 5 Nov 2026, 21:46 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Dogs join Tibo's pack (up to 3 at once). Each has an ability and a passive aura, and can be trained up to level 5.

| Dog | Breed | Ability | Aura | Legendary |
|---|---|---|---|---|
| [Scout](/dogs/beagle) | Beagle | Points to the nearest crate, shrine or dog, and finds loose gold. | Luck +0.1 (`luck`) |  |
| [Moss](/dogs/collie) | Border Collie | Every few seconds, shoves the enemies around you back. | Move speed +0.03 (`moveSpeed`) |  |
| [Waffles](/dogs/corgi) | Corgi | Barks every few seconds and freezes nearby enemies (not bosses). | Armor +6 (`armor`) |  |
| [Frank](/dogs/dachshund) | Dachshund | Digs up gold every few seconds, and sometimes a snack or a reroll. | Gold gain +0.08 (`greed`) |  |
| [Zoom](/dogs/greyhound) | Greyhound | Every few seconds, sprints through a line of enemies and hurts them all. | Move speed +0.06 (`moveSpeed`) |  |
| [Zelda](/dogs/pomchi) | Chihuahua-Pomeranian | Marks the nearest elite or loot runner so it takes more damage. | Luck +0.06 (`luck`) | Yes |
| [Link](/dogs/pomeranian) | Pomeranian | His fluff takes the next hit on you, then he sneezes pests away. | Recovery (HP/s) +0.15 (`recovery`) | Yes |
| [Biscuit](/dogs/retriever) | Golden Retriever | Every few seconds, brings gems, gold and snacks to you from far away. | Pickup range +0.1 (`magnet`) |  |
| [Barrel](/dogs/saint-bernard) | Saint Bernard | When your health drops low, runs to you and heals you. | Recovery (HP/s) +0.2 (`recovery`) |  |
| [Pip](/dogs/terrier) | Jack Russell Terrier | Darts at the nearest enemy and bites it, about once a second. | Damage +0.03 (`might`) |  |
| [Zelda & Link](/dogs/zelda-and-link) | Pomeranian and Chihuahua-Pomeranian | Link's fluff and Zelda's marks, plus an eclipse that shields you and marks every pest near you. | Recovery (HP/s) +0.15 (`recovery`), Luck +0.06 (`luck`) | Yes |

## Getting dogs

Verified config values (`dogs` in the game config):

| Setting | Value |
|---|---|
| Max pack size (`maxPack`) | 3 |
| First dog distance (`firstDogDistance`) | 110 |
| Legendary chance (`legendaryChance`) | 33.33% |
| Dog Kennel level prices (`kennelPrices`) | 120, 240, 450, 720 gold |
| Kennel purchases (`kennelBuys`) | 3 |

**Verified** (`sim-BkfBhQfw.js`, `run-extras-l2haGSVw.js`):

- The first stray is placed 110 units from the start, or at the nearest free spot if another POI is there. Other strays appear as [Stray Dog](/points-of-interest#stray-dog) points of interest; the breed is weighted Golden Retriever 12, Jack Russell Terrier 12, Beagle 10, Border Collie 10, Corgi 10, Dachshund 10, Greyhound 8, Saint Bernard 8.
- Walking onto a stray of a breed you already have **levels that dog up**. Otherwise it joins if the pack has room; with a full pack you choose “Swap out …” or “Keep my pack”.
- **Legendary dogs**: each run, Link and Zelda are each in the run with 33.33% chance; strays in chunks whose centre is at least 1200 units from the start take them from that queue. Holding both fuses them into [Zelda & Link](/dogs/zelda-and-link).
- Dogs level up to 5. The [Dog Kennel](/points-of-interest#dog-kennel) sells levels at 120 / 240 / 450 / 720 gold (× purchase price), up to 3 per kennel.
- Every dog's aura is added to Tibo's stats like an item.

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Game config `dogs` from `sim-BkfBhQfw.js`
