# Biscuit

> Biscuit the Golden Retriever is a dog in tibo.dog. Every few seconds, brings gems, gold and snacks to you from far away.

Source page: https://www.tibodog.wiki/dogs/retriever · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Dogs](/dogs)

| Biscuit | |
|---|---|
| Name | Biscuit |
| Breed | Golden Retriever |
| Ability | Brings pickups from far away (`fetch`) |
| Ability every | 3 s |
| Aura | Pickup range +0.1 (`magnet`) |
| Legendary | No |
| Max level | 5 |
| Spawn weight | 12 |
| Speed | 95 |

**Biscuit** the Golden Retriever is a dog that can join Tibo's pack. In-game description: “Every few seconds, brings gems, gold and snacks to you from far away.”

## Overview

Biscuit the Golden Retriever is one of the eight ordinary breeds and one of the two most common (weight 12 of 80, tied with the [Jack Russell Terrier](/dogs/terrier)). Tibo recruits it by walking onto a [Stray Dog](/points-of-interest#stray-dog); another Retriever stray later levels it up.

Every 3 seconds Biscuit fetches. Every loose pickup within 120 units of Tibo starts flying to him, the same way pickups do when a magnet is collected. Chests and items are left alone. Its aura adds +10% pickup range (+40% at level 5). Training widens the fetch to about 203 units and shortens the interval to about 1.6 s at level 5.

## How it works

- The circle is centred on Tibo. Its radius grows with the square root of power (`120 × √power`).
- Everything except chests and items is fetched: XP gems, coins, snacks, magnets, rerolls, skips, banishes and Bot Beacons. [sim-BkfBhQfw.js: `n===r.chest||n===r.item)continue`]
- Fetched pickups fly to Tibo at 300 units per second and are collected on arrival. [sim-BkfBhQfw.js: `n.x[s]=u+m/e*300*t`]
- A fetch only counts if it moved at least one pickup. Otherwise Biscuit checks again every 0.25 s, so a new drop inside the circle is pulled in almost immediately once the interval has passed.

**Measured** (build 41 `main-B2gf34bA.js`, headless `tools/play.mjs`, seed `wiki`, standard mode, normal difficulty; Biscuit added at Tibo's side and trained with the sim's own dog-join and dog-level-up functions; HP refilled every tick; Tibo standing still; level-ups taking the first offer; 150 s; fetches timed from the game's `dogAbility` events): Biscuit fetched every 3 s at level 1 (46 of 47 gaps) and every 1.55 s at level 5 (91 of 92), the 1.555 s interval rounded to whole ticks.

## Tips

- Tibo's base pickup range is 40 units, so even a level 1 fetch reaches three times as far. The pickup-range aura works like a smaller [Potato Magnet](/passives/potato-magnet) (+25% per level).
- A fetched magnet pickup still fires when it reaches Tibo, pulling in every gem and coin on the map.
- Snacks are fetched too, and a snack collected at full HP heals nothing. If you are saving a snack for later, keep Tibo more than Biscuit's radius away from it.
- Biscuit pairs well with dogs that drop loot on the ground: the [Dachshund](/dogs/dachshund) and the [Beagle](/dogs/beagle).

## Ability

**Verified** (dog ability code in `sim-BkfBhQfw.js` and `run-extras-l2haGSVw.js`): Pulls gems, coins and snacks within `120 × √power` to Tibo (not chests or items). `power` is the training multiplier below; damage is Tibo's damage multiplier.

| Parameter | Value |
|---|---|
| `kind` | fetch |
| `radius` | 120 |
| `every` | 3 |

## Aura

While in Tibo's pack, Biscuit adds: Pickup range +0.1 (`magnet`).

## Training levels

Each level multiplies the ability. `every` multiplies the time between uses (lower is faster), `power` multiplies its strength and `aura` scales the aura bonus. The multipliers below are copied from the game data.

| Level | `every` × | `power` × | `aura` | Ability interval (s) | Total power × |
|---|---|---|---|---|---|
| 1 | — | — | — | 3 | 1 |
| 2 | 0.8 | 1.3 | 1 | 2.4 | 1.3 |
| 3 | 0.8 | 1.3 | 1 | 1.92 | 1.69 |
| 4 | 0.9 | 1.3 | 0.5 | 1.728 | 2.197 |
| 5 | 0.9 | 1.3 | 0.5 | 1.555 | 2.856 |

**Verified**: ability power is the product of `power` multipliers, the interval is `ability.every` × the product of `every` multipliers, and the aura is multiplied by `1 + sum of aura` values. [sim-BkfBhQfw.js: `function Ii(e,t){let n=e.levelUps,r=1;for(let e=0;e<t-1;e++)r+=n[e]?.aura??0;return r}`]

| Level | Aura at this level |
|---|---|
| 1 | Pickup range +0.1 (`magnet`) |
| 2 | Pickup range +0.2 (`magnet`) |
| 3 | Pickup range +0.3 (`magnet`) |
| 4 | Pickup range +0.35 (`magnet`) |
| 5 | Pickup range +0.4 (`magnet`) |

## Obtaining

Stray dogs appear as [Stray Dog](/points-of-interest#stray-dog) points of interest; walk onto one to recruit it. Biscuit's breed weight is 12. See [Dogs](/dogs#getting-dogs).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.dog.retriever.name":["ビスケット"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name | Breed |
|---|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 饼干 | 金毛 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 餅乾 | 黃金獵犬 |
| 日本語 · Japanese | `ja` | ビスケット | ゴールデンレトリバー |
| 한국어 · Korean | `ko` | 비스킷 | 골든 리트리버 |
| Español · Spanish | `es` | Biscuit | Golden retriever |
| हिन्दी · Hindi | `hi` | बिस्किट | गोल्डन रिट्रीवर |
| Deutsch · German | `de` | Keks | Golden Retriever |
| Français · French | `fr` | Biscuit | Golden retriever |
| Português (Brasil) · Brazilian Portuguese | `pt` | Biscoito | Golden Retriever |
| Türkçe · Turkish | `tr` | Bisküvi | Golden Retriever |
| Bahasa Indonesia · Indonesian | `id` | Biskuit | Golden Retriever |
| Русский · Russian | `ru` | Печенька | Золотистый ретривер |
| Bahasa Melayu · Malay | `ms` | Biskut | Golden Retriever |
| Filipino | `fil` | Biskwit | Golden Retriever |
| मराठी · Marathi | `mr` | बिस्किट | गोल्डन रिट्रीव्हर |
| Tiếng Việt · Vietnamese | `vi` | Biscuit | Golden Retriever |
| తెలుగు · Telugu | `te` | బిస్కట్ | గోల్డెన్ రిట్రీవర్ |
| தமிழ் · Tamil | `ta` | பிஸ்கட் | கோல்டன் ரிட்ரீவர் |
| বাংলা · Bengali | `bn` | বিস্কুট | গোল্ডেন রিট্রিভার |
| ไทย · Thai | `th` | บิสกิต | โกลเด้นรีทรีฟเวอร์ |
| Hausa | `ha` | Biscuit | Golden Retriever |
| Naijá · Nigerian Pidgin | `pcm` | Biscuit | Golden Retriever |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>بسكويت</bdi> | <bdi>غولدن ريتريفر</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>بیسکویت</bdi> | <bdi>گلدن رتریور</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>ביסקוויט</bdi> | <bdi>גולדן רטריבר</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>بسکٹ</bdi> | <bdi>گولڈن ریٹریور</bdi> |

</details>

## Data

```json
{
  "id": "retriever",
  "ability": {
    "kind": "fetch",
    "radius": 120,
    "every": 3
  },
  "aura": {
    "magnet": 0.1
  },
  "levelUps": [
    {
      "every": 0.8,
      "power": 1.3,
      "aura": 1
    },
    {
      "every": 0.8,
      "power": 1.3,
      "aura": 1
    },
    {
      "every": 0.9,
      "power": 1.3,
      "aura": 0.5
    },
    {
      "every": 0.9,
      "power": 1.3,
      "aura": 0.5
    }
  ],
  "weight": 12,
  "speed": 95,
  "size": 6
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
