# Field Crow

> Field Crow is an enemy in tibo.dog: 38 base HP, 12 damage, charges in a line.

Source page: https://www.tibodog.wiki/enemies/field-crow · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Enemies](/enemies)

| Field Crow | |
|---|---|
| Behaviour | Charges in a line (`charger`) |
| Base HP | 38 |
| Base damage | 12 |
| Speed | 40 |
| XP | 4 |
| Gold chance | 8% |
| Radius | 7 |
| Mass | 0.2 |

**Field Crow** is an enemy (pest) in tibo.dog.

## Overview

The Field Crow is one of the most widespread tier-3 pests. It appears in [Potato Field](/biomes/potato-field), [Crop Circle](/biomes/crop-circle), [Chip Canyons](/biomes/chip-canyons), [Frozen-Fries Tundra](/biomes/frozen-tundra) and [Gutterball Lanes](/biomes/gutterball-lanes), sharing the tier-3 slot with pests such as the [Blight Spore](/enemies/blight-spore), [Field Rat](/enemies/field-rat) and [Sizzle Imp](/enemies/sizzle-imp). On Normal, tier-3 pests spawn from 6:00 to 16:59 (from 7:00 on Easy), and between 5:00 and 9:59 the minute's [elite](/bosses#elites) can be a crow.

It is a charger with a quick approach. It moves at speed 40 between charges, which ties it with the [Grease Fiend](/enemies/grease-fiend) as the fastest charger, and it dives once Tibo is within 110 units. It has 38 base HP and hits for 12 on contact, a little less HP but almost the same damage as the [Bog Toad](/enemies/bog-toad). Its mass of 0.2 means knockback still pushes it most of the way. A kill gives 4 XP and an 8% chance of a coin.

## How it works

The timings below are before 20:00. In Standard from 20:00, the windup is 0.6 s instead of 0.5 s; the dash and cooldown do not change. [sim-BkfBhQfw.js: `return!Cr(e)||e.runClock<_r?t:Math.max(t,.6)`]

The charge cycle is the standard one. The crow stops for a 0.5 s windup aimed at Tibo's position when the windup starts, then dashes in a straight line at 190 for 1.3 × 110 / 190 ≈ 0.75 s, about 143 units. It then walks normally for 1.6 s before it can charge again. [sim-BkfBhQfw.js: `i.state[t]=2,i.timer[t]=1.3*n/r,i.windup[t]=0`] The dash only deals ordinary contact damage, and a newly spawned crow waits 0.5–2 s before its first charge can begin.

## Tips

- Because crows walk at 40, they recover the distance after a missed dive faster than slower chargers do. Their 1.6 s cooldown is the window to hit them.
- A sideways step during the windup is enough to dodge, since the dive cannot turn. Watch for several crows winding up at once from different directions.
- Knockback works well on crows, which resist only 20% of it, and buys time between their dives.

## Stats

Base values before [time scaling](/enemy-scaling) and [difficulty](/modes).

| Stat | Value |
|---|---|
| Behaviour | Charges in a line (`charger`) |
| Base HP | 38 |
| Base damage | 12 |
| Speed | 40 |
| XP | 4 |
| Gold chance | 8% |
| Radius | 7 |
| Mass | 0.2 |

## Behaviour parameters

| Parameter | Value |
|---|---|
| `kind` | charger |
| `dashSpeed` | 190 |
| `dashRange` | 110 |

## Where it appears

- [Chip Canyons](/biomes/chip-canyons), enemy tier 3
- [Crop Circle](/biomes/crop-circle), enemy tier 3
- [Frozen-Fries Tundra](/biomes/frozen-tundra), enemy tier 3
- [Gutterball Lanes](/biomes/gutterball-lanes), enemy tier 3
- [Potato Field](/biomes/potato-field), enemy tier 3
- [Russet Moor](/biomes/russet-moor), enemy tier 2
- [Duchess Gardens](/biomes/duchess-gardens), enemy tier 3

Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see [Enemy scaling](/enemy-scaling)).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.enemy.field-crow.name":["畑のカラス"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 田野乌鸦 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 田野烏鴉 |
| 日本語 · Japanese | `ja` | 畑のカラス |
| 한국어 · Korean | `ko` | 들판 까마귀 |
| Español · Spanish | `es` | Cuervo de campo |
| हिन्दी · Hindi | `hi` | खेत का कौआ |
| Deutsch · German | `de` | Feldkrähe |
| Français · French | `fr` | Corneille des champs |
| Português (Brasil) · Brazilian Portuguese | `pt` | Corvo do campo |
| Türkçe · Turkish | `tr` | Tarla Kargası |
| Bahasa Indonesia · Indonesian | `id` | Gagak Ladang |
| Русский · Russian | `ru` | Полевая ворона |
| Bahasa Melayu · Malay | `ms` | Gagak Sawah |
| Filipino | `fil` | Uwak ng Bukid |
| मराठी · Marathi | `mr` | शेतातला कावळा |
| Tiếng Việt · Vietnamese | `vi` | Quạ Đồng |
| తెలుగు · Telugu | `te` | పొలం కాకి |
| தமிழ் · Tamil | `ta` | வயல் காகம் |
| বাংলা · Bengali | `bn` | খেতের কাক |
| ไทย · Thai | `th` | อีกาไร่ |
| Hausa | `ha` | Hankakan Gona |
| Naijá · Nigerian Pidgin | `pcm` | Farm Crow |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>غراب الحقل</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>کلاغ مزرعه</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>עורב שדה</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>کھیت کا کوا</bdi> |

</details>

## Data

```json
{
  "id": "field-crow",
  "behavior": {
    "kind": "charger",
    "dashSpeed": 190,
    "dashRange": 110
  },
  "hp": 38,
  "speed": 40,
  "damage": 12,
  "radius": 7,
  "xp": 4,
  "goldChance": 0.08,
  "mass": 0.2
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
