# Parking Lot Gull

> Parking Lot Gull is an enemy in tibo.dog: 7 base HP, 3 damage, walks toward tibo.

Source page: https://www.tibodog.wiki/enemies/parking-gull · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Enemies](/enemies)

| Parking Lot Gull | |
|---|---|
| Behaviour | Walks toward Tibo (`chase`) |
| Base HP | 7 |
| Base damage | 3 |
| Speed | 48 |
| XP | 1 |
| Gold chance | 4% |
| Radius | 4 |
| Mass | 0 |

**Parking Lot Gull** is an enemy (pest) in tibo.dog.

## Overview

The Parking Lot Gull is a tier-1 pest of the [Fry Palace Drive-Thru](/biomes/fry-palace) landmark, alongside the [Crumb Ant](/enemies/crumb-ant) (“Gulls and raccoons rule the parking lot.”). Tier 1 makes up most spawns in the opening minutes and leaves the wave table after minute 6; with Normal's two-minute [tier lag](/modes) that means up to about 8:59.

It is the fastest tier-1 pest at speed 48 and one of the frailest at 7 HP, with 3 contact damage. It gives 1 XP and has a 4% chance to drop gold; Fry Palace coins are worth ×1.2.

It is a different enemy from the [Gull Flock](/enemies/gull-flock) that crosses the lot during the Fry Palace's [Lunch Rush](/events/lunch-rush) event.

## How it works

It has no special behaviour: the `chase` kind just uses the default movement straight towards Tibo. [sim-BkfBhQfw.js: `` case`chase`:case`tank`:case`splitter`:return; ``] With mass 0 it takes full knockback.

## Tips

- Its speed means it catches up with a retreating Tibo sooner than other tier-1 pests, but at 7 HP it is the easiest of them to kill.

## Stats

Base values before [time scaling](/enemy-scaling) and [difficulty](/modes).

| Stat | Value |
|---|---|
| Behaviour | Walks toward Tibo (`chase`) |
| Base HP | 7 |
| Base damage | 3 |
| Speed | 48 |
| XP | 1 |
| Gold chance | 4% |
| Radius | 4 |
| Mass | 0 |

## Where it appears

- [Fry Palace Drive-Thru](/biomes/fry-palace), enemy tier 1

Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see [Enemy scaling](/enemy-scaling)).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.enemy.parking-gull.name":["駐車場カモメ"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 停车场海鸥 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 停車場海鷗 |
| 日本語 · Japanese | `ja` | 駐車場カモメ |
| 한국어 · Korean | `ko` | 주차장 갈매기 |
| Español · Spanish | `es` | Gaviota de estacionamiento |
| हिन्दी · Hindi | `hi` | पार्किंग सीगल |
| Deutsch · German | `de` | Parkplatzmöwe |
| Français · French | `fr` | Mouette de parking |
| Português (Brasil) · Brazilian Portuguese | `pt` | Gaivota |
| Türkçe · Turkish | `tr` | Otopark Martısı |
| Bahasa Indonesia · Indonesian | `id` | Camar Parkiran |
| Русский · Russian | `ru` | Парковочная чайка |
| Bahasa Melayu · Malay | `ms` | Camar Letak Kereta |
| Filipino | `fil` | Kanaway ng Parking |
| मराठी · Marathi | `mr` | पार्किंगचा सीगल |
| Tiếng Việt · Vietnamese | `vi` | Mòng Biển Bãi Xe |
| తెలుగు · Telugu | `te` | పార్కింగ్ సీగల్ |
| தமிழ் · Tamil | `ta` | பார்க்கிங் கடற்காகம் |
| বাংলা · Bengali | `bn` | পার্কিংয়ের গাঙচিল |
| ไทย · Thai | `th` | นางนวลลานจอดรถ |
| Hausa | `ha` | Tsuntsun Teku na Fakin |
| Naijá · Nigerian Pidgin | `pcm` | Car Park Gull |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>نورس الموقف</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>مرغ دریایی پارکینگ</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>שחף חניונים</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>پارکنگ کا بگلا</bdi> |

</details>

## Data

```json
{
  "id": "parking-gull",
  "behavior": {
    "kind": "chase"
  },
  "hp": 7,
  "speed": 48,
  "damage": 3,
  "radius": 4,
  "xp": 1,
  "goldChance": 0.04,
  "mass": 0
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
