# Loose Change

> Loose Change is a world event in tibo.dog: “Loose change in the dryers: double gold for 20 s”

Source page: https://www.tibodog.wiki/events/loose-change · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Events](/events)

| Loose Change | |
|---|---|
| Announcement | “Loose change in the dryers: double gold for 20 s” |
| Kind | `goldRush` |
| Biome | [Coin Laundromat](/biomes/coin-laundromat) |

**Loose Change** is a world event in tibo.dog. On screen: “Loose change in the dryers: double gold for 20 s”

## Overview

Loose Change is the landmark event of the [Coin Laundromat](/biomes/coin-laundromat). It fires the first time Tibo walks into a laundromat (radius 400), once per laundromat, and never in [Story mode](/story-mode). For 20 seconds every gold coin Tibo collects is worth twice as much. No enemies spawn from it.

It is the same gold rush as the scheduled [Harvest Moon](/events/harvest-moon), 10 seconds shorter.

## How it works

- **Instant trigger.** A gold rush needs no free enemy slot, so it starts on the first tick Tibo is inside the laundromat. That laundromat is then used up.
- **Applied on pickup.** Coins are doubled when collected, after gold gain. Coins already on the ground count if you pick them up within the 20 seconds.
- **No stacking.** If Harvest Moon is already running, Loose Change only extends the window if it would end later. The multiplier stays ×2.
- **Laundromat gold.** A pest's coin is valued by the biome it dies in, and the laundromat's gold multiplier is 1.4. A pest killed inside therefore drops a coin worth 1.4, or 2.8 when collected during the rush (before gold gain). [sim-BkfBhQfw.js: ``r.next()<n.goldChance[t]+n.killGold[t]&&V(e,`gold`,i+r.range(-4,4),o+r.range(-4,4),(s?10:1)*c.goldMult)``]

**Measured** (headless `tools/play.mjs`, build `main-B2gf34bA`, standard mode, `--god`, Tibo teleported into the first laundromat found at about 1:09): the event was announced on entry, on all four difficulties, and spawned no pests. With `--mode story`, it did not fire.

## Tips

- Walking in starts the timer, so you choose when it happens. Entering with a crowd of pests to kill gets more out of the 20 seconds.
- Fighting inside the laundromat during the rush stacks its ×1.4 coin value with the ×2.

## Effect

| Parameter | Value |
|---|---|
| `kind` | goldRush |
| `duration` | 20 |
| `goldMult` | 2 |

This is the landmark event of [Coin Laundromat](/biomes/coin-laundromat).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.event.loose-change.name":["小銭ざくざく"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 零钱 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 零錢 |
| 日本語 · Japanese | `ja` | 小銭ざくざく |
| 한국어 · Korean | `ko` | 잔돈 |
| Español · Spanish | `es` | Cambio suelto |
| हिन्दी · Hindi | `hi` | छुट्टे सिक्के |
| Deutsch · German | `de` | Kleingeld |
| Français · French | `fr` | Petite monnaie |
| Português (Brasil) · Brazilian Portuguese | `pt` | Trocados |
| Türkçe · Turkish | `tr` | Bozuk Para |
| Bahasa Indonesia · Indonesian | `id` | Uang Receh |
| Русский · Russian | `ru` | Мелочь |
| Bahasa Melayu · Malay | `ms` | Syiling Tercicir |
| Filipino | `fil` | Baryang Naiwan |
| मराठी · Marathi | `mr` | सुटे पैसे |
| Tiếng Việt · Vietnamese | `vi` | Tiền Lẻ |
| తెలుగు · Telugu | `te` | చిల్లర |
| தமிழ் · Tamil | `ta` | சில்லறை |
| বাংলা · Bengali | `bn` | খুচরো পয়সা |
| ไทย · Thai | `th` | เศษเหรียญ |
| Hausa | `ha` | Kuɗin Canji |
| Naijá · Nigerian Pidgin | `pcm` | Loose Change |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>فكّة منسية</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>پول خرد</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>כסף קטן</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>ریزگاری</bdi> |

</details>

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
