# Lunch Rush

> Lunch Rush is a world event in tibo.dog: “Lunch rush! Gulls dive across the lot!”

Source page: https://www.tibodog.wiki/events/lunch-rush · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Events](/events)

| Lunch Rush | |
|---|---|
| Announcement | “Lunch rush! Gulls dive across the lot!” |
| Kind | `swarm` |
| Enemy | [Gull Flock](/enemies/gull-flock) |
| Biome | [Fry Palace Drive-Thru](/biomes/fry-palace) |

**Lunch Rush** is a world event in tibo.dog. On screen: “Lunch rush! Gulls dive across the lot!”

## Overview

Lunch Rush is the landmark event of the [Fry Palace Drive-Thru](/biomes/fry-palace). It fires the first time Tibo walks into a drive-thru (radius 420), once per drive-thru, and never in [Story mode](/story-mode). After the announcement, 24 [Gull Flock](/enemies/gull-flock) pests sweep across the screen in a straight band.

It is a swarm event, like the scheduled [Fry Fly Swarm](/events/fly-swarm), with slightly faster birds in a wider band. Each gull has 10 base HP, speed 105, 5 contact damage, 1 XP and a 2% gold chance, and disappears 14 seconds after it spawns. The gulls are separate from the drive-thru's resident [Parking Gull](/enemies/parking-gull).

## How it works

- **Geometry.** The gulls start beyond the edge of the view on one side, in a block 280 units wide (140 to each side of Tibo's position) and up to 60 deep. They fly in a fixed direction and never turn towards Tibo. [sim-BkfBhQfw.js: `let s=n.range(-t.width,t.width),d=n.range(0,60),f=_o(e,o,i-c*(u+d)-l*s,a-l*(u+d)+c*s)`]
- **Count.** 24 × the enemy-count multiplier, capped at 2×. Standard's active late-game curve keeps the count multiplier at 1, so it requests 24 gulls even after 20:00 (see [Enemy scaling](/enemy-scaling)). Newly explored endgame terrain is no longer a drive-thru, and a full pool can still cut the event short.
- **Trigger.** If the enemy pool is full (550 on Easy/Normal, 700 on Hard, 850 on Nightmare), the drive-thru stays unused and the event tries again while Tibo is inside.
- **Despawn.** Gulls are removed after 14 seconds or once they are about 460 units from Tibo, and drop nothing.

**Measured** (headless `tools/play.mjs`, build `main-B2gf34bA`, standard mode, `--god`, Tibo teleported into the first Fry Palace Drive-Thru found at about 1:03 with pests removed first): every run spawned 24 gulls, on all four difficulties. In 5 of 10 runs (seeds `wiki` and `s1` to `s4`, Normal and Nightmare) one of them was gone again after the spawn tick, leaving 23. The band reaches about √(448² + 140²) ≈ 469 units from Tibo at its far corners, past the 460-unit despawn distance, so a gull placed there is probably removed at once (inference). [sim-BkfBhQfw.js: `recycleDistance:460`] With `--mode story`, entering the drive-thru fired no event.

## Tips

- Stepping sideways to the flight path clears the band. Tibo needs a little over 2 seconds at base speed to cover the 140 units to its edge.
- The drive-thru has burning pools on the ground (see [Fry Palace Drive-Thru](/biomes/fry-palace)), so watch where you sidestep.

## Effect

| Parameter | Value |
|---|---|
| `kind` | swarm |
| `enemy` | gull-flock |
| `count` | 24 |
| `width` | 140 |

This is the landmark event of [Fry Palace Drive-Thru](/biomes/fry-palace).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.event.lunch-rush.name":["ランチラッシュ"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 午餐高峰 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 午餐尖峰 |
| 日本語 · Japanese | `ja` | ランチラッシュ |
| 한국어 · Korean | `ko` | 점심 러시 |
| Español · Spanish | `es` | Hora pico |
| हिन्दी · Hindi | `hi` | लंच रश |
| Deutsch · German | `de` | Mittagsansturm |
| Français · French | `fr` | Coup de feu du midi |
| Português (Brasil) · Brazilian Portuguese | `pt` | Hora do almoço |
| Türkçe · Turkish | `tr` | Öğle Yoğunluğu |
| Bahasa Indonesia · Indonesian | `id` | Jam Makan Siang |
| Русский · Russian | `ru` | Обеденный наплыв |
| Bahasa Melayu · Malay | `ms` | Sesak Tengah Hari |
| Filipino | `fil` | Dagsa sa Tanghalian |
| मराठी · Marathi | `mr` | जेवणाची गर्दी |
| Tiếng Việt · Vietnamese | `vi` | Cao Điểm Trưa |
| తెలుగు · Telugu | `te` | లంచ్ రష్ |
| தமிழ் · Tamil | `ta` | மதிய நெரிசல் |
| বাংলা · Bengali | `bn` | দুপুরের ভিড় |
| ไทย · Thai | `th` | พีคมื้อเที่ยง |
| Hausa | `ha` | Rububin Abincin Rana |
| Naijá · Nigerian Pidgin | `pcm` | Lunch Rush |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>زحمة الغداء</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>شلوغی ناهار</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>עומס צוהריים</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>لنچ کا رش</bdi> |

</details>

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
