# Getting started

> How a tibo.dog run works: movement, dashing, level-ups, chests, dogs and the 20-minute goal.

Source page: https://tibodog-wiki.vercel.app/getting-started · Wiki updated 5 Nov 2026, 21:46 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

## The goal

Survive 20 minutes. At 20:00, [The Harvester](/bosses/harvester) arrives. There is no win screen: a “You survived 20:00!” banner shows for a few seconds and the run keeps going, with enemies strengthening through [five-minute phases](/enemy-scaling) and defeated bosses raising [Spud Forges](/points-of-interest#spud-forge). The run counts as survived, so when Tibo is finally reset the end screen says “Tibo survived …” instead of “Tibo was reset after …”. [sim-BkfBhQfw.js: `win:{timeSec:1200,mode:`continue`,finalBoss:`harvester`}`]

## Moving and dashing

Move with W A S D or the arrow keys (drag on touch). Space dashes (flick on touch). A dash covers 48 units, Tibo starts with 1 dash charge and the base cooldown is 5 s. [sim-BkfBhQfw.js: `dash:{distance:48,ticks:9,cooldownSec:5,minCooldownSec:.75,charges:1`] Recharge cannot fall below 0.75 s, although the normal 60% dash-cooldown reduction cap already keeps it at 2 s or more. See [Butter Socks](/passives/butter-socks), [Stats](/stats) and [Controls](/controls).

## Weapons fire on their own

Tibo carries up to 6 [weapons](/weapons) and 6 [passives](/passives). Weapons attack automatically; a few ([Butter Streak](/weapons/butter-streak), [Julienne Dash](/weapons/julienne-dash), [Ghee Glide](/weapons/ghee-glide), [Waffle Cut](/weapons/waffle-cut)) trigger on dash.

## Level-ups

Enemies drop XP gems. Each level-up offers 3 cards (a 4th with enough luck). Pick a new weapon, a new passive, or a level for one you own. R rerolls, X skips and B banishes while you have charges. See [Level-up](/level-up).

## Chests and evolutions

Elites and some POIs drop chests. A chest can evolve a maxed weapon whose catalyst you own. See [Chests](/chests) and [Evolutions](/evolutions).

## Dogs

Stray dogs wait around the map. Walk up to one to add it to your pack (up to 3). Each dog has an ability and an aura. See [Dogs](/dogs).

## Gold and points of interest

Gold buys items from the Fry Cart, opens Potato Crates, spins Tater Slots and trains dogs at the Dog Kennel. See [Points of interest](/points-of-interest).

## First run

The level picker recommends [Story mode](/story-mode) first (“A short first game. Play this first.”). Levels from Easy to Nightmare follow; see [Modes](/modes) and [Unlocks](/unlocks).

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- [About tibo.dog](https://tibo.dog/about/) and [tibo.dog llms.txt](https://tibo.dog/llms.txt), read 2026-11-02
- Game config object exported by `sim-BkfBhQfw.js` (`view`, `player`, `dash`, `difficulty`, `win`, `scaling`, … keys)
- Inline English UI strings in `boot-CPW8VVmR.js`
