# All-Seeing Spud

> All-Seeing Spud is an epic evolved item in tibo.dog. 35% of kills send 4 potato eyes that pierce through enemies.

Source page: https://www.tibodog.wiki/items/all-seeing-spud · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Items](/items)

| All-Seeing Spud | |
|---|---|
| Type | Evolved item |
| Rarity | Epic (3) |
| Stat changes | None |
| Effect | `onKill` |
| Evolves from | [Wandering Eyes](/items/wandering-eyes) + [Four-Eyed Spud](/passives/four-eyed-spud) |

**All-Seeing Spud** is an epic evolved item in tibo.dog. In-game description: “35% of kills send 4 potato eyes that pierce through enemies.”

## Overview

All-Seeing Spud is the evolved form of [Wandering Eyes](/items/wandering-eyes). You get it by holding Wandering Eyes with [Four-Eyed Spud](/passives/four-eyed-spud) at level 5 and opening a [chest](/chests). Every Wandering Eyes you hold becomes an All-Seeing Spud, and Wandering Eyes then stops dropping.

Each eye still deals 40% of the max HP of the enemy that died, as with Wandering Eyes. The upgrade is in volume and reach: a 35% chance instead of 20%, 4 eyes instead of 2, and each eye pierces 2 enemies, so it can hit up to 3. The eyes also fly faster (170 instead of 140, before projectile speed), live 3 s instead of 2.5 s and steer more sharply.

## How it works

- **Trigger and stacking** work as for Wandering Eyes: any kill can trigger it, including kills by the eyes. It fires at most 8 times per second per copy, and with *n* copies the chance is `1 − 0.65^n`.
- **Measured** (build 41 `main-B2gf34bA.js`, headless `tools/play.mjs`, standard mode, normal difficulty; copies added directly with `giveItem`, skipping the evolution; Peeler, Small Fry, Tot Toss, Chip Shuriken, Starch Chain and Seeker Sprouts each given 5 times with `give`; `warp(240)`; HP refilled every tick; Tibo walking a slow circle; later level-ups taking the first offer; 180 s per seed). With one copy, 34.6% of 60,501 kill rolls fired on seeds `s1`–`s15` (expected 35%; about two standard errors low). With three copies, 72.7% of 29,152 fired on seeds `s1`–`s5` (expected 72.5%). With the chance set to 100% in the scenario (120 s, seeds `s1`–`s3`), one copy fired 7.75–7.90 times per second and two copies 15.49–15.76.
- **Pierce** is fixed at 2. Pierce bonuses from [Sharp Peeler](/items/sharp-peeler) do not apply, and the eyes' lifetime ignores duration.
- One trigger can now deal up to 4 eyes × 3 hits × 40% of the dead enemy's max HP, 4.8× that HP in total, if every eye finds three targets.

## Tips

- Eyes from one kill can kill more enemies and trigger more eyes, so it snowballs best in dense crowds.
- Four-Eyed Spud at level 5 also gives +0.5 luck: a 50% chance of a fourth level-up card and better item rarity (see [Stats](/stats#luck)).

## Effect

Trigger: `onKill` (when an enemy dies). Raw parameters:

| Parameter | Value |
|---|---|
| `kind` | onKill |
| `chance` | 0.35 |
| `perSec` | 8 |
| `frozenOnly` | false |
| `proc.kind` | seekers |
| `proc.count` | 4 |
| `proc.share` | 0.4 |
| `proc.speed` | 170 |
| `proc.turn` | 9 |
| `proc.life` | 3 |
| `proc.pierce` | 2 |

### Projectile visuals

**Verified**: the main renderer gives these projectiles direction-specific turning poses, glancing eyes, trails, glow and impact pops. Reduced motion suppresses trails and holds each impact pop on a still frame; disabling flashes skips its brightest first frame. These are visual effects, not changes to the proc parameters above. [scene-B2rwbRKj.js: `` glances:ug.map(e=>s([e])),pop:s([`pop`]) ``] [scene-B2rwbRKj.js: `r.still&&(p=Math.min(f-1,2))`]

## Obtaining

- Hold [Wandering Eyes](/items/wandering-eyes) with [Four-Eyed Spud](/passives/four-eyed-spud) at level 5, then open a chest. See [Evolutions](/evolutions#item-evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.item.all-seeing-spud.name":["千里眼ポテト"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 全视土豆 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 全視馬鈴薯 |
| 日本語 · Japanese | `ja` | 千里眼ポテト |
| 한국어 · Korean | `ko` | 모든 걸 보는 감자 |
| Español · Spanish | `es` | Papa que todo lo ve |
| हिन्दी · Hindi | `hi` | सब देखने वाला आलू |
| Deutsch · German | `de` | Allsehende Knolle |
| Français · French | `fr` | Patate omnivoyante |
| Português (Brasil) · Brazilian Portuguese | `pt` | Batata que tudo vê |
| Türkçe · Turkish | `tr` | Her Şeyi Gören Patates |
| Bahasa Indonesia · Indonesian | `id` | Kentang Maha Melihat |
| Русский · Russian | `ru` | Всевидящая картоха |
| Bahasa Melayu · Malay | `ms` | Kentang Maha Melihat |
| Filipino | `fil` | Patatas na Nakakakita ng Lahat |
| मराठी · Marathi | `mr` | सर्वदर्शी बटाटा |
| Tiếng Việt · Vietnamese | `vi` | Khoai Thiên Nhãn |
| తెలుగు · Telugu | `te` | అన్నీ చూసే ఆలూ |
| தமிழ் · Tamil | `ta` | எல்லாம் பார்க்கும் உருளை |
| বাংলা · Bengali | `bn` | সর্বদর্শী আলু |
| ไทย · Thai | `th` | มันฝรั่งตาทิพย์ |
| Hausa | `ha` | Dankali Mai Ganin Komai |
| Naijá · Nigerian Pidgin | `pcm` | See-Everything Potato |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>بطاطس كلها عيون</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>سیب‌زمینی همه‌بین</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>התפוד הרואה־כל</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>سب دیکھتا آلو</bdi> |

</details>

## Data

```json
{
  "id": "all-seeing-spud",
  "tier": "evolved",
  "rarity": 3,
  "mods": {},
  "effect": {
    "kind": "onKill",
    "chance": 0.35,
    "perSec": 8,
    "frozenOnly": false,
    "proc": {
      "kind": "seekers",
      "count": 4,
      "share": 0.4,
      "speed": 170,
      "turn": 9,
      "life": 3,
      "pierce": 2
    }
  },
  "from": "wandering-eyes",
  "catalyst": "four-eyed-spud"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
