# Coal-Baked Spud

> Coal-Baked Spud is an uncommon item in tibo.dog. 15% of hits set enemies on fire.

Source page: https://www.tibodog.wiki/items/coal-baked-spud · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Items](/items)

| Coal-Baked Spud | |
|---|---|
| Type | Item |
| Rarity | Uncommon (1) |
| Stat changes | None |
| Effect | `onHit` |
| Weight | 8 |
| Evolves into | [Bonfire Spud](/items/bonfire-spud) (with [Hot Sauce](/passives/hot-sauce)) |

**Coal-Baked Spud** is an uncommon item in tibo.dog. In-game description: “15% of hits set enemies on fire.”

## Overview

Coal-Baked Spud is an Uncommon item that sets enemies on fire. When one of Tibo's weapons hits, there is a 15% chance to ignite the target. The fire burns for 80% of that hit's damage per second for 3 seconds, and the duration is multiplied by Tibo's duration stat. With no duration bonuses the multiplier is already 1.25 (the base +25%), so one ignite lasts 3.75 s and deals roughly three times the triggering hit.

It has weight 8 out of 78 among Uncommon items, about 2.6% of item rolls at luck 0. With [Hot Sauce](/passives/hot-sauce) at level 5, the next chest turns it into [Bonfire Spud](/items/bonfire-spud).

## How it works

- Only Tibo's weapon hits can trigger it. Dog bites, burn ticks, explosions and other item procs cannot. [sim-BkfBhQfw.js: `_=g>=0&&g<7&&d>0`]
- The burn is based on the hit's final damage after crit and the elite/boss bonus, so a crit leaves a bigger fire.
- Burns do not stack. An enemy keeps the highest burn damage it has received and the longest remaining burn time. [sim-BkfBhQfw.js: `e.burnDps[t]=Math.max(e.burnDps[t],n),e.burnT[t]=Math.max(e.burnT[t],r)`]
- Burn damage lands every 0.5 s as a separate hit, each worth half the per-second value. These ticks can crit and get the elite/boss bonus again. [sim-BkfBhQfw.js: `(e.tick+o)%30==0){let r=t.burnSrc[o];J(e,.5*t.burnDps[o],r>=0?r:i,-1,0)`]
- Copies stack: with *N* copies the ignite chance is `1 − 0.85^N`, limited to 30 × *N* ignites per second.
- **Measured** (build 41 `main-B2gf34bA.js`, headless `tools/play.mjs`, standard mode, normal difficulty; copies added with `giveItem`; Peeler, Small Fry, Tot Toss, Chip Shuriken, Starch Chain and Seeker Sprouts each given 5 times with `give`; `warp(240)`; HP refilled every tick; Tibo walking a slow circle; later level-ups taking the first offer; 180 s on seeds `s1`–`s5`): 14.8% of 23,410 ignite rolls succeeded with one copy (expected 15%), and 38.4% of 22,875 with three (expected 38.6%). The 30-per-second limit was not reached: even with the chance set to 100% in the scenario, these weapons and a second set (Steam Vent, Whisk Vortex, Sprout Satellites, Gravy Boat, Salt Line, Butter Streak) gave only 19–22 ignites per second.
- **Measured, burns not stacking** (same build and settings, one copy with its chance set to 100%, Tibo standing still, 120 s on seeds `s1`–`s3`): enemies that were already burning were re-ignited 964 times. Their burn damage per second stayed exactly the same 905 times, rose only when a bigger hit re-ignited them, and never fell. Burns that added up would have raised it on every re-ignite.

## Tips

- It suits weapons that hit hard and not very often. A single big hit leaves a big fire, while many small hits keep overwriting each other with weak burns.
- [Slow Cooker](/passives/slow-cooker) lengthens every burn, but it is not this item's catalyst. The catalyst is Hot Sauce.

## Effect

Trigger: `onHit` (when a weapon hits an enemy). Raw parameters:

| Parameter | Value |
|---|---|
| `kind` | onHit |
| `chance` | 0.15 |
| `perSec` | 30 |
| `proc.kind` | burn |
| `proc.share` | 0.8 |
| `proc.seconds` | 3 |

## Obtaining

- Items come from [points of interest](/points-of-interest) such as the Fry Cart vendor, Potato Crates, the Microwave and Tater Slots, and from loot runners (Golden Scarab, Lost Saucer). Ordinary [chests](/chests) never give a new item; they can only evolve one you already hold. Rarity weights: Common 59, Uncommon 25, Rare 10, Epic 4, Legendary 2.

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.item.coal-baked-spud.name":["炭火焼きポテト"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 炭烤土豆 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 炭烤馬鈴薯 |
| 日本語 · Japanese | `ja` | 炭火焼きポテト |
| 한국어 · Korean | `ko` | 숯불 감자 |
| Español · Spanish | `es` | Papa a las brasas |
| हिन्दी · Hindi | `hi` | कोयले में भुना आलू |
| Deutsch · German | `de` | Glutknolle |
| Français · French | `fr` | Patate sous la braise |
| Português (Brasil) · Brazilian Portuguese | `pt` | Batata na brasa |
| Türkçe · Turkish | `tr` | Közde Patates |
| Bahasa Indonesia · Indonesian | `id` | Kentang Bakar Arang |
| Русский · Russian | `ru` | Картоха в углях |
| Bahasa Melayu · Malay | `ms` | Ubi Bakar Arang |
| Filipino | `fil` | Patatas sa Uling |
| मराठी · Marathi | `mr` | निखाऱ्यावरचा बटाटा |
| Tiếng Việt · Vietnamese | `vi` | Khoai Nướng Than |
| తెలుగు · Telugu | `te` | బొగ్గుల ఆలూ |
| தமிழ் · Tamil | `ta` | தணல் உருளை |
| বাংলা · Bengali | `bn` | কয়লাপোড়া আলু |
| ไทย · Thai | `th` | มันเผาถ่าน |
| Hausa | `ha` | Dankalin Garwashi |
| Naijá · Nigerian Pidgin | `pcm` | Charcoal Potato |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>بطاطس على الفحم</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>سیب‌زمینی زغالی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>תפוד בגחלים</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>کوئلے پر بھنا آلو</bdi> |

</details>

## Data

```json
{
  "id": "coal-baked-spud",
  "tier": "base",
  "rarity": 1,
  "mods": {},
  "weight": 8,
  "effect": {
    "kind": "onHit",
    "chance": 0.15,
    "perSec": 30,
    "proc": {
      "kind": "burn",
      "share": 0.8,
      "seconds": 3
    }
  }
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
