# Extra Eye

> Extra Eye is an epic item in tibo.dog. +1 projectile.

Source page: https://www.tibodog.wiki/items/extra-eye · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Items](/items)

| Extra Eye | |
|---|---|
| Type | Item |
| Rarity | Epic (3) |
| Stat changes | Projectiles (amount) +1 (`amount`) |
| Max stacks | 3 |
| Weight | 3 |

**Extra Eye** is an epic item in tibo.dog. In-game description: “+1 projectile.”

## Overview

Extra Eye is an Epic item that adds one projectile to Tibo's weapons per copy. You can hold at most 3 copies. Once you have three it stops appearing in item rolls, and the Microwave cannot copy it. [sim-BkfBhQfw.js: `(t.maxStacks===void 0||e.loadout.itemCount(t.id)<t.maxStacks)`]

It has weight 3 out of 9 among Epic items, so at luck 0 about 1.3% of item rolls land on it. It has no evolution.

## How it works

The bonus adds to the same amount stat as [Sprouting Eyes](/passives/sprouting-eyes) and [GPU](/passives/gpu). The amount stat counts only whole points, so Extra Eye's +1 always gives a full extra projectile. It applies to every weapon except the `aura`, `cone`, `nuke` and `ring` kinds: [Steam Vent](/weapons/steam-vent), [Deep Fryer](/weapons/deep-fryer), [Reset Button](/weapons/reset-button), [Root Cellar](/weapons/root-cellar) and their evolutions. [sim-BkfBhQfw.js: `` i.amount+(function(e){return e!==`aura`&&e!==`cone`&&e!==`nuke`&&e!==`ring`}(a)?r.amountBonus:0) ``]

## Tips

- An extra projectile is a large boost for weapons that fire one or two projectiles per volley, and it applies to every eligible weapon at once.
- If your main damage comes from the excluded weapon kinds, an Extra Eye does little for them.

## Stat changes

| Stat | Change |
|---|---|
| Projectiles (amount) (`amount`) | 1 |

## Obtaining

- Items come from [points of interest](/points-of-interest) such as the Fry Cart vendor, Potato Crates, the Microwave and Tater Slots, and from loot runners (Golden Scarab, Lost Saucer). Ordinary [chests](/chests) never give a new item; they can only evolve one you already hold. Rarity weights: Common 59, Uncommon 25, Rare 10, Epic 4, Legendary 2.

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.item.extra-eye.name":["芽の目玉"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 额外芽眼 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 額外芽眼 |
| 日本語 · Japanese | `ja` | 芽の目玉 |
| 한국어 · Korean | `ko` | 눈 하나 더 |
| Español · Spanish | `es` | Ojo extra |
| हिन्दी · Hindi | `hi` | एक आंख और |
| Deutsch · German | `de` | Extra-Auge |
| Français · French | `fr` | Œil en plus |
| Português (Brasil) · Brazilian Portuguese | `pt` | Olho extra |
| Türkçe · Turkish | `tr` | Fazladan Göz |
| Bahasa Indonesia · Indonesian | `id` | Mata Ekstra |
| Русский · Russian | `ru` | Лишний глазок |
| Bahasa Melayu · Malay | `ms` | Mata Tambahan |
| Filipino | `fil` | Dagdag na Mata |
| मराठी · Marathi | `mr` | जास्तीचा डोळा |
| Tiếng Việt · Vietnamese | `vi` | Mắt Khoai Phụ |
| తెలుగు · Telugu | `te` | అదనపు కన్ను |
| தமிழ் · Tamil | `ta` | கூடுதல் கண் |
| বাংলা · Bengali | `bn` | বাড়তি চোখ |
| ไทย · Thai | `th` | ตาที่สาม |
| Hausa | `ha` | Ƙarin Ido |
| Naijá · Nigerian Pidgin | `pcm` | Extra Eye |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>عين إضافية</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>چشم اضافه</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>עין נוספת</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>اضافی آنکھ</bdi> |

</details>

## Data

```json
{
  "id": "extra-eye",
  "tier": "base",
  "rarity": 3,
  "mods": {
    "amount": 1
  },
  "maxStacks": 3,
  "weight": 3
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
