# Meteor Russet

> Meteor Russet is a legendary evolved item in tibo.dog. 3% of hits call down a meteor for 20× damage that also craters enemies around it.

Source page: https://www.tibodog.wiki/items/meteor-russet · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Items](/items)

| Meteor Russet | |
|---|---|
| Type | Evolved item |
| Rarity | Legendary (4) |
| Stat changes | None |
| Effect | `onHit` |
| Evolves from | [Heavy Russet](/items/heavy-russet) + [Masher Grip](/passives/masher-grip) |

**Meteor Russet** is a legendary evolved item in tibo.dog. In-game description: “3% of hits call down a meteor for 20× damage that also craters enemies around it.”

## Overview

Meteor Russet is the evolved form of [Heavy Russet](/items/heavy-russet). Hold Heavy Russet with [Masher Grip](/passives/masher-grip) at level 5, and the next [chest](/chests) you open turns every Heavy Russet copy (up to 5) into the same number of Meteor Russets.

Each of Tibo's weapon hits has a 3% chance to call down a meteor. The hit is held back for 0.4 s while the meteor falls, then lands on the original target at 20× damage. The impact also craters every enemy within 56 units of where the meteor was called, for 30× the triggering hit's damage (20× the hit × a 1.5 share). The crater radius grows with the square root of your area multiplier. [sim-BkfBhQfw.js: `a=r*c.proc.mult*d.share,o=d.radius*Ud(e)`] The section Meteor impact below has the landing details.

## How it works

- Copies stack: with *N* copies the chance is `1 − 0.97^N`, and the limit is 3 × *N* meteors per second. That is much lower than Heavy Russet's 8 per copy: a build landing more than about 100 weapon hits per second per copy reaches it. Procs over the limit are skipped until the token bucket refills.
- **Measured** (build 41 `main-B2gf34bA.js`, headless `tools/play.mjs`, standard mode, normal difficulty; copies added directly with `giveItem`, skipping the evolution; Peeler, Small Fry, Tot Toss, Chip Shuriken, Starch Chain and Seeker Sprouts each given 5 times with `give`; `warp(240)`; HP refilled every tick; Tibo walking a slow circle; later level-ups taking the first offer): over 180 s on seeds `s1`–`s5`, 3.04% of 21,996 rolls called a meteor with one copy (expected 3%), and 8.52% of 21,391 with three (expected 8.73%). With the chance set to 100% in the scenario (120 s, seeds `s1`–`s3`), one copy called 2.96–2.99 meteors per second and two copies 5.90–5.97.
- The delayed hit keeps the same rules as a bonk: the 20× applies before the crit roll, so it can crit.
- The crater is a separate hit. It can also crit, gets the elite/boss bonus, and knocks enemies back (scaled by your knockback stat).
- The crater lands where the meteor was called. If the original target is still standing there, it takes the 20× hit and is caught in the crater too.

## Tips

- Meteor Russet turns Heavy Russet's single-target hits into area damage, so it helps against crowds as well as bosses.
- Meteor damage is a multiple of the triggering hit, and the number of meteors is capped. That favours weapons with big individual hits over many small ones.

## Effect

Trigger: `onHit` (when a weapon hits an enemy). Raw parameters:

| Parameter | Value |
|---|---|
| `kind` | onHit |
| `chance` | 0.03 |
| `perSec` | 3 |
| `proc.kind` | bonk |
| `proc.mult` | 20 |
| `proc.meteor.radius` | 56 |
| `proc.meteor.share` | 1.5 |

### Meteor impact

**Verified**: when this effect procs, the triggering hit waits 0.4 s for the meteor to land, then receives the effect's damage multiplier if the original target still exists. The area blast lands at the position where the meteor was triggered, not the target's new position. At most 16 meteors can be pending; if all slots are occupied, the hit and blast happen immediately. [sim-BkfBhQfw.js: `if(n>=0)return Gd(e,n,i),Kd(e,n,l,u,o,a),t.mult[n]=c.proc.mult,t.itemSrc[n]=s.src,t.paint[n]=s.paint,0`] [sim-BkfBhQfw.js: `s=Math.max(1,re(e.cfg.items.meteorFallSec))`]

## Obtaining

- Hold [Heavy Russet](/items/heavy-russet) with [Masher Grip](/passives/masher-grip) at level 5, then open a chest. See [Evolutions](/evolutions#item-evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.item.meteor-russet.name":["隕石ポテト"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 陨石土豆 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 隕石馬鈴薯 |
| 日本語 · Japanese | `ja` | 隕石ポテト |
| 한국어 · Korean | `ko` | 운석 감자 |
| Español · Spanish | `es` | Papota meteoro |
| हिन्दी · Hindi | `hi` | उल्कापिंड आलू |
| Deutsch · German | `de` | Meteorknolle |
| Français · French | `fr` | Patate météore |
| Português (Brasil) · Brazilian Portuguese | `pt` | Batatona meteoro |
| Türkçe · Turkish | `tr` | Göktaşı Patates |
| Bahasa Indonesia · Indonesian | `id` | Kentang Meteor |
| Русский · Russian | `ru` | Метеорная картоха |
| Bahasa Melayu · Malay | `ms` | Russet Meteor |
| Filipino | `fil` | Meteor na Russet |
| मराठी · Marathi | `mr` | उल्का बटाटा |
| Tiếng Việt · Vietnamese | `vi` | Khoai Thiên Thạch |
| తెలుగు · Telugu | `te` | ఉల్క ఆలూ |
| தமிழ் · Tamil | `ta` | விண்கல் உருளை |
| বাংলা · Bengali | `bn` | উল্কা আলু |
| ไทย · Thai | `th` | มันอุกกาบาต |
| Hausa | `ha` | Dankalin Meteor |
| Naijá · Nigerian Pidgin | `pcm` | Meteor Potato |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>بطاطس النيزك</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>سیب‌زمینی شهابی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>תפוד מטאור</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>شہابی آلو</bdi> |

</details>

## Data

```json
{
  "id": "meteor-russet",
  "tier": "evolved",
  "rarity": 4,
  "mods": {},
  "effect": {
    "kind": "onHit",
    "chance": 0.03,
    "perSec": 3,
    "proc": {
      "kind": "bonk",
      "mult": 20,
      "meteor": {
        "radius": 56,
        "share": 1.5
      }
    }
  },
  "from": "heavy-russet",
  "catalyst": "masher-grip"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
