# Spicy Croquette

> Spicy Croquette is a rare item in tibo.dog. 12% of hits burst in a fiery blast.

Source page: https://www.tibodog.wiki/items/spicy-croquette · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Items](/items)

| Spicy Croquette | |
|---|---|
| Type | Item |
| Rarity | Rare (2) |
| Stat changes | None |
| Effect | `onHit` |
| Weight | 6 |
| Evolves into | [Magma Croquette](/items/magma-croquette) (with [Big Bowl](/passives/big-bowl)) |

**Spicy Croquette** is a rare item in tibo.dog. In-game description: “12% of hits burst in a fiery blast.”

## Overview

Spicy Croquette is a rare item that makes some of Tibo's weapon hits explode. Each weapon hit has a 12% chance to set off a blast at the enemy it hit. The blast deals 80% of that hit's damage to every enemy within 32 units. With no luck it is about 1.1% of random item rolls (10% Rare × 6/53).

Because the blast copies a share of the triggering hit, it grows with everything that makes the hit bigger: damage bonuses, elite damage and crits. The enemy that was hit is inside the blast, so it takes the extra 80% as well.

It evolves into [Magma Croquette](/items/magma-croquette) when [Big Bowl](/passives/big-bowl) is at level 5 and you open a chest (see [Evolutions](/evolutions#item-evolutions)).

## How it works

- **What can trigger it.** Only hits from Tibo's weapons. Hits from item effects (including other blasts), thorns and dogs never trigger it, so procs cannot chain into each other. [sim-BkfBhQfw.js: `_=g>=0&&g<7&&d>0`]
- **Rate limit.** Besides the 12% roll, the item can fire at most 12 times per second. It works like a token bucket: it refills at 12 per second and holds at most one second's worth, and every blast spends one. [sim-BkfBhQfw.js: `n.rate>0&&(n.tokens=Math.min(n.rate,n.tokens+n.rate*t))`] Fast, many-hit weapons can hit that cap; slow, heavy hits rarely do.
- **Stacking.** With *n* copies, the chance becomes `1 − 0.88^n` and the cap becomes 12 × *n* per second: 22.6% and 24/s with two, 31.9% and 36/s with three. [sim-BkfBhQfw.js: `e.chance=function(e,t){return 1-ve(1-Math.min(1,Math.max(0,e)),t)}(r.chance,t),e.rate=r.perSec*t`]
- **Measured** (build 41 `main-B2gf34bA.js`, headless `tools/play.mjs`, standard mode, normal difficulty; copies added with `giveItem`; Peeler, Small Fry, Tot Toss, Chip Shuriken, Starch Chain and Seeker Sprouts each given 5 times with `give`; `warp(240)`; HP refilled every tick; Tibo walking a slow circle; later level-ups taking the first offer). Over 180 s on seeds `s1`–`s5`, 11.7% of 22,789 rolls set off a blast with one copy (expected 12%), and 31.9% of 20,501 with three (expected 31.9%). With the chance set to 100% in the scenario (120 s, seeds `s1`–`s3`), one copy fired 11.8–11.9 blasts per second. In single one-second windows it fired up to 22, which a full bucket plus one second of refill (24) allows. Two copies fired 14.3–14.7 per second, above one copy's limit, so the doubled limit of 24 was not reached in these runs.
- **Size.** The radius grows with the square root of Tibo's area multiplier. Blast hits roll crits on their own.

## Tips

- Copies are not wasted when it evolves: every Spicy Croquette you hold becomes a Magma Croquette.
- While you hold the croquette, Big Bowl is offered more often on level-up cards (×4 weight), which helps reach level 5 (see [Level-up](/level-up#offer-weights)).

## Effect

Trigger: `onHit` (when a weapon hits an enemy). Raw parameters:

| Parameter | Value |
|---|---|
| `kind` | onHit |
| `chance` | 0.12 |
| `perSec` | 12 |
| `proc.kind` | blast |
| `proc.radius` | 32 |
| `proc.share` | 0.8 |

## Obtaining

- Items come from [points of interest](/points-of-interest) such as the Fry Cart vendor, Potato Crates, the Microwave and Tater Slots, and from loot runners (Golden Scarab, Lost Saucer). Ordinary [chests](/chests) never give a new item; they can only evolve one you already hold. Rarity weights: Common 59, Uncommon 25, Rare 10, Epic 4, Legendary 2.

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.item.spicy-croquette.name":["激辛コロッケ"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 香辣可乐饼 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 香辣可樂餅 |
| 日本語 · Japanese | `ja` | 激辛コロッケ |
| 한국어 · Korean | `ko` | 매콤 크로켓 |
| Español · Spanish | `es` | Croqueta picante |
| हिन्दी · Hindi | `hi` | तीखी आलू टिक्की |
| Deutsch · German | `de` | Chili-Krokette |
| Français · French | `fr` | Croquette pimentée |
| Português (Brasil) · Brazilian Portuguese | `pt` | Croquete apimentado |
| Türkçe · Turkish | `tr` | Acılı Kroket |
| Bahasa Indonesia · Indonesian | `id` | Kroket Pedas |
| Русский · Russian | `ru` | Острая крокета |
| Bahasa Melayu · Malay | `ms` | Begedil Pedas |
| Filipino | `fil` | Maanghang na Kroketa |
| मराठी · Marathi | `mr` | झणझणीत बटाटेवडा |
| Tiếng Việt · Vietnamese | `vi` | Croquette Cay |
| తెలుగు · Telugu | `te` | కారం కట్లెట్ |
| தமிழ் · Tamil | `ta` | கார கட்லெட் |
| বাংলা · Bengali | `bn` | ঝাল আলু-কাটলেট |
| ไทย · Thai | `th` | โครเกต์เผ็ด |
| Hausa | `ha` | Kosan Dankali Mai Yaji |
| Naijá · Nigerian Pidgin | `pcm` | Pepper Croquette |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>كروكيت حار</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>کتلت تند</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>קרוקט חריף</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>تیکھا کباب</bdi> |

</details>

## Data

```json
{
  "id": "spicy-croquette",
  "tier": "base",
  "rarity": 2,
  "mods": {},
  "weight": 6,
  "effect": {
    "kind": "onHit",
    "chance": 0.12,
    "perSec": 12,
    "proc": {
      "kind": "blast",
      "radius": 32,
      "share": 0.8
    }
  }
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
