# Pickups

> Every pickup in tibo.dog and what drops it: XP gems, gold, snacks, magnets, rerolls, skips, banishes, Bot Beacons, chests and items.

Source page: https://www.tibodog.wiki/pickups · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Pickups drop from enemies and points of interest. **Verified** effects on collection: [sim-BkfBhQfw.js: `s===r.magnet?yd(e):s===r.reroll?i.rerolls++:s===r.skip?i.skips++:s===r.banish?i.banishes++`]

| Pickup | Effect |
|---|---|
| XP gem | Value × XP gain. Gems inside pickup range fly to Tibo. At most 350 gems; extra gems merge. |
| Gold coin | Value × gold gain (×2 during a gold rush event) |
| Snack (heal) | Restores 30 HP from drops |
| Magnet | Pulls every gem and coin to Tibo |
| Reroll / Skip / Banish | +1 charge each |
| Bot Beacon | Calls a Grok Bot swarm |
| Chest | Stand on it to open (1 s; boss and poteto chests 1.5 s). See [Chests](/chests) |
| Item | Stand on it to take it (0.75 s) |

Pickup range is `40 × max(0.2, 1 + magnet)`; gems and coins inside it fly to Tibo at 300 units/s. Chests and items are never pulled.

## Drop chances

**Verified**: [sim-BkfBhQfw.js: `let r=e.lootRng.next(),i=.004;r<i?r<i*(e.cfg.level.healDrops??1)&&V(e,`heal`,t,n,30)`]

| Source | Drops |
|---|---|
| Normal pest | XP gem; gold with the enemy's gold chance; and one of: snack 0.4% (0.32% on Nightmare), magnet 0.12%, reroll 0.18%, skip 0.12%, banish 0.08% |
| Elite | Gold coin worth 10 × the biome gold multiplier (always dropped), a chest, 50% reroll, 25% banish, 10% Bot Beacon. Elites give 12× XP |
| Boss | XP gem, 25 gold (× biome) and a chest |
| Loot runner (Golden Scarab, Lost Saucer) | An item |
| Crop Patch | 3–7 coins and a 35% chance of a snack (28% on Nightmare) |

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Game config and formulas in `sim-BkfBhQfw.js`
