# Golden Harvest

> Golden Harvest is an evolution in tibo.dog. A downpour of golden potatoes. Kills can drop gold.

Source page: https://www.tibodog.wiki/weapons/golden-harvest · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Golden Harvest | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Projectiles fall from above (`rain`) |
| Damage | 110 |
| Cooldown (s) | 3 |
| Amount | 20 |
| Area | 1.4 |
| Speed | 0 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 1 |
| Interval (s) | 0.1 |
| Evolves from | [Potato Rain](/weapons/potato-rain) (level 8) + [Golden Fry](/passives/golden-fry) |

**Golden Harvest** is an evolution in tibo.dog. In-game description: “A downpour of golden potatoes. Kills can drop gold.”

## Overview

Golden Harvest is the evolution of [Potato Rain](/weapons/potato-rain). A chest can evolve it once Potato Rain is at max level and Tibo owns [Golden Fry](/passives/golden-fry) (see [Evolutions](/evolutions) and [Chests](/chests)). Every 3 seconds it calls 20 golden potatoes (21 with Tibo's base +1 amount). Each deals 110 damage in a blast of about 25 units (18 × 1.4 area), knocking pests back. It also adds a chance for each pest it kills to drop gold.

Compared with a max-level Potato Rain (14 potatoes, 54 damage, every 4.1 s), it drops more potatoes, hits about twice as hard and fires more often. Its landing area is also wider: a radius of about 146 units instead of 110.

## How it works

- Potatoes land the same way as Potato Rain's: random points around Tibo, each after 0.4 s plus a random time of up to the weapon's duration (2 s, or 2.5 s with Tibo's base +25% duration).
- **Gold on kill.** Each potato hit tags the pest with `goldOnKill` 0.1. When the pest dies, that value is added to its normal gold-drop chance, so a golden potato kill has a 10-percentage-point higher chance to drop a gold coin. [sim-BkfBhQfw.js: `r.next()<n.goldChance[t]+n.killGold[t]`]
- The tag is overwritten by each later hit, so only the last hit before the pest dies decides whether the bonus applies. A pest that a golden potato damages but another weapon finishes off does not get it.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it called 21 potatoes on the same tick every 3 s, each with a blast radius of 25.2 and 110 damage. All three seeds gave the same figures.

## Tips

- Golden Fry raises gold gain, and it stays in your build after the evolution, so each extra coin from Golden Harvest is worth more.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 110 |
| Cooldown (s) | 3 |
| Amount | 20 |
| Area | 1.4 |
| Speed | 0 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 1 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | rain |
| `size` | 18 |
| `spread` | 130 |
| `delay` | 0.4 |
| `goldOnKill` | 0.1 |

## Obtaining

- Get [Potato Rain](/weapons/potato-rain) to level 8 while owning [Golden Fry](/passives/golden-fry) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.golden-harvest.name":["黄金収穫"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 黄金丰收 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 黃金豐收 |
| 日本語 · Japanese | `ja` | 黄金収穫 |
| 한국어 · Korean | `ko` | 황금 수확 |
| Español · Spanish | `es` | Cosecha dorada |
| हिन्दी · Hindi | `hi` | गोल्डन फसल |
| Deutsch · German | `de` | Goldene Ernte |
| Français · French | `fr` | Récolte dorée |
| Português (Brasil) · Brazilian Portuguese | `pt` | Colheita dourada |
| Türkçe · Turkish | `tr` | Altın Hasat |
| Bahasa Indonesia · Indonesian | `id` | Panen Emas |
| Русский · Russian | `ru` | Золотой урожай |
| Bahasa Melayu · Malay | `ms` | Tuaian Emas |
| Filipino | `fil` | Gintong Ani |
| मराठी · Marathi | `mr` | सोनेरी सुगी |
| Tiếng Việt · Vietnamese | `vi` | Mùa Khoai Vàng |
| తెలుగు · Telugu | `te` | బంగారు పంట |
| தமிழ் · Tamil | `ta` | தங்க அறுவடை |
| বাংলা · Bengali | `bn` | সোনালি ফসল |
| ไทย · Thai | `th` | เก็บเกี่ยวทองคำ |
| Hausa | `ha` | Girbin Zinariya |
| Naijá · Nigerian Pidgin | `pcm` | Golden Harvest |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>الحصاد الذهبي</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>خرمن طلایی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>קציר הזהב</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>سنہری فصل</bdi> |

</details>

## Data

```json
{
  "id": "golden-harvest",
  "tier": "evolved",
  "base": {
    "damage": 110,
    "cooldown": 3,
    "amount": 20,
    "area": 1.4,
    "speed": 0,
    "duration": 2,
    "pierce": 0,
    "knockback": 1,
    "interval": 0.1
  },
  "behavior": {
    "kind": "rain",
    "size": 18,
    "spread": 130,
    "delay": 0.4,
    "goldOnKill": 0.1
  },
  "from": "potato-rain",
  "catalyst": "golden-fry"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
