# Gravy Flood

> Gravy Flood is an evolution in tibo.dog. Gravy pools grow and drift after Tibo.

Source page: https://www.tibodog.wiki/weapons/gravy-flood · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Gravy Flood | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Leaves a damaging area on the ground (`pool`) |
| Damage | 18 |
| Cooldown (s) | 3 |
| Amount | 4 |
| Area | 1.6 |
| Speed | 0 |
| Duration (s) | 4 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |
| Evolves from | [Gravy Boat](/weapons/gravy-boat) (level 8) + [Potato Magnet](/passives/potato-magnet) |

**Gravy Flood** is an evolution in tibo.dog. In-game description: “Gravy pools grow and drift after Tibo.”

## Overview

Gravy Flood is the evolution of [Gravy Boat](/weapons/gravy-boat). You get it by opening a [chest](/chests) with a max-level Gravy Boat and [Potato Magnet](/passives/potato-magnet) at any level. It pours more and larger gravy pools, picks targets from a wider range, and its pools grow and slowly slide after Tibo instead of staying where they landed.

## How it works

- **Casting.** The flood fires when a pest is within 150 units (Gravy Boat: 100). It drops each pool on a random pest in that range. Its own Amount of 4 plus Tibo's built-in +1 (see [Stats](/stats#stat-conversion)) gives 5 pools per cast, 0.1 s apart, every 3 s before cooldown bonuses.
- **Pools.** A pool starts with a radius of 22 × Area (35 units at the base 1.6 area) and deals the weapon's damage to every pest inside it every 0.35 s. With no bonuses, it lasts 4 s × 1.25 = 5 s.
- **Grow and follow.** While a pool lives, its radius grows by 5 units per second, and it moves toward Tibo at 18 units per second.[sim-BkfBhQfw.js: `r.x[t]=r.x[t]+a/s*i*n,r.y[t]=r.y[t]+o/s*i*n}let a=r.grow[t];a>0&&(r.radius[t]=r.radius[t]+a*n*10)`] Area bonuses scale the starting size, but the growth rate is fixed, so a 5 s pool ends about 25 units wider than it started.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it poured 5 pools 0.1 s apart every 3 s, each starting at radius 35.3 with a 5 s lifetime and a 0.35 s tick. All three seeds gave the same figures.

## Tips

- Tibo's base move speed is 62, so the pools trail well behind him when he runs. If you circle around a spot, the pools gather under him and the pests chasing him.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 18 |
| Cooldown (s) | 3 |
| Amount | 4 |
| Area | 1.6 |
| Speed | 0 |
| Duration (s) | 4 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | pool |
| `shape` | splat |
| `size` | 22 |
| `hitInterval` | 0.35 |
| `range` | 150 |
| `grow` | 0.5 |
| `follow` | 18 |

## Obtaining

- Get [Gravy Boat](/weapons/gravy-boat) to level 8 while owning [Potato Magnet](/passives/potato-magnet) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.gravy-flood.name":["グレービー洪水"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 肉汁洪流 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 肉汁洪流 |
| 日本語 · Japanese | `ja` | グレービー洪水 |
| 한국어 · Korean | `ko` | 그레이비 홍수 |
| Español · Spanish | `es` | Inundación de salsa |
| हिन्दी · Hindi | `hi` | ग्रेवी बाढ़ |
| Deutsch · German | `de` | Soßenflut |
| Français · French | `fr` | Crue de sauce |
| Português (Brasil) · Brazilian Portuguese | `pt` | Mar de molho |
| Türkçe · Turkish | `tr` | Sos Seli |
| Bahasa Indonesia · Indonesian | `id` | Banjir Saus |
| Русский · Russian | `ru` | Потоп подливы |
| Bahasa Melayu · Malay | `ms` | Banjir Kuah |
| Filipino | `fil` | Baha ng Gravy |
| मराठी · Marathi | `mr` | रस्सा-पूर |
| Tiếng Việt · Vietnamese | `vi` | Lũ Nước Sốt |
| తెలుగు · Telugu | `te` | గ్రేవీ వరద |
| தமிழ் · Tamil | `ta` | குழம்பு வெள்ளம் |
| বাংলা · Bengali | `bn` | ঝোলের বন্যা |
| ไทย · Thai | `th` | เกรวี่ทะลัก |
| Hausa | `ha` | Ambaliyar Miya |
| Naijá · Nigerian Pidgin | `pcm` | Stew Flood |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>طوفان المرق</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>سیل گریوی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>מבול רוטב</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>شوربے کا سیلاب</bdi> |

</details>

## Data

```json
{
  "id": "gravy-flood",
  "tier": "evolved",
  "base": {
    "damage": 18,
    "cooldown": 3,
    "amount": 4,
    "area": 1.6,
    "speed": 0,
    "duration": 4,
    "pierce": 0,
    "knockback": 0,
    "interval": 0.1
  },
  "behavior": {
    "kind": "pool",
    "shape": "splat",
    "size": 22,
    "hitInterval": 0.35,
    "range": 150,
    "grow": 0.5,
    "follow": 18
  },
  "from": "gravy-boat",
  "catalyst": "potato-magnet"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
