# Hashnado

> Hashnado is an evolution in tibo.dog. Hash browns spin out in a crispy storm and return.

Source page: https://www.tibodog.wiki/weapons/hashnado · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Hashnado | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Thrown projectile that returns (`boomerang`) |
| Damage | 40 |
| Cooldown (s) | 1.2 |
| Amount | 4 |
| Area | 1.6 |
| Speed | 220 |
| Duration (s) | 2.8 |
| Pierce | 99 |
| Knockback | 1 |
| Interval (s) | 0.08 |
| Evolves from | [Hash Boomerang](/weapons/hash-boomerang) (level 8) + [Sour Cream](/passives/sour-cream) |

**Hashnado** is an evolution in tibo.dog. In-game description: “Hash browns spin out in a crispy storm and return.”

## Overview

Hashnado is the evolution of [Hash Boomerang](/weapons/hash-boomerang). You get it by opening a [chest](/chests) with a max-level Hash Boomerang and [Sour Cream](/passives/sour-cream) at any level. It throws the same returning hash browns, but more of them, faster and harder: 40 damage each, a 1.2 s cooldown, and its own Amount of 4.

## How it works

- **Volley.** With Tibo's built-in +1 amount (see [Stats](/stats#stat-conversion)), each volley throws 5 hash browns, 0.08 s apart. The first goes at the nearest pest (or the way Tibo faces), and the rest are turned up to about 29° to either side at random, which spreads the volley into a fan.
- **Flight.** Each hash brown starts at speed 220 and is pushed back at 340 units/s², so it turns around after about 0.65 s, roughly 71 units out, and returns along its throw line. It lives 2.8 s × Tibo's duration stat (3.5 s with no bonuses). As with the boomerang, projectile speed bonuses scale the return push too, so they lengthen the reach without changing the timing.
- **Pierce.** Unlimited, with a short re-hit delay per pest, so pests near Tibo are hit on the way out and again on the way back. The Area of 1.6 makes each hash brown wider than the boomerang's.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it threw 5 hash browns about 0.08 s apart every 1.2 s, each spawned with a 3.5 s lifetime. All three seeds gave the same figures.

## Tips

- The fan of 5 short-range throws clears crowds around Tibo well, but it does little to far-off targets.
- Sour Cream is the catalyst. Crit damage pays off with crit chance from [Hot Sauce](/passives/hot-sauce) or the [Hot Pepper](/items/hot-pepper) item.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 40 |
| Cooldown (s) | 1.2 |
| Amount | 4 |
| Area | 1.6 |
| Speed | 220 |
| Duration (s) | 2.8 |
| Pierce | 99 |
| Knockback | 1 |
| Interval (s) | 0.08 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | boomerang |
| `size` | 7 |
| `returnAccel` | 340 |

## Obtaining

- Get [Hash Boomerang](/weapons/hash-boomerang) to level 8 while owning [Sour Cream](/passives/sour-cream) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.hashnado.name":["ハッシュネード"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 薯饼龙卷风 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 薯餅龍捲風 |
| 日本語 · Japanese | `ja` | ハッシュネード |
| 한국어 · Korean | `ko` | 해시네이도 |
| Español · Spanish | `es` | Croquenado |
| हिन्दी · Hindi | `hi` | टिक्कीनेडो |
| Deutsch · German | `de` | Puffernado |
| Français · French | `fr` | Hashnado |
| Português (Brasil) · Brazilian Portuguese | `pt` | Batatornado |
| Türkçe · Turkish | `tr` | Mücvernado |
| Bahasa Indonesia · Indonesian | `id` | Perkedelnado |
| Русский · Russian | `ru` | Драниконадо |
| Bahasa Melayu · Malay | `ms` | Hashnado |
| Filipino | `fil` | Hashnado |
| मराठी · Marathi | `mr` | पॅटिसनेडो |
| Tiếng Việt · Vietnamese | `vi` | Bão Khoai Bào |
| తెలుగు · Telugu | `te` | హ్యాష్ తుఫాను |
| தமிழ் · Tamil | `ta` | ஹாஷ் சூறாவளி |
| বাংলা · Bengali | `bn` | চপনাডো |
| ไทย · Thai | `th` | แฮชนาโด |
| Hausa | `ha` | Guguwar Kosan Dankali |
| Naijá · Nigerian Pidgin | `pcm` | Hashnado |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>إعصار الأقراص</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>هش‌نادو</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>לביבנדו</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>ہیش بگولا</bdi> |

</details>

## Data

```json
{
  "id": "hashnado",
  "tier": "evolved",
  "base": {
    "damage": 40,
    "cooldown": 1.2,
    "amount": 4,
    "area": 1.6,
    "speed": 220,
    "duration": 2.8,
    "pierce": 99,
    "knockback": 1,
    "interval": 0.08
  },
  "behavior": {
    "kind": "boomerang",
    "size": 7,
    "returnAccel": 340
  },
  "from": "hash-boomerang",
  "catalyst": "sour-cream"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
