# Julienne Dash

> Julienne Dash is a base weapon in tibo.dog. Each dash slices every pest along Tibo's path. Between dashes, it also slices along the path he just walked.

Source page: https://www.tibodog.wiki/weapons/julienne-dash · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Julienne Dash | |
|---|---|
| Type | Base weapon |
| Trigger | When Tibo dashes |
| Attack | Fires a beam (`beam`) |
| Damage | 22 |
| Cooldown (s) | 1.2 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 0.18 |
| Pierce | 99 |
| Knockback | 0.6 |
| Interval (s) | 0 |
| Max level | 8 |
| Offer weight | 75 |
| Evolves into | [Waffle Cut](/weapons/waffle-cut) (with [Butter Socks](/passives/butter-socks)) |

**Julienne Dash** is a base weapon in tibo.dog. In-game description: “Each dash slices every pest along Tibo's path. Between dashes, it also slices along the path he just walked.”

## Overview

Julienne Dash is a dash weapon: it cuts a straight line through every pest along Tibo's dash. Every dash fires it, whatever the cooldown. Between dashes it also fires on its 1.2 s cooldown, cutting along the path Tibo just walked. Each firing is 2 cuts (1 plus Tibo's built-in +1 amount, see [Stats](/stats)). With an interval of 0, both land on the same tick, so each pest on the line takes the hit twice.

It is offered as a level-up card. At level 8, with [Butter Socks](/passives/butter-socks) at any level, the next [chest](/chests) evolves it into [Waffle Cut](/weapons/waffle-cut).

## How it works

- **On a dash** the cut starts where the dash began and runs in the dash direction. It is `length` × √Area + 48 units long, which covers the 48-unit dash plus 40 more at level 1, and `size` × Area wide (20 units at level 1). It pierces everything in the line. [sim-BkfBhQfw.js: `l=t.length*Math.sqrt(n.area)+e.cfg.dash.distance,u=t.size*n.area`]
- **Between dashes**, once the cooldown is ready and a pest is within 224 units (0.7 × the 320-unit play field), it cuts from Tibo's current position straight backwards, opposite to the way he faces. [sim-BkfBhQfw.js: `a.dx[r]=-i.fx[e.me],a.dy[r]=-i.fy[e.me]`]
- A dash always fires the weapon and restarts the cooldown.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path, no dashes): between dashes it fired every 1.2 s and pests on the cut took both cuts on the same tick (44 at level 1, 140 at level 8). Dash cuts were not measured. All three seeds gave the same figures.

## Tips

- Dash through pests rather than away from them: the cut only covers the dash path and 40 units past it.
- [Butter Socks](/passives/butter-socks) adds dash charges and shortens the dash cooldown (see [Controls](/controls) for dash basics), so it means more cuts as well as unlocking the evolution.
- When you are not dashing, walking away from a crowd points the backward cut at the pests chasing Tibo.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

### Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

| Level | Change | Damage | Area |
|---|---|---|---|
| 1 | Acquired | 22 | 1 |
| 2 | +6 damage | 28 | 1 |
| 3 | +0.15 area | 28 | 1.15 |
| 4 | +8 damage | 36 | 1.15 |
| 5 | +0.15 area | 36 | 1.3 |
| 6 | +14 damage | 50 | 1.3 |
| 7 | +0.2 area | 50 | 1.5 |
| 8 | +20 damage | 70 | 1.5 |

### Base values

| Stat | Level 1 |
|---|---|
| Damage | 22 |
| Cooldown (s) | 1.2 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 0.18 |
| Pierce | 99 |
| Knockback | 0.6 |
| Interval (s) | 0 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | beam |
| `size` | 20 |
| `length` | 40 |

## Obtaining

- Offered as a card on level-up (offer weight 75).

## Evolution

| Result | Requires | Type |
|---|---|---|
| [Waffle Cut](/weapons/waffle-cut) | [Julienne Dash](/weapons/julienne-dash) (max level) + [Butter Socks](/passives/butter-socks) | Evolution |

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.julienne-dash.name":["千切りダッシュ"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 切丝冲刺 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 切絲衝刺 |
| 日本語 · Japanese | `ja` | 千切りダッシュ |
| 한국어 · Korean | `ko` | 채썰기 대시 |
| Español · Spanish | `es` | Impulso en juliana |
| हिन्दी · Hindi | `hi` | जूलिएन डैश |
| Deutsch · German | `de` | Julienne-Spurt |
| Français · French | `fr` | Ruée en julienne |
| Português (Brasil) · Brazilian Portuguese | `pt` | Impulso à juliana |
| Türkçe · Turkish | `tr` | Jülyen Atılma |
| Bahasa Indonesia · Indonesian | `id` | Lesat Julienne |
| Русский · Russian | `ru` | Рывок соломкой |
| Bahasa Melayu · Malay | `ms` | Pecut Hiris |
| Filipino | `fil` | Julienne Dash |
| मराठी · Marathi | `mr` | काचऱ्या डॅश |
| Tiếng Việt · Vietnamese | `vi` | Lướt Thái Sợi |
| తెలుగు · Telugu | `te` | సన్నతరుగు డాష్ |
| தமிழ் · Tamil | `ta` | நறுக்கு டேஷ் |
| বাংলা · Bengali | `bn` | ঝিরিঝিরি ড্যাশ |
| ไทย · Thai | `th` | แดชหั่นฝอย |
| Hausa | `ha` | Zaburar Yanka |
| Naijá · Nigerian Pidgin | `pcm` | Slice Rush |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>اندفاعة جوليان</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>خیز خلالی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>זינוק ז׳וליין</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>لچھا ڈیش</bdi> |

</details>

## Data

```json
{
  "id": "julienne-dash",
  "tier": "base",
  "on": "dash",
  "base": {
    "damage": 22,
    "cooldown": 1.2,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 0.18,
    "pierce": 99,
    "knockback": 0.6,
    "interval": 0
  },
  "levels": [
    {
      "damage": 6
    },
    {
      "area": 0.15
    },
    {
      "damage": 8
    },
    {
      "area": 0.15
    },
    {
      "damage": 14
    },
    {
      "area": 0.2
    },
    {
      "damage": 20
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "beam",
    "size": 20,
    "length": 40
  }
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
