# Landmine Harvest

> Landmine Harvest is an evolution in tibo.dog. Rotten mines. Enemies they kill drop extra gold.

Source page: https://www.tibodog.wiki/weapons/landmine-harvest · Wiki updated 6 Nov 2026, 03:50 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Landmine Harvest | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Places mines (`mine`) |
| Damage | 75 |
| Cooldown (s) | 1.5 |
| Amount | 3 |
| Area | 1.6 |
| Speed | 0 |
| Duration (s) | 14 |
| Pierce | 0 |
| Knockback | 2.5 |
| Interval (s) | 0.1 |
| Evolves from | [Tater Mines](/weapons/tater-mines) (level 8) + [Rotten Spud](/passives/rotten-spud) |

**Landmine Harvest** is an evolution in tibo.dog. In-game description: “Rotten mines. Enemies they kill drop extra gold.”

## Overview

Landmine Harvest is the evolution of [Tater Mines](/weapons/tater-mines): rotten mines that hit harder and make the pests they kill more likely to drop gold. Every 1.5 seconds it lays 4 mines that stay armed for 17.5 seconds (raw amount 3 and duration 14 s, plus the base +1 amount and +25% duration every non-aura weapon gets, see [Stats](/stats)). Each one triggers when a pest comes within 16 units and bursts for 75 damage in a radius of about 42 units (`size` 26 × area 1.6), with even stronger knockback than Tater Mines.

You get it by opening a chest while Tater Mines is level 8 and you own [Rotten Spud](/passives/rotten-spud) at any level. See [Evolutions](/evolutions) and [Chests](/chests).

## How it works

Placement, triggering and expiry follow the same rules as [Tater Mines](/weapons/tater-mines#how-it-works).

The `goldOnKill` value of 0.25 is added to a pest's gold drop chance when a mine blast is the hit that kills it. [sim-BkfBhQfw.js: `r.next()<n.goldChance[t]+n.killGold[t]`] Most pests have a gold chance between 2% and 8%, so a mine kill raises it to roughly 27–33%. The bonus changes only the chance of a drop, not its value (an elite's drop is worth 10 times a normal pest's, with or without the mine).

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; one pest held 250 units away so no mine triggered): it dropped 4 mines 0.1 s apart every 1.5 s, each lasting 17.5 s with a 41.6-unit blast. All three seeds gave the same figures.

## Tips

- The gold bonus only counts when the mine lands the killing blow, so Landmine Harvest earns the most gold when it is clearing weak pests rather than finishing off enemies your other weapons already hurt.
- Its catalyst, Rotten Spud, raises [curse](/curse): tougher, faster and more numerous enemies, but more XP and gold. More pests walking into mines suits this weapon.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 75 |
| Cooldown (s) | 1.5 |
| Amount | 3 |
| Area | 1.6 |
| Speed | 0 |
| Duration (s) | 14 |
| Pierce | 0 |
| Knockback | 2.5 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | mine |
| `size` | 26 |
| `trigger` | 16 |
| `goldOnKill` | 0.25 |

## Obtaining

- Get [Tater Mines](/weapons/tater-mines) to level 8 while owning [Rotten Spud](/passives/rotten-spud) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.landmine-harvest.name":["地雷収穫"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 地雷丰收 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 地雷豐收 |
| 日本語 · Japanese | `ja` | 地雷収穫 |
| 한국어 · Korean | `ko` | 지뢰 수확 |
| Español · Spanish | `es` | Cosecha minada |
| हिन्दी · Hindi | `hi` | खदान फसल |
| Deutsch · German | `de` | Minenernte |
| Français · French | `fr` | Récolte minée |
| Português (Brasil) · Brazilian Portuguese | `pt` | Colheita minada |
| Türkçe · Turkish | `tr` | Mayın Hasadı |
| Bahasa Indonesia · Indonesian | `id` | Panen Ranjau |
| Русский · Russian | `ru` | Минный урожай |
| Bahasa Melayu · Malay | `ms` | Tuaian Periuk Api |
| Filipino | `fil` | Anihan ng Mina |
| मराठी · Marathi | `mr` | भूसुरुंगांची सुगी |
| Tiếng Việt · Vietnamese | `vi` | Mùa Gặt Mìn |
| తెలుగు · Telugu | `te` | మందుపాతర పంట |
| தமிழ் · Tamil | `ta` | வெடி அறுவடை |
| বাংলা · Bengali | `bn` | মাইনের ফসল |
| ไทย · Thai | `th` | เก็บเกี่ยวทุ่นระเบิด |
| Hausa | `ha` | Girbin Nakiya |
| Naijá · Nigerian Pidgin | `pcm` | Landmine Harvest |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>حصاد الألغام</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>خرمن مین</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>קציר ממוקש</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>بارودی فصل</bdi> |

</details>

## Data

```json
{
  "id": "landmine-harvest",
  "tier": "evolved",
  "base": {
    "damage": 75,
    "cooldown": 1.5,
    "amount": 3,
    "area": 1.6,
    "speed": 0,
    "duration": 14,
    "pierce": 0,
    "knockback": 2.5,
    "interval": 0.1
  },
  "behavior": {
    "kind": "mine",
    "size": 26,
    "trigger": 16,
    "goldOnKill": 0.25
  },
  "from": "tater-mines",
  "catalyst": "rotten-spud"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
