# Loaded Dice

> Loaded Dice is an evolution in tibo.dog. Rolls two dice and keeps the higher. A pair doubles the throw.

Source page: https://www.tibodog.wiki/weapons/loaded-dice · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Loaded Dice | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Explodes on impact (`explosive`) |
| Damage | 26 |
| Cooldown (s) | 1.4 |
| Amount | 3 |
| Area | 1.4 |
| Speed | 160 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 1.5 |
| Interval (s) | 0.08 |
| Evolves from | [Spud Dice](/weapons/spud-dice) (level 8) + [Four-Eyed Spud](/passives/four-eyed-spud) |

**Loaded Dice** is an evolution in tibo.dog. In-game description: “Rolls two dice and keeps the higher. A pair doubles the throw.”

## Overview

Loaded Dice is the evolution of [Spud Dice](/weapons/spud-dice). To get it, have Spud Dice at level 8 and own [Four-Eyed Spud](/passives/four-eyed-spud), then open a [chest](/chests). See [Evolutions](/evolutions).

It throws 4 dice (raw amount 3 plus Tibo's base +1, see [Stats](/stats)) every 1.4 s, 0.08 s apart, each dealing 26 raw damage. Base area 1.4 gives a blast radius of about 34 units. The faces have the same effects as on Spud Dice (dud, freeze, burn, split, gold, blast). The difference is the roll: in the game's words, “Rolls two dice and keeps the higher. A pair doubles the throw.”

## How it works

- **Roll.** Each die rolls two d6 and keeps the higher. If the two rolls match, the throw's damage is doubled on top of the face effect. [sim-BkfBhQfw.js: `let t=e.rng.int(1,6);t===i&&(a=!0),i=Math.max(i,t)`] [sim-BkfBhQfw.js: `a&&(r.damage[t]=2*r.damage[t])`] The doubling applies to damage only, not to the blast radius.
- **Split dice.** A split face fires two extra dice with the weapon's normal damage. They are not doubled by a pair and have no face effect.
- **Luck.** Despite the [Four-Eyed Spud](/passives/four-eyed-spud) catalyst, the roll is plain random; [luck](/stats) does not change it.

### Face odds

Keeping the higher of two rolls shifts the odds toward high faces:

| Face | Chance |
|---|---|
| 1 (dud) | 1/36 (2.8%) |
| 2 (freeze) | 3/36 (8.3%) |
| 3 (burn) | 5/36 (13.9%) |
| 4 (split) | 7/36 (19.4%) |
| 5 (gold) | 9/36 (25%) |
| 6 (blast) | 11/36 (30.6%) |

A pair comes up 1 time in 6. The best result, double sixes (1/36), deals 6× damage over a 1.6× radius. Double ones still give a dud, at half damage instead of a quarter.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 40 to 110 units to Tibo's right): it threw 4 dice every 1.4 s, each spawned with a 2.5 s lifetime, plus 2 more for every die that rolled a split. All three seeds gave the same figures.

## Tips

- Duds become rare (under 3%) and the big 6 face comes up almost a third of the time, so Loaded Dice is much more consistent than Spud Dice. Averaged over all rolls, the damage multiplier from faces and pairs works out to about 1.8× per throw (split extras not counted).

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 26 |
| Cooldown (s) | 1.4 |
| Amount | 3 |
| Area | 1.4 |
| Speed | 160 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 1.5 |
| Interval (s) | 0.08 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | explosive |
| `size` | 6 |
| `explodeRadius` | 24 |
| `dice.rolls` | 2 |

## Obtaining

- Get [Spud Dice](/weapons/spud-dice) to level 8 while owning [Four-Eyed Spud](/passives/four-eyed-spud) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.loaded-dice.name":["イカサマ芋ダイス"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 灌铅薯骰 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 灌鉛薯骰 |
| 日本語 · Japanese | `ja` | イカサマ芋ダイス |
| 한국어 · Korean | `ko` | 속임수 감자 주사위 |
| Español · Spanish | `es` | Papas cargadas |
| हिन्दी · Hindi | `hi` | चालू आलू पासे |
| Deutsch · German | `de` | Gezinkte Knollen |
| Français · French | `fr` | Patates pipées |
| Português (Brasil) · Brazilian Portuguese | `pt` | Batatas viciadas |
| Türkçe · Turkish | `tr` | Hileli Zar |
| Bahasa Indonesia · Indonesian | `id` | Dadu Curang |
| Русский · Russian | `ru` | Шулерские кости |
| Bahasa Melayu · Malay | `ms` | Dadu Tipu |
| Filipino | `fil` | Madayang Dais |
| मराठी · Marathi | `mr` | चलाख फासे |
| Tiếng Việt · Vietnamese | `vi` | Xúc Xắc Gian |
| తెలుగు · Telugu | `te` | శకుని పాచికలు |
| தமிழ் · Tamil | `ta` | கள்ளப் பகடை |
| বাংলা · Bengali | `bn` | শকুনির পাশা |
| ไทย · Thai | `th` | ลูกเต๋ามันโกง |
| Hausa | `ha` | ’Yan Lidon Dabara |
| Naijá · Nigerian Pidgin | `pcm` | Wayo Dice |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>نرد مغشوش</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>تاس تقلبی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>קוביות מזויפות</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>کھوٹے پانسے</bdi> |

</details>

## Data

```json
{
  "id": "loaded-dice",
  "tier": "evolved",
  "base": {
    "damage": 26,
    "cooldown": 1.4,
    "amount": 3,
    "area": 1.4,
    "speed": 160,
    "duration": 2,
    "pierce": 0,
    "knockback": 1.5,
    "interval": 0.08
  },
  "behavior": {
    "kind": "explosive",
    "size": 6,
    "explodeRadius": 24,
    "dice": {
      "rolls": 2
    }
  },
  "from": "spud-dice",
  "catalyst": "four-eyed-spud"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
