# Overgrowth

> Overgrowth is an evolution in tibo.dog. Seeker sprouts that split when they hit.

Source page: https://www.tibodog.wiki/weapons/overgrowth · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Overgrowth | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Homing projectiles (`homing`) |
| Damage | 40 |
| Cooldown (s) | 1 |
| Amount | 5 |
| Area | 1 |
| Speed | 200 |
| Duration (s) | 3 |
| Pierce | 1 |
| Knockback | 1 |
| Interval (s) | 0.08 |
| Evolves from | [Seeker Sprouts](/weapons/seeker-sprouts) (level 8) + [Fertilizer](/passives/fertilizer) |

**Overgrowth** is an evolution in tibo.dog. In-game description: “Seeker sprouts that split when they hit.”

## Overview

Overgrowth is the evolution of [Seeker Sprouts](/weapons/seeker-sprouts). To get it, have Seeker Sprouts at level 8 and own [Fertilizer](/passives/fertilizer) at any level, then open a [chest](/chests). See [Evolutions](/evolutions).

It fires 6 homing sprouts (raw amount 5 plus Tibo's base +1, see [Stats](/stats)) every 1 s, 0.08 s apart. Each deals 40 raw damage and flies at speed 200 for 3.75 s (3 s plus the base +25% duration). Sprouts steer the same way as Seeker Sprouts but turn faster (8 radians per second instead of 5). Each sprout has 1 pierce, so it can hit two pests, and **every hit splits off two smaller shards**.

## How it works

- **Launch and steering.** These work as on [Seeker Sprouts](/weapons/seeker-sprouts#how-it-works): sprouts leave in Tibo's facing direction with up to about 69° of random spread, then chase the nearest pest within 200 units. Fast turning keeps the turning circle at about 25 units even at speed 200.
- **Split shards.** When a sprout hits a pest, it spawns 2 shards angled 0.6 radians (about 34°) to each side of its own heading. [sim-BkfBhQfw.js: `let l=k(a,i)+(c===0?.6:-.6);`] A shard has 80% of the sprout's size and half its damage, and lasts 0.8 s. [sim-BkfBhQfw.js: `r.radius[s]=.8*r.radius[t],r.damage[s]=.5*r.damage[t],r.life[s]=.8`] Shards fly straight, do not home, hit one pest each and do not split again. They ignore the pest that spawned them.
- **Per sprout.** The sprout splits on each of its two hits, so one sprout can produce up to 4 shards. A full volley is 6 sprouts, up to 12 sprout hits and up to 24 shards.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 40 to 110 units to Tibo's right): it launched 6 sprouts from Tibo every 1 s, each with a 3.75 s lifetime; the shards appeared away from Tibo with a 0.8 s lifetime, about 240 of them in 10 s. All three seeds gave the same figures.

## Tips

- Shards fan out forward from the pest that was hit, so they do the most in dense crowds where something is behind the first target.
- Extra [pierce](/stats) adds one more hit per sprout, and each extra hit also makes two more shards.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 40 |
| Cooldown (s) | 1 |
| Amount | 5 |
| Area | 1 |
| Speed | 200 |
| Duration (s) | 3 |
| Pierce | 1 |
| Knockback | 1 |
| Interval (s) | 0.08 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | homing |
| `size` | 4 |
| `turn` | 8 |
| `split` | 2 |

## Obtaining

- Get [Seeker Sprouts](/weapons/seeker-sprouts) to level 8 while owning [Fertilizer](/passives/fertilizer) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.overgrowth.name":["大繁茂"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 疯长 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 瘋長 |
| 日本語 · Japanese | `ja` | 大繁茂 |
| 한국어 · Korean | `ko` | 무성한 성장 |
| Español · Spanish | `es` | Sobrecrecimiento |
| हिन्दी · Hindi | `hi` | घना उगाव |
| Deutsch · German | `de` | Wildwuchs |
| Français · French | `fr` | Surcroissance |
| Português (Brasil) · Brazilian Portuguese | `pt` | Matagal |
| Türkçe · Turkish | `tr` | Aşırı Büyüme |
| Bahasa Indonesia · Indonesian | `id` | Tumbuh Liar |
| Русский · Russian | `ru` | Буйная поросль |
| Bahasa Melayu · Malay | `ms` | Semak Samun |
| Filipino | `fil` | Kasukalan |
| मराठी · Marathi | `mr` | रानवाढ |
| Tiếng Việt · Vietnamese | `vi` | Mầm Um Tùm |
| తెలుగు · Telugu | `te` | అతి పెరుగుదల |
| தமிழ் · Tamil | `ta` | காட்டு வளர்ச்சி |
| বাংলা · Bengali | `bn` | আগাছার বাড় |
| ไทย · Thai | `th` | งอกท่วมทุ่ง |
| Hausa | `ha` | Girman Daji |
| Naijá · Nigerian Pidgin | `pcm` | Overgrowth |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>نمو جامح</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>رویش وحشی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>צמיחת פרא</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>جھاڑ جھنکار</bdi> |

</details>

## Data

```json
{
  "id": "overgrowth",
  "tier": "evolved",
  "base": {
    "damage": 40,
    "cooldown": 1,
    "amount": 5,
    "area": 1,
    "speed": 200,
    "duration": 3,
    "pierce": 1,
    "knockback": 1,
    "interval": 0.08
  },
  "behavior": {
    "kind": "homing",
    "size": 4,
    "turn": 8,
    "split": 2
  },
  "from": "seeker-sprouts",
  "catalyst": "fertilizer"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
