# Potato Patch

> Potato Patch is an evolution in tibo.dog. Tibo tosses three fertilized seed potatoes at a time, and up to six grow at once. Their zaps and harvest bursts hit much harder. Walk over a plant to harvest it and throw again.

Source page: https://www.tibodog.wiki/weapons/potato-patch · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Potato Patch | |
|---|---|
| Type | Evolution |
| Trigger | Automatic planting and manual harvest |
| Attack | Plants seeds that zap; walking over them harvests a burst (`seedPotato`) |
| Damage | 123 |
| Cooldown (s) | 0 |
| Amount | 3 |
| Area | 1.2 |
| Speed | 0 |
| Duration (s) | 1 |
| Pierce | 99 |
| Knockback | 1 |
| Interval (s) | 0.1 |
| Evolves from | [Seed Potato](/weapons/seed-potato) (level 8) + [Fertilizer](/passives/fertilizer) |

**Potato Patch** is an evolution in tibo.dog. In-game description: “Tibo tosses three fertilized seed potatoes at a time, and up to six grow at once. Their zaps and harvest bursts hit much harder. Walk over a plant to harvest it and throw again.”

## Overview

Potato Patch is the evolution of [Seed Potato](/weapons/seed-potato). A chest evolves Seed Potato into it once Seed Potato is at max level and Tibo owns [Fertilizer](/passives/fertilizer) (see [Evolutions](/evolutions)). It works the same way: Tibo throws seed potatoes near pests, the plants grow through three stages and zap around them, and walking over a plant harvests a burst.

The evolution raises the weapon's damage from 72 at max level to 123, and lets Tibo keep three plants out instead of one. Extra amount raises the plant count further, to at most 6. Area stays at 1.2. At 123 damage a stage 3 harvest bursts for 492 in a radius of about 65 units before stat bonuses.

## How it works

Throwing, growing, zaps, harvests and the 8 s self-burst follow the rules on [Seed Potato](/weapons/seed-potato#how-it-works). The plant limit is 3 plus Tibo's amount bonuses from passives and items (the base +1 amount does not count), capped at 6. [sim-BkfBhQfw.js: `s=Math.min(n.maxPlants,6,Math.max(1,t.raw.amount)+o)`] The in-game text says Tibo “tosses three fertilized seed potatoes at a time”. In the code he still throws one seed at a time, at least 0.25 s apart, until three plants are out.

When Seed Potato evolves, any of its plants still in the ground are recalled to Tibo's hand.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): zaps dealt 36.9, 73.8 and 110.7, that is 0.3, 0.6 and 0.9 × 123 for stages 1 to 3. All three seeds gave the same figures.

## Tips

- With three or more plants out, a good rhythm is to toss them, move on while they ripen for 2.4 s, then walk back over them for stage 3 harvests.
- Plants left alone still self-burst after 8 s for only 0.6× damage, so harvest the ones you can reach.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 123 |
| Cooldown (s) | 0 |
| Amount | 3 |
| Area | 1.2 |
| Speed | 0 |
| Duration (s) | 1 |
| Pierce | 99 |
| Knockback | 1 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | bigUpdate |
| `variant.kind` | seedPotato |
| `variant.rule.throwSec` | 0.25 |
| `variant.rule.minThrow` | 30 |
| `variant.rule.maxThrow` | 90 |
| `variant.rule.flightSec` | 0.35 |
| `variant.rule.stageSec` | 1.2 |
| `variant.rule.selfSec` | 8 |
| `variant.rule.zapSec` | 1 |
| `variant.rule.zapR` | 30 |
| `variant.rule.zapK` | 0.3 |
| `variant.rule.reach` | 24 |
| `variant.rule.reachK` | 0.25 |
| `variant.rule.maxReach` | 34 |
| `variant.rule.burstR` | 30 |
| `variant.rule.stageR` | 8 |
| `variant.rule.burstK` | 1.5 |
| `variant.rule.selfK` | 0.6 |
| `variant.rule.leashR` | 160 |
| `variant.rule.maxPlants` | 6 |
| `variant.rule.luckK` | 0.5 |
| `variant.rule.goldCoins` | 4 |

## Obtaining

- Get [Seed Potato](/weapons/seed-potato) to level 8 while owning [Fertilizer](/passives/fertilizer) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.potato-patch.name":["いも畑"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 土豆田 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 馬鈴薯田 |
| 日本語 · Japanese | `ja` | いも畑 |
| 한국어 · Korean | `ko` | 감자밭 |
| Español · Spanish | `es` | Huerto de papas |
| हिन्दी · Hindi | `hi` | आलू की क्यारी |
| Deutsch · German | `de` | Kartoffelbeet |
| Français · French | `fr` | Carré de patates |
| Português (Brasil) · Brazilian Portuguese | `pt` | Horta de batatas |
| Türkçe · Turkish | `tr` | Patates Tarlası |
| Bahasa Indonesia · Indonesian | `id` | Kebun Kentang |
| Русский · Russian | `ru` | Картофельное поле |
| Bahasa Melayu · Malay | `ms` | Kebun Kentang |
| Filipino | `fil` | Patatasan |
| मराठी · Marathi | `mr` | बटाट्याचा मळा |
| Tiếng Việt · Vietnamese | `vi` | Ruộng Khoai |
| తెలుగు · Telugu | `te` | ఆలూ తోట |
| தமிழ் · Tamil | `ta` | உருளைப் புதர் |
| বাংলা · Bengali | `bn` | আলুর বাগান |
| ไทย · Thai | `th` | แปลงมันฝรั่ง |
| Hausa | `ha` | Gonar Dankali |
| Naijá · Nigerian Pidgin | `pcm` | Potato Farm |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>حقل البطاطس</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>مزرعه‌ی سیب‌زمینی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>חלקת תפודים</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>آلو کا کھیت</bdi> |

</details>

## Data

```json
{
  "id": "potato-patch",
  "tier": "evolved",
  "base": {
    "damage": 123,
    "cooldown": 0,
    "amount": 3,
    "area": 1.2,
    "speed": 0,
    "duration": 1,
    "pierce": 99,
    "knockback": 1,
    "interval": 0.1
  },
  "behavior": {
    "kind": "bigUpdate",
    "variant": {
      "kind": "seedPotato",
      "rule": {
        "throwSec": 0.25,
        "minThrow": 30,
        "maxThrow": 90,
        "flightSec": 0.35,
        "stageSec": 1.2,
        "selfSec": 8,
        "zapSec": 1,
        "zapR": 30,
        "zapK": 0.3,
        "reach": 24,
        "reachK": 0.25,
        "maxReach": 34,
        "burstR": 30,
        "stageR": 8,
        "burstK": 1.5,
        "selfK": 0.6,
        "leashR": 160,
        "maxPlants": 6,
        "luckK": 0.5,
        "goldCoins": 4
      }
    }
  },
  "from": "seed-potato",
  "catalyst": "fertilizer"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
