# Pressure Cooker

> Pressure Cooker is an evolution in tibo.dog. A huge steam cloud. Each enemy it burns heals Tibo.

Source page: https://www.tibodog.wiki/weapons/pressure-cooker · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Pressure Cooker | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Constant aura around Tibo (`aura`) |
| Damage | 45 |
| Cooldown (s) | 0 |
| Amount | 1 |
| Area | 1.9 |
| Speed | 0 |
| Duration (s) | 0 |
| Pierce | 0 |
| Knockback | 0.6 |
| Interval (s) | 0.1 |
| Evolves from | [Steam Vent](/weapons/steam-vent) (level 8) + [Root Network](/passives/root-network) |

**Pressure Cooker** is an evolution in tibo.dog. In-game description: “A huge steam cloud. Each enemy it burns heals Tibo.”

## Overview

Pressure Cooker is the evolution of [Steam Vent](/weapons/steam-vent): a much larger steam cloud that also heals Tibo. Every 0.3 seconds it deals 45 damage to every enemy within about 84 units of Tibo (a `size` of 44 times its base area of 1.9), and each enemy it hits restores 0.12 HP, up to 2 HP per pulse. A maxed Steam Vent pulses for 30 every 0.5 s in a radius of about 67.

You get it by opening a chest while Steam Vent is level 8 and you own [Root Network](/passives/root-network) at any level. See [Evolutions](/evolutions) and [Chests](/chests).

## How it works

The damage pulse works exactly like Steam Vent's, on its own 0.3 s timer, so cooldown and amount bonuses still do nothing for it, while area and damage bonuses do (see [Steam Vent](/weapons/steam-vent#how-it-works)).

The heal is counted per pulse: 0.12 HP for each enemy inside the cloud, capped at 2 HP. [sim-BkfBhQfw.js: `n.heal!==void 0&&a>0&&us(e,Math.min(n.heal*a,n.healCap??2))`] The cap is reached at 17 enemies, which works out to at most about 6.7 HP per second. The heal is added directly to Tibo's HP, up to max HP, and no stat modifies it.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it pulsed every 0.3 s for 45 and hit every pest out to 80 units but not the one at 90. All three seeds gave the same figures.

## Tips

- The heal scales with how many pests are in the cloud, so Pressure Cooker heals most when you are surrounded and nothing when the area is clear. [Root Network](/passives/root-network)'s regeneration (+0.25 HP per second per level) covers the quiet moments.
- Area bonuses grow both the damage zone and the number of enemies that count toward the heal.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 45 |
| Cooldown (s) | 0 |
| Amount | 1 |
| Area | 1.9 |
| Speed | 0 |
| Duration (s) | 0 |
| Pierce | 0 |
| Knockback | 0.6 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | aura |
| `size` | 44 |
| `hitInterval` | 0.3 |
| `heal` | 0.12 |
| `healCap` | 2 |

## Obtaining

- Get [Steam Vent](/weapons/steam-vent) to level 8 while owning [Root Network](/passives/root-network) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.pressure-cooker.name":["圧力鍋"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 高压锅 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 壓力鍋 |
| 日本語 · Japanese | `ja` | 圧力鍋 |
| 한국어 · Korean | `ko` | 압력솥 |
| Español · Spanish | `es` | Olla de presión |
| हिन्दी · Hindi | `hi` | प्रेशर कुकर |
| Deutsch · German | `de` | Schnellkochtopf |
| Français · French | `fr` | Cocotte-minute |
| Português (Brasil) · Brazilian Portuguese | `pt` | Panela de pressão |
| Türkçe · Turkish | `tr` | Düdüklü Tencere |
| Bahasa Indonesia · Indonesian | `id` | Panci Presto |
| Русский · Russian | `ru` | Скороварка |
| Bahasa Melayu · Malay | `ms` | Periuk Tekanan |
| Filipino | `fil` | Pressure Cooker |
| मराठी · Marathi | `mr` | प्रेशर कुकर |
| Tiếng Việt · Vietnamese | `vi` | Nồi Áp Suất |
| తెలుగు · Telugu | `te` | ప్రెషర్ కుక్కర్ |
| தமிழ் · Tamil | `ta` | பிரஷர் குக்கர் |
| বাংলা · Bengali | `bn` | প্রেশার কুকার |
| ไทย · Thai | `th` | หม้ออัดแรงดัน |
| Hausa | `ha` | Tukunyar Matsi |
| Naijá · Nigerian Pidgin | `pcm` | Pressure Pot |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>طنجرة الضغط</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>زودپز</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>סיר לחץ</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>پریشر ککر</bdi> |

</details>

## Data

```json
{
  "id": "pressure-cooker",
  "tier": "evolved",
  "base": {
    "damage": 45,
    "cooldown": 0,
    "amount": 1,
    "area": 1.9,
    "speed": 0,
    "duration": 0,
    "pierce": 0,
    "knockback": 0.6,
    "interval": 0.1
  },
  "behavior": {
    "kind": "aura",
    "size": 44,
    "hitInterval": 0.3,
    "heal": 0.12,
    "healCap": 2
  },
  "from": "steam-vent",
  "catalyst": "root-network"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
