# Rösti Storm

> Rösti Storm is an evolution in tibo.dog. Bouncing röstis that burst at every bounce.

Source page: https://www.tibodog.wiki/weapons/rosti-storm · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Rösti Storm | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Bouncing projectiles (`bouncer`) |
| Damage | 26 |
| Cooldown (s) | 2 |
| Amount | 4 |
| Area | 1.2 |
| Speed | 220 |
| Duration (s) | 4 |
| Pierce | 99 |
| Knockback | 1 |
| Interval (s) | 0.15 |
| Evolves from | [Rösti Disc](/weapons/rosti-disc) (level 8) + [Starch Plating](/passives/starch-plating) |

**Rösti Storm** is an evolution in tibo.dog. In-game description: “Bouncing röstis that burst at every bounce.”

## Overview

Rösti Storm is the evolution of [Rösti Disc](/weapons/rosti-disc). A chest can evolve it once Rösti Disc is at max level and Tibo owns [Starch Plating](/passives/starch-plating) (see [Evolutions](/evolutions)). Every 2 seconds it throws 4 röstis, or 5 with Tibo's base +1 amount bonus, 0.15 s apart. Each one bounces around the play area around Tibo and passes through every pest it touches for 26 damage. It also explodes every time it bounces.

Its direct hit (26) is lower than a max-level Rösti Disc's 30. It makes up for that with more discs, longer life (4 s, or 5 s with Tibo's base +25% duration), slightly larger discs (area 1.2) and the bounce explosions.

## How it works

- Discs move and bounce exactly like Rösti Disc's. They start at Tibo in a random direction, flip direction at the edges of the 320 × 320 play area centred on him and have unlimited pierce.
- **Bounce explosions.** At each bounce the disc deals 60% of its damage (15.6 at base) to every pest within `explodeOnBounce` × area, 24 units at area 1.2, with knockback 1. [sim-BkfBhQfw.js: `J(e,.6*n.damage[t],n.src[t],n.slot[t],1),os(e,n.x[t],n.y[t],r)`]
- Bounces happen at the play-area edges, so the explosions go off around the edges of the area around Tibo, not near Tibo himself.
- Faster discs reach the edges more often, so projectile speed from [Salt Shaker](/passives/salt-shaker) means more bounces and more explosions over each disc's life.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it launched 5 discs 0.15 s apart every 2 s, each spawned with a 5 s lifetime. All three seeds gave the same figures.

## Tips

- The explosions hit pests at the edge of the play area as they walk in towards Tibo. Pair Rösti Storm with a weapon that covers the space close to him.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 26 |
| Cooldown (s) | 2 |
| Amount | 4 |
| Area | 1.2 |
| Speed | 220 |
| Duration (s) | 4 |
| Pierce | 99 |
| Knockback | 1 |
| Interval (s) | 0.15 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | bouncer |
| `size` | 6 |
| `explodeOnBounce` | 20 |

## Obtaining

- Get [Rösti Disc](/weapons/rosti-disc) to level 8 while owning [Starch Plating](/passives/starch-plating) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.rosti-storm.name":["ロスティ嵐"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 薯饼风暴 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 薯餅風暴 |
| 日本語 · Japanese | `ja` | ロスティ嵐 |
| 한국어 · Korean | `ko` | 뢰스티 폭풍 |
| Español · Spanish | `es` | Tormenta de rösti |
| हिन्दी · Hindi | `hi` | रॉस्टी तूफ़ान |
| Deutsch · German | `de` | Röstisturm |
| Français · French | `fr` | Tempête rösti |
| Português (Brasil) · Brazilian Portuguese | `pt` | Tufão de rösti |
| Türkçe · Turkish | `tr` | Rösti Fırtınası |
| Bahasa Indonesia · Indonesian | `id` | Badai Rösti |
| Русский · Russian | `ru` | Буря рёшти |
| Bahasa Melayu · Malay | `ms` | Ribut Rosti |
| Filipino | `fil` | Bagyo ng Rosti |
| मराठी · Marathi | `mr` | थालीपीठ वादळ |
| Tiếng Việt · Vietnamese | `vi` | Bão Rösti |
| తెలుగు · Telugu | `te` | ఆలూ అట్ల తుఫాను |
| தமிழ் · Tamil | `ta` | அடைப் புயல் |
| বাংলা · Bengali | `bn` | রোস্টি ঝড় |
| ไทย · Thai | `th` | พายุรอสตี |
| Hausa | `ha` | Guguwar Rösti |
| Naijá · Nigerian Pidgin | `pcm` | Rösti Storm |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>عاصفة الروستي</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>طوفان کوکو</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>סופת רוסטי</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>روسٹی طوفان</bdi> |

</details>

## Data

```json
{
  "id": "rosti-storm",
  "tier": "evolved",
  "base": {
    "damage": 26,
    "cooldown": 2,
    "amount": 4,
    "area": 1.2,
    "speed": 220,
    "duration": 4,
    "pierce": 99,
    "knockback": 1,
    "interval": 0.15
  },
  "behavior": {
    "kind": "bouncer",
    "size": 6,
    "explodeOnBounce": 20
  },
  "from": "rosti-disc",
  "catalyst": "starch-plating"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
