# Salt Flats

> Salt Flats is an evolution in tibo.dog. A wider salt trail that slows pests harder and pushes them out of Tibo's path.

Source page: https://www.tibodog.wiki/weapons/salt-flats · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Salt Flats | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Leaves a damaging area on the ground (`pool`) |
| On hit | Slows (−55% speed, 1.2 s) |
| Damage | 80 |
| Cooldown (s) | 0.12 |
| Amount | 1 |
| Area | 1.7 |
| Speed | 0 |
| Duration (s) | 3 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |
| Evolves from | [Salt Line](/weapons/salt-line) (level 8) + [Spud Sneakers](/passives/spud-sneakers) |

**Salt Flats** is an evolution in tibo.dog. In-game description: “A wider salt trail that slows pests harder and pushes them out of Tibo's path.”

## Overview

Salt Flats is the evolution of [Salt Line](/weapons/salt-line). A chest can evolve it once Salt Line is at max level and Tibo owns [Spud Sneakers](/passives/spud-sneakers) (see [Evolutions](/evolutions)). Tibo still trails salt while he walks, but the patches are bigger and stronger. Every 0.12 s it drops 2 patches 0.1 s apart (raw amount 1 plus Tibo's base +1, see [Stats](/stats)), so new salt appears almost every 0.06 s. Each patch has a radius of about 18.7 units (11 × 1.7 area) and lasts 3 s, or 3.75 s with Tibo's base +25% duration. Pests on the salt take 80 damage every 0.25 s and are slowed by 55% for 1.2 s (1.5 s with the base bonus). Patches also push pests outwards.

## How it works

- Like Salt Line, it lays salt only while Tibo is moving. A pest takes damage from the trail at most once per `hitInterval` (0.25 s), however many patches overlap.
- **Push.** Each time a patch ticks, every pest on it gets a knockback push of 60 away from the patch centre. The push is reduced by the pest's mass, and bosses are not pushed. Patches drop just behind Tibo, so pests that step onto his trail are shoved off it. [sim-BkfBhQfw.js: `a.push[t]=n.trail.push??0`]
- **Slow.** `factor` 0.55 means slowed pests and bosses move at 45% speed.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): patches appeared in pairs 6 ticks apart, one pair every 7 ticks (0.12 s), each with radius 18.7 and a 3.75 s lifetime, and a pest on the salt was hit every 0.25 s (15 ticks) for 80. All three seeds gave the same figures.

## Tips

- The push and slow together make the trail work as a wall. Circling a crowd leaves a ring of salt that damages pests and holds them back as they try to cross.
- Spud Sneakers levels make Tibo faster, so the trail covers more ground.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 80 |
| Cooldown (s) | 0.12 |
| Amount | 1 |
| Area | 1.7 |
| Speed | 0 |
| Duration (s) | 3 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | pool |
| `size` | 11 |
| `hitInterval` | 0.25 |
| `range` | 0 |
| `trail.push` | 60 |
| `onHit.kind` | slow |
| `onHit.factor` | 0.55 |
| `onHit.seconds` | 1.2 |

## Obtaining

- Get [Salt Line](/weapons/salt-line) to level 8 while owning [Spud Sneakers](/passives/spud-sneakers) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.salt-flats.name":["大塩原"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 盐滩 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 鹽灘 |
| 日本語 · Japanese | `ja` | 大塩原 |
| 한국어 · Korean | `ko` | 소금 사막 |
| Español · Spanish | `es` | Salar |
| हिन्दी · Hindi | `hi` | नमक का मैदान |
| Deutsch · German | `de` | Salzwüste |
| Français · French | `fr` | Désert de sel |
| Português (Brasil) · Brazilian Portuguese | `pt` | Salina |
| Türkçe · Turkish | `tr` | Tuz Ovası |
| Bahasa Indonesia · Indonesian | `id` | Dataran Garam |
| Русский · Russian | `ru` | Солончак |
| Bahasa Melayu · Malay | `ms` | Dataran Garam |
| Filipino | `fil` | Kapatagan ng Asin |
| मराठी · Marathi | `mr` | मिठागर |
| Tiếng Việt · Vietnamese | `vi` | Cánh Đồng Muối |
| తెలుగు · Telugu | `te` | ఉప్పు కయ్యలు |
| தமிழ் · Tamil | `ta` | உப்பளம் |
| বাংলা · Bengali | `bn` | লবণ প্রান্তর |
| ไทย · Thai | `th` | ทุ่งเกลือ |
| Hausa | `ha` | Filin Gishiri |
| Naijá · Nigerian Pidgin | `pcm` | Salt Field |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>سبخة الملح</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>کویر نمک</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>ים המלח</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>نمک کا میدان</bdi> |

</details>

## Data

```json
{
  "id": "salt-flats",
  "tier": "evolved",
  "base": {
    "damage": 80,
    "cooldown": 0.12,
    "amount": 1,
    "area": 1.7,
    "speed": 0,
    "duration": 3,
    "pierce": 0,
    "knockback": 0,
    "interval": 0.1
  },
  "behavior": {
    "kind": "pool",
    "size": 11,
    "hitInterval": 0.25,
    "range": 0,
    "trail": {
      "push": 60
    },
    "onHit": {
      "kind": "slow",
      "factor": 0.55,
      "seconds": 1.2
    }
  },
  "from": "salt-line",
  "catalyst": "spud-sneakers"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
