# Salt Line

> Salt Line is a base weapon in tibo.dog. Tibo trails salt while he walks. Pests on the salt are slowed and stung.

Source page: https://www.tibodog.wiki/weapons/salt-line · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Salt Line | |
|---|---|
| Type | Base weapon |
| Trigger | Automatic (cooldown) |
| Attack | Leaves a damaging area on the ground (`pool`) |
| On hit | Slows (−45% speed, 1 s) |
| Damage | 8 |
| Cooldown (s) | 0.2 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |
| Max level | 8 |
| Offer weight | 75 |
| Evolves into | [Salt Flats](/weapons/salt-flats) (with [Spud Sneakers](/passives/spud-sneakers)) |

**Salt Line** is a base weapon in tibo.dog. In-game description: “Tibo trails salt while he walks. Pests on the salt are slowed and stung.”

## Overview

Salt Line leaves a trail of salt behind Tibo while he walks. Every 0.2 s of movement it drops 2 salt patches 0.1 s apart (its raw amount of 1 plus Tibo's base +1 amount, see [Stats](/stats)), so a walking Tibo leaves a patch with a radius of 9 units just behind him every 0.1 s. Each patch lasts 2 s, or 2.5 s with Tibo's base +25% duration (see [Stats](/stats)). Pests on the salt take 8 damage every 0.3 s and are slowed by 45% for 1 s (1.25 s with the base duration bonus). Bosses are slowed too.

You get it from a level-up card. At level 8 it deals 24 damage per tick, patches last 3 s before duration bonuses and the patch radius is about 12.6 units (area 1.4). With a max-level Salt Line and [Spud Sneakers](/passives/spud-sneakers), a chest can evolve it into [Salt Flats](/weapons/salt-flats).

## How it works

- **Only while moving.** It drops patches only while Tibo is moving. Standing still stops new salt, though patches already on the ground keep working until they expire. [sim-BkfBhQfw.js: `return t.trail===void 0?Jo(e,n,r,t.range)!==void 0:e.player.moving[e.me]===1`]
- **Patches do not stack.** Patches overlap, but a pest can take damage from this trail at most once per `hitInterval` (0.3 s), however many patches it stands on. Standing in thick salt is no worse than standing in one patch. [sim-BkfBhQfw.js: `o.rehit[i]=n.trail===void 0?0:re(n.hitInterval)`]
- **Slow.** `factor` 0.45 means a slowed pest moves at 55% speed. Duration bonuses lengthen both the patches and the slow.
- The trail has no knockback. Amount adds patches to each drop, which makes the single trail denser; because of the shared hit timer that adds no damage.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): at level 1 a new patch appeared every 6 ticks (0.1 s), each with radius 9 and a 2.5 s lifetime, and a pest on the trail was hit every 0.3 s (18 ticks) for 8; at level 8 the patches had radius 12.6 and a 3.75 s lifetime and hit for 24. All three seeds gave the same figures.

## Tips

- Salt Line hits pests that follow Tibo's path. Walking in loops or circling a group drags pests across the salt again and again.
- A faster Tibo spreads the patches further apart and leaves a longer trail. [Spud Sneakers](/passives/spud-sneakers) adds move speed and is also the evolution catalyst.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

### Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

| Level | Change | Damage | Area | Duration (s) |
|---|---|---|---|---|
| 1 | Acquired | 8 | 1 | 2 |
| 2 | +4 damage | 12 | 1 | 2 |
| 3 | +0.5 duration | 12 | 1 | 2.5 |
| 4 | +0.2 area | 12 | 1.2 | 2.5 |
| 5 | +4 damage | 16 | 1.2 | 2.5 |
| 6 | +0.5 duration | 16 | 1.2 | 3 |
| 7 | +0.2 area | 16 | 1.4 | 3 |
| 8 | +8 damage | 24 | 1.4 | 3 |

### Base values

| Stat | Level 1 |
|---|---|
| Damage | 8 |
| Cooldown (s) | 0.2 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | pool |
| `size` | 9 |
| `hitInterval` | 0.3 |
| `range` | 0 |
| `trail` | (present) |
| `onHit.kind` | slow |
| `onHit.factor` | 0.45 |
| `onHit.seconds` | 1 |

## Obtaining

- Offered as a card on level-up (offer weight 75).

## Evolution

| Result | Requires | Type |
|---|---|---|
| [Salt Flats](/weapons/salt-flats) | [Salt Line](/weapons/salt-line) (max level) + [Spud Sneakers](/passives/spud-sneakers) | Evolution |

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.salt-line.name":["塩ライン"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 盐线 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 鹽線 |
| 日本語 · Japanese | `ja` | 塩ライン |
| 한국어 · Korean | `ko` | 소금 줄 |
| Español · Spanish | `es` | Línea de sal |
| हिन्दी · Hindi | `hi` | नमक की लकीर |
| Deutsch · German | `de` | Salzspur |
| Français · French | `fr` | Traînée de sel |
| Português (Brasil) · Brazilian Portuguese | `pt` | Rastro de sal |
| Türkçe · Turkish | `tr` | Tuz Çizgisi |
| Bahasa Indonesia · Indonesian | `id` | Garis Garam |
| Русский · Russian | `ru` | Соляная черта |
| Bahasa Melayu · Malay | `ms` | Garisan Garam |
| Filipino | `fil` | Guhit ng Asin |
| मराठी · Marathi | `mr` | मिठाची रेघ |
| Tiếng Việt · Vietnamese | `vi` | Vệt Muối |
| తెలుగు · Telugu | `te` | ఉప్పు గీత |
| தமிழ் · Tamil | `ta` | உப்புக் கோடு |
| বাংলা · Bengali | `bn` | লবণের রেখা |
| ไทย · Thai | `th` | เส้นเกลือ |
| Hausa | `ha` | Layin Gishiri |
| Naijá · Nigerian Pidgin | `pcm` | Salt Line |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>خط الملح</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>خط نمک</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>קו מלח</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>نمک کی لکیر</bdi> |

</details>

## Data

```json
{
  "id": "salt-line",
  "tier": "base",
  "base": {
    "damage": 8,
    "cooldown": 0.2,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 2,
    "pierce": 0,
    "knockback": 0,
    "interval": 0.1
  },
  "levels": [
    {
      "damage": 4
    },
    {
      "duration": 0.5
    },
    {
      "area": 0.2
    },
    {
      "damage": 4
    },
    {
      "duration": 0.5
    },
    {
      "area": 0.2
    },
    {
      "damage": 8
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "pool",
    "size": 9,
    "hitInterval": 0.3,
    "range": 0,
    "trail": {},
    "onHit": {
      "kind": "slow",
      "factor": 0.45,
      "seconds": 1
    }
  }
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
