# Spicy Hot Potato

> Spicy Hot Potato is an evolution in tibo.dog. Hops further, and its blast throws two fresh hot potatoes.

Source page: https://www.tibodog.wiki/weapons/spicy-hot-potato · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Spicy Hot Potato | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Homing projectiles (`homing`) |
| Damage | 12 |
| Cooldown (s) | 2 |
| Amount | 2 |
| Area | 1.3 |
| Speed | 160 |
| Duration (s) | 3 |
| Pierce | 5 |
| Knockback | 1 |
| Interval (s) | 0.3 |
| Evolves from | [Hot Potato](/weapons/hot-potato) (level 8) + [Hot Sauce](/passives/hot-sauce) |

**Spicy Hot Potato** is an evolution in tibo.dog. In-game description: “Hops further, and its blast throws two fresh hot potatoes.”

## Overview

Spicy Hot Potato is the evolution of [Hot Potato](/weapons/hot-potato). Get Hot Potato to level 8 while you own [Hot Sauce](/passives/hot-sauce), then open a [chest](/chests).

Every 2 s it throws 3 potatoes (2 plus Tibo's built-in +1 amount, see [Stats](/stats)), 0.3 s apart. Each one hits up to 6 pests, hopping to targets up to 110 units away, and then explodes for 3× damage in a 39-unit radius (30 × its 1.3 Area). Each blast throws **two new potatoes** in opposite directions, so one throw can hit many more pests than the base weapon.

## How it works

- Hops, homing and the blast work as on [Hot Potato](/weapons/hot-potato): one pierce is used per hit, the potato turns to the nearest pest it has not hit yet within `hopRange` (110 here), and it explodes on the last pest or when its flight time runs out.
- **Respawn.** On exploding, the potato spawns `fuse.respawn` (2) copies, spaced evenly around a random angle. Each copy has the original's damage, the full hop count it was launched with and a full flight timer. [sim-BkfBhQfw.js: `let r=n.fuseRespawn[t];if(r===0)return;let i=e.rng.angle();for(let n=0;n<r;n++)dm(e,t,i+n*M/r)`]
- The copies do not respawn again: a new projectile starts with no respawn value and the copy does not inherit it. So each thrown potato makes at most three blasts: its own and one per copy.
- The copies start with an empty hit list, so they can hit pests the first potato already hit.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 40 to 110 units to Tibo's right): it threw 3 potatoes 0.3 s apart every 2 s, each spawned with a 3.75 s lifetime and pierce 5; respawned copies appeared away from Tibo. All three seeds gave the same figures.

## Tips

- One volley can produce up to 9 blasts (3 potatoes plus 2 copies each). That makes the weapon best in dense waves, where the copies find new pests to hop to right away.
- Pierce bonuses help twice, since the copies also get the extra hops.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 12 |
| Cooldown (s) | 2 |
| Amount | 2 |
| Area | 1.3 |
| Speed | 160 |
| Duration (s) | 3 |
| Pierce | 5 |
| Knockback | 1 |
| Interval (s) | 0.3 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | homing |
| `size` | 6 |
| `turn` | 8 |
| `fuse.blast` | 3 |
| `fuse.radius` | 30 |
| `fuse.hopRange` | 110 |
| `fuse.respawn` | 2 |

## Obtaining

- Get [Hot Potato](/weapons/hot-potato) to level 8 while owning [Hot Sauce](/passives/hot-sauce) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.spicy-hot-potato.name":["激辛ホットポテト"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 麻辣烫手山芋 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 麻辣燙手山芋 |
| 日本語 · Japanese | `ja` | 激辛ホットポテト |
| 한국어 · Korean | `ko` | 매콤한 뜨거운 감자 |
| Español · Spanish | `es` | Papa caliente picante |
| हिन्दी · Hindi | `hi` | तीखा गरम आलू |
| Deutsch · German | `de` | Feurige Kartoffel |
| Français · French | `fr` | Patate chaude épicée |
| Português (Brasil) · Brazilian Portuguese | `pt` | Batata quente apimentada |
| Türkçe · Turkish | `tr` | Acılı Sıcak Patates |
| Bahasa Indonesia · Indonesian | `id` | Kentang Panas Pedas |
| Русский · Russian | `ru` | Жгучая картошка |
| Bahasa Melayu · Malay | `ms` | Kentang Panas Pedas |
| Filipino | `fil` | Maanghang na Patatas |
| मराठी · Marathi | `mr` | झणझणीत गरम बटाटा |
| Tiếng Việt · Vietnamese | `vi` | Khoai Nóng Cay Xé |
| తెలుగు · Telugu | `te` | మసాలా వేడి ఆలూ |
| தமிழ் · Tamil | `ta` | கார சுடு உருளை |
| বাংলা · Bengali | `bn` | ঝাল গরম আলু |
| ไทย · Thai | `th` | มันฝรั่งเผ็ดร้อน |
| Hausa | `ha` | Dankali Mai Yaji |
| Naijá · Nigerian Pidgin | `pcm` | Pepper Hot Potato |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>بطاطس ساخنة بالشطة</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>سیب‌زمینی داغ تند</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>תפוד לוהט חריף</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>تیکھا گرم آلو</bdi> |

</details>

## Data

```json
{
  "id": "spicy-hot-potato",
  "tier": "evolved",
  "base": {
    "damage": 12,
    "cooldown": 2,
    "amount": 2,
    "area": 1.3,
    "speed": 160,
    "duration": 3,
    "pierce": 5,
    "knockback": 1,
    "interval": 0.3
  },
  "behavior": {
    "kind": "homing",
    "size": 6,
    "turn": 8,
    "fuse": {
      "blast": 3,
      "radius": 30,
      "hopRange": 110,
      "respawn": 2
    }
  },
  "from": "hot-potato",
  "catalyst": "hot-sauce"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
