# Spud Dice

> Spud Dice is a base weapon in tibo.dog. Throws a potato die. 1 is a dud, 2 freezes, 3 burns, 4 splits, 5 pays gold, 6 blows up big.

Source page: https://www.tibodog.wiki/weapons/spud-dice · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Spud Dice | |
|---|---|
| Type | Base weapon |
| Trigger | Automatic (cooldown) |
| Attack | Explodes on impact (`explosive`) |
| Damage | 14 |
| Cooldown (s) | 2 |
| Amount | 1 |
| Area | 1 |
| Speed | 150 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 1.5 |
| Interval (s) | 0.2 |
| Max level | 8 |
| Offer weight | 75 |
| Evolves into | [Loaded Dice](/weapons/loaded-dice) (with [Four-Eyed Spud](/passives/four-eyed-spud)) |

**Spud Dice** is a base weapon in tibo.dog. In-game description: “Throws a potato die. 1 is a dud, 2 freezes, 3 burns, 4 splits, 5 pays gold, 6 blows up big.”

## Overview

Spud Dice throws 2 potato dice (its raw amount of 1 plus Tibo's base +1 amount, see [Stats](/stats)), 0.2 s apart, at the nearest pest every 2 s. The die explodes like a [Spud Cannon](/weapons/spud-cannon) shell: it hits the first pest it touches, or bursts at the end of its flight (2 s, 2.5 s with Tibo's base +25% duration), for 14 raw damage in a 20-unit radius. Before each throw it rolls a six-sided die, and the face changes the shot, as the in-game text says: “1 is a dud, 2 freezes, 3 burns, 4 splits, 5 pays gold, 6 blows up big.”

It is only offered on level-up cards and is not in the starting-weapon pool. At level 8 it throws 4 dice (raw amount 3 plus 1) every 1.6 s for 25 raw damage, with area 1.2 (24-unit blast). With [Four-Eyed Spud](/passives/four-eyed-spud) owned, a [chest](/chests) evolves it into [Loaded Dice](/weapons/loaded-dice).

## How it works

Each die rolls a uniform 1–6 when thrown. [Luck](/stats) is not used in the roll.

| Face | Effect |
|---|---|
| 1 (dud) | Damage × 0.25 and blast radius × 0.4. [sim-BkfBhQfw.js: `r.damage[t]=.25*r.damage[t],r.explodeRadius[t]=.4*r.explodeRadius[t]`] |
| 2 (freeze) | Pests it hits are frozen for 1.5 s. |
| 3 (burn) | Pests it hits burn for 10 damage per second for 3 s. [sim-BkfBhQfw.js: ``var Fm={kind:`freeze`,seconds:1.5},Im={kind:`burn`,dps:10,seconds:3}``] |
| 4 (split) | Two extra dice are fired 0.4 radians (about 23°) to either side, with the same blast radius and the weapon's normal damage. They have no face effect of their own. [sim-BkfBhQfw.js: `Vh(e,t,n,o+s*Xh,x.straight,i)`] |
| 5 (gold) | Pests hit by the blast get +0.6 added to their chance of dropping gold if they die from it. [sim-BkfBhQfw.js: `r.next()<n.goldChance[t]+n.killGold[t]`] |
| 6 (blast) | Damage × 3 and blast radius × 1.6. [sim-BkfBhQfw.js: `r.damage[t]=3*r.damage[t],r.explodeRadius[t]=1.6*r.explodeRadius[t]`] |

Freeze and burn durations are multiplied by Tibo's [duration](/stats) stat. The gold bonus is stored on the pest by the last hit it took, so it only pays out if no other hit lands before the pest dies.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 40 to 110 units to Tibo's right): at level 1 it threw 2 dice every 2 s, each spawned with a 2.5 s lifetime, and volleys that rolled a split had 2 extra dice; at level 8 it threw 4 dice every 1.6 s. All three seeds gave the same figures.

## Tips

- Averaged over the six faces, a die's damage multiplier is about 1.2 (0.25, four faces at 1, and 3). A split die adds two full-damage dice on top. Expect variety from this weapon rather than a steady single-target damage dealer.
- The gold face works best on pests the blast can kill outright, such as crowds of weak pests.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

### Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

| Level | Change | Damage | Cooldown (s) | Amount | Area |
|---|---|---|---|---|---|
| 1 | Acquired | 14 | 2 | 1 | 1 |
| 2 | +5 damage | 19 | 2 | 1 | 1 |
| 3 | -0.2 cooldown | 19 | 1.8 | 1 | 1 |
| 4 | +1 amount | 19 | 1.8 | 2 | 1 |
| 5 | +0.2 area | 19 | 1.8 | 2 | 1.2 |
| 6 | +6 damage | 25 | 1.8 | 2 | 1.2 |
| 7 | -0.2 cooldown | 25 | 1.6 | 2 | 1.2 |
| 8 | +1 amount | 25 | 1.6 | 3 | 1.2 |

### Base values

| Stat | Level 1 |
|---|---|
| Damage | 14 |
| Cooldown (s) | 2 |
| Amount | 1 |
| Area | 1 |
| Speed | 150 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 1.5 |
| Interval (s) | 0.2 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | explosive |
| `size` | 5 |
| `explodeRadius` | 20 |
| `dice.rolls` | 1 |

## Obtaining

- Offered as a card on level-up (offer weight 75).

## Evolution

| Result | Requires | Type |
|---|---|---|
| [Loaded Dice](/weapons/loaded-dice) | [Spud Dice](/weapons/spud-dice) (max level) + [Four-Eyed Spud](/passives/four-eyed-spud) | Evolution |

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.spud-dice.name":["ポテトダイス"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 土豆骰子 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 馬鈴薯骰子 |
| 日本語 · Japanese | `ja` | ポテトダイス |
| 한국어 · Korean | `ko` | 감자 주사위 |
| Español · Spanish | `es` | Dado de papa |
| हिन्दी · Hindi | `hi` | आलू पासा |
| Deutsch · German | `de` | Knollenwürfel |
| Français · French | `fr` | Dé patate |
| Português (Brasil) · Brazilian Portuguese | `pt` | Dado de batata |
| Türkçe · Turkish | `tr` | Patates Zarı |
| Bahasa Indonesia · Indonesian | `id` | Dadu Kentang |
| Русский · Russian | `ru` | Картофельные кости |
| Bahasa Melayu · Malay | `ms` | Dadu Ubi |
| Filipino | `fil` | Dais na Patatas |
| मराठी · Marathi | `mr` | बटाटा फासा |
| Tiếng Việt · Vietnamese | `vi` | Xúc Xắc Khoai |
| తెలుగు · Telugu | `te` | ఆలూ పాచికలు |
| தமிழ் · Tamil | `ta` | உருளைப் பகடை |
| বাংলা · Bengali | `bn` | আলুর পাশা |
| ไทย · Thai | `th` | ลูกเต๋ามันฝรั่ง |
| Hausa | `ha` | Ɗan Lidon Dankali |
| Naijá · Nigerian Pidgin | `pcm` | Potato Dice |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>نرد البطاطس</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>تاس سیب‌زمینی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>קוביית תפוד</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>آلو پانسہ</bdi> |

</details>

## Data

```json
{
  "id": "spud-dice",
  "tier": "base",
  "base": {
    "damage": 14,
    "cooldown": 2,
    "amount": 1,
    "area": 1,
    "speed": 150,
    "duration": 2,
    "pierce": 0,
    "knockback": 1.5,
    "interval": 0.2
  },
  "levels": [
    {
      "damage": 5
    },
    {
      "cooldown": -0.2
    },
    {
      "amount": 1
    },
    {
      "area": 0.2
    },
    {
      "damage": 6
    },
    {
      "cooldown": -0.2
    },
    {
      "amount": 1
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "explosive",
    "size": 5,
    "explodeRadius": 20,
    "dice": {
      "rolls": 1
    }
  }
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
