# Spudzooka

> Spudzooka is an evolution in tibo.dog. Big potato rockets that split into cluster bursts.

Source page: https://www.tibodog.wiki/weapons/spudzooka · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Spudzooka | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Explodes on impact (`explosive`) |
| Damage | 50 |
| Cooldown (s) | 1.4 |
| Amount | 2 |
| Area | 1.8 |
| Speed | 200 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 2 |
| Interval (s) | 0.12 |
| Evolves from | [Spud Cannon](/weapons/spud-cannon) (level 8) + [Hot Sauce](/passives/hot-sauce) |

**Spudzooka** is an evolution in tibo.dog. In-game description: “Big potato rockets that split into cluster bursts.”

## Overview

Spudzooka is the evolution of [Spud Cannon](/weapons/spud-cannon). To get it, have Spud Cannon at level 8 and own [Hot Sauce](/passives/hot-sauce), then open a [chest](/chests). See [Evolutions](/evolutions).

Every 1.4 s it fires 3 potato rockets (raw amount 2 plus Tibo's base +1, see [Stats](/stats)) at the nearest pest, 0.12 s apart. Each rocket bursts like a Spud Cannon shell, for 50 raw damage. Base area 1.8 gives a main blast radius of about 40 units. After the main blast, four smaller **cluster bursts** go off around it at random angles.

## How it works

- **Main blast.** As with Spud Cannon, the rocket hits the first pest it touches, then explodes. It also explodes if it reaches the end of its flight, 2 s or 2.5 s with Tibo's base +25% duration. The struck pest takes the impact and the blast.
- **Cluster bursts.** After the main blast, the rocket triggers `cluster` (4) extra explosions. Each one is centred 1.1 × the blast radius from the impact point in a random direction, has 0.6 × the blast radius, and deals half damage with half knockback. [sim-BkfBhQfw.js: `e.attack.damage=.5*o,e.attack.kb=.5;for(let t=0;t<s;t++){let t=e.rng.angle();os(e,r+D(t)*a*1.1,i+j(t)*a*1.1,.6*a)}`] At area 1.8 that means four 25-damage bursts of about 24-unit radius, centred about 44 units out. They reach from roughly 20 to 67 units from the impact.
- **Overlap.** The bursts overlap the edge of the main blast and can overlap each other, since the angles are random. A pest in an overlap is hit by each explosion that covers it.
- **Scaling.** [Area](/stats) bonuses enlarge the main blast, the cluster bursts and their distance from the centre together.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it fired 3 rockets 0.12 s apart every 1.4 s, each spawned with a 2.5 s lifetime; hits of 25 (cluster bursts) to 125 (overlapping blasts) were recorded. All three seeds gave the same figures.

## Tips

- The cluster ring makes the danger zone about 1.7 times as wide as the main blast, so it is at its best against large spread-out crowds.
- Spudzooka still counts as Spud Cannon for the [Spud Artillery](/weapons/spud-artillery) union. Uniting it with a level 8 [Spud Lob](/weapons/spud-lob) replaces it with Spud Artillery and frees a weapon slot.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 50 |
| Cooldown (s) | 1.4 |
| Amount | 2 |
| Area | 1.8 |
| Speed | 200 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 2 |
| Interval (s) | 0.12 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | explosive |
| `size` | 6 |
| `explodeRadius` | 22 |
| `cluster` | 4 |

## Obtaining

- Get [Spud Cannon](/weapons/spud-cannon) to level 8 while owning [Hot Sauce](/passives/hot-sauce) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.spudzooka.name":["ポテトズーカ"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 土豆火箭筒 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 馬鈴薯火箭筒 |
| 日本語 · Japanese | `ja` | ポテトズーカ |
| 한국어 · Korean | `ko` | 감자주카 |
| Español · Spanish | `es` | Papazooka |
| हिन्दी · Hindi | `hi` | आलूज़ूका |
| Deutsch · German | `de` | Knollzooka |
| Français · French | `fr` | Patatooka |
| Português (Brasil) · Brazilian Portuguese | `pt` | Batazuca |
| Türkçe · Turkish | `tr` | Patazuka |
| Bahasa Indonesia · Indonesian | `id` | Kentangzuka |
| Русский · Russian | `ru` | Картозука |
| Bahasa Melayu · Malay | `ms` | Bazooka Ubi |
| Filipino | `fil` | Patazooka |
| मराठी · Marathi | `mr` | बटाटाझूका |
| Tiếng Việt · Vietnamese | `vi` | Bazooka Khoai |
| తెలుగు · Telugu | `te` | ఆలూజూకా |
| தமிழ் · Tamil | `ta` | உருளை பசூக்கா |
| বাংলা · Bengali | `bn` | আলুজুকা |
| ไทย · Thai | `th` | มันซูก้า |
| Hausa | `ha` | Bazukar Dankali |
| Naijá · Nigerian Pidgin | `pcm` | Spudzooka |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>بطازوكا</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>سیب‌زوکا</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>בזוקת תפודים</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>آلوزوکا</bdi> |

</details>

## Data

```json
{
  "id": "spudzooka",
  "tier": "evolved",
  "base": {
    "damage": 50,
    "cooldown": 1.4,
    "amount": 2,
    "area": 1.8,
    "speed": 200,
    "duration": 2,
    "pierce": 0,
    "knockback": 2,
    "interval": 0.12
  },
  "behavior": {
    "kind": "explosive",
    "size": 6,
    "explodeRadius": 22,
    "cluster": 4
  },
  "from": "spud-cannon",
  "catalyst": "hot-sauce"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
