# Stand Mixer

> Stand Mixer is an evolution in tibo.dog. Two whirlpools pull harder. When one ends, it slams its catch together.

Source page: https://www.tibodog.wiki/weapons/stand-mixer · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Stand Mixer | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Leaves a damaging area on the ground (`pool`) |
| Damage | 7 |
| Cooldown (s) | 2.8 |
| Amount | 2 |
| Area | 1.3 |
| Speed | 0 |
| Duration (s) | 2.5 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |
| Evolves from | [Whisk Vortex](/weapons/whisk-vortex) (level 8) + [Big Bowl](/passives/big-bowl) |

**Stand Mixer** is an evolution in tibo.dog. In-game description: “Two whirlpools pull harder. When one ends, it slams its catch together.”

## Overview

Stand Mixer is the evolution of [Whisk Vortex](/weapons/whisk-vortex). A chest evolves Whisk Vortex into it once Whisk Vortex is at max level and Tibo owns [Big Bowl](/passives/big-bowl) (see [Evolutions](/evolutions)). It casts clover-shaped whirlpools on crowds near Tibo, pulls pests in harder, and ends each whirlpool with a slam that hits everything gathered in it.

Its amount is 2, the same as a max-level Whisk Vortex. With Tibo's base +1 amount (see [Stats](/stats)) that is three whirlpools per cast, although the in-game text says “Two whirlpools”. Compared with a max-level Whisk Vortex (5 damage, 3.2 s cooldown, area 1.3, 3.25 s lifetime), Stand Mixer deals 7 damage per hit and hits every 0.2 s instead of every 0.25 s. It recasts every 2.8 s and searches for pests up to 150 units away instead of 130. Its whirlpools are larger (base radius 36 × area 1.3) and pull from farther away. They last 3.125 s (2.5 s plus Tibo's base +25% duration), slightly shorter than a max-level Whisk Vortex.

## How it works

Placement, damage ticks and pull work as described on [Whisk Vortex](/weapons/whisk-vortex#how-it-works). The differences:

- **Stronger pull.** The pull strength is 130 instead of 100, with a base radius of 70 instead of 60 (both radii scale with area). Bosses are still not pulled.
- **Slam.** When a whirlpool's lifetime runs out, it deals 3 × its damage to every pest within 1.2 × its radius. [sim-BkfBhQfw.js: `e.attack.damage=n.damage[t]*n.slam[t],os(e,n.x[t],n.y[t],1.2*n.radius[t])`] The slam is an explosion, so unlike the pull it also hits bosses in range.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it cast 3 whirlpools 0.1 s apart every 2.8 s, each with radius 46.8 and a 3.125 s lifetime, ticking every 0.2 s; all 8 pests were hit. All three seeds gave the same figures.

## Tips

- The slam lands after the full 3.1 s of pulling, when the whirlpool holds the most pests. Area makes both the whirlpool and the slam radius larger.
- Extra amount from passives or items adds more whirlpools, and each one slams when it ends.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 7 |
| Cooldown (s) | 2.8 |
| Amount | 2 |
| Area | 1.3 |
| Speed | 0 |
| Duration (s) | 2.5 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | pool |
| `shape` | clover |
| `size` | 36 |
| `hitInterval` | 0.2 |
| `range` | 150 |
| `pull.speed` | 130 |
| `pull.radius` | 70 |
| `pull.slam` | 3 |

## Obtaining

- Get [Whisk Vortex](/weapons/whisk-vortex) to level 8 while owning [Big Bowl](/passives/big-bowl) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.stand-mixer.name":["スタンドミキサー"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 厨师机 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 桌上型攪拌機 |
| 日本語 · Japanese | `ja` | スタンドミキサー |
| 한국어 · Korean | `ko` | 스탠드 믹서 |
| Español · Spanish | `es` | Batidora de pie |
| हिन्दी · Hindi | `hi` | स्टैंड मिक्सर |
| Deutsch · German | `de` | Küchenmaschine |
| Français · French | `fr` | Robot pâtissier |
| Português (Brasil) · Brazilian Portuguese | `pt` | Batedeira planetária |
| Türkçe · Turkish | `tr` | Stand Mikser |
| Bahasa Indonesia · Indonesian | `id` | Mixer Berdiri |
| Русский · Russian | `ru` | Миксер |
| Bahasa Melayu · Malay | `ms` | Pengadun Berdiri |
| Filipino | `fil` | Stand Mixer |
| मराठी · Marathi | `mr` | स्टँड मिक्सर |
| Tiếng Việt · Vietnamese | `vi` | Máy Trộn Bột |
| తెలుగు · Telugu | `te` | మిక్సీ |
| தமிழ் · Tamil | `ta` | மிக்ஸி |
| বাংলা · Bengali | `bn` | স্ট্যান্ড মিক্সার |
| ไทย · Thai | `th` | เครื่องตีแป้ง |
| Hausa | `ha` | Injin Kaɗawa |
| Naijá · Nigerian Pidgin | `pcm` | Stand Mixer |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>العجّانة</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>همزن برقی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>מיקסר תעשייתי</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>اسٹینڈ مکسر</bdi> |

</details>

## Data

```json
{
  "id": "stand-mixer",
  "tier": "evolved",
  "base": {
    "damage": 7,
    "cooldown": 2.8,
    "amount": 2,
    "area": 1.3,
    "speed": 0,
    "duration": 2.5,
    "pierce": 0,
    "knockback": 0,
    "interval": 0.1
  },
  "behavior": {
    "kind": "pool",
    "shape": "clover",
    "size": 36,
    "hitInterval": 0.2,
    "range": 150,
    "pull": {
      "speed": 130,
      "radius": 70,
      "slam": 3
    }
  },
  "from": "whisk-vortex",
  "catalyst": "big-bowl"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
