# Starch Bolt

> Starch Bolt is a base weapon in tibo.dog. Static from a pile of starch strikes random enemies.

Source page: https://www.tibodog.wiki/weapons/starch-bolt · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Starch Bolt | |
|---|---|
| Type | Base weapon |
| Trigger | Automatic (cooldown) |
| Attack | Strikes at enemy positions (`strike`) |
| Damage | 18 |
| Cooldown (s) | 2 |
| Amount | 2 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 0 |
| Pierce | 0 |
| Knockback | 0.5 |
| Interval (s) | 0.1 |
| Max level | 8 |
| Offer weight | 85 |
| Evolves into | [Thunder Tuber](/weapons/thunder-tuber) (with [Sprouting Eyes](/passives/sprouting-eyes)) |
| Union | [Starch Supercell](/weapons/starch-supercell) (with [Starch Chain](/weapons/starch-chain)) |

**Starch Bolt** is a base weapon in tibo.dog. In-game description: “Static from a pile of starch strikes random enemies.”

## Overview

Starch Bolt calls down small static strikes on random pests near Tibo. Every 2 seconds it picks 3 different enemies within 160 units of Tibo and blasts each one; the blast also hurts anything else standing within 12 units of the target. The weapon's raw amount is 2, but like every non-aura weapon it gets +1 from Tibo's base amount bonus (see [Stats](/stats)). [sim-BkfBhQfw.js: `i[r.amountBonus]=Math.floor(e.amount)+t.player.baseAmount`] Levels add one strike at a time (7 at level 8), raise damage from 18 to 48 and widen each blast by half.

It is one of the 17 weapons a standard run can start with (the game picks one from the run's seed), and it is also offered on level-up and by [poteto's](/visitors#poteto) gift chest. [sim-BkfBhQfw.js: `e.cfg.player.startKit.length===0&&tl(e,function(e,t){let n=e.attempt===0?e.seed:`] At level 8 a chest evolves it into [Thunder Tuber](/weapons/thunder-tuber) if you own [Sprouting Eyes](/passives/sprouting-eyes). Paired with a maxed [Starch Chain](/weapons/starch-chain) it can instead unite into [Starch Supercell](/weapons/starch-supercell), which frees a weapon slot. See [Evolutions](/evolutions).

## How it works

- **Only fires with a target in range.** The weapon waits until some enemy is within 160 units of Tibo; until then it rechecks every 0.1 s instead of spending its cooldown. [sim-BkfBhQfw.js: ``case`chain`:case`strike`:return Jo(e,n,r,t.range)!==void 0``]
- **Random, distinct targets.** Each strike picks a random enemy inside that circle and marks it so the same cast does not pick it twice. If there are fewer enemies in range than strikes, the extra strikes are lost. [sim-BkfBhQfw.js: `let o=Yo(e,n.range,i);if(o===void 0)return;Zo(e,o,i);let s=K(e,o),c=q(e,o);`]
- **All strikes land at once.** Unlike projectile weapons, a strike weapon resolves its whole amount in a single cast, so the 0.1 s interval does not spread them out.
- **Blast size.** The blast radius is the `size` of 12 times area. Range is not scaled by area, so area makes each blast bigger but does not let the weapon reach further.
- Extra amount from [Sprouting Eyes](/passives/sprouting-eyes) and other sources adds strikes.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; 12 pests held on a ring 75 units from Tibo): at level 1 every 2 s exactly 3 pests were struck on the same tick, and at level 8 exactly 7, every 2 s, each for the weapon's full damage. All three seeds gave the same figures.

## Tips

- Because targets are random, Starch Bolt is better at thinning a crowd than at focusing a boss. With a single enemy in range only one strike lands per cast.
- [Sprouting Eyes](/passives/sprouting-eyes) is worth picking early: it adds strikes now and is the catalyst you need for Thunder Tuber later.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

### Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

| Level | Change | Damage | Amount | Area |
|---|---|---|---|---|
| 1 | Acquired | 18 | 2 | 1 |
| 2 | +1 amount | 18 | 3 | 1 |
| 3 | +0.25 area, +10 damage | 28 | 3 | 1.25 |
| 4 | +1 amount | 28 | 4 | 1.25 |
| 5 | +10 damage | 38 | 4 | 1.25 |
| 6 | +1 amount | 38 | 5 | 1.25 |
| 7 | +0.25 area, +10 damage | 48 | 5 | 1.5 |
| 8 | +1 amount | 48 | 6 | 1.5 |

### Base values

| Stat | Level 1 |
|---|---|
| Damage | 18 |
| Cooldown (s) | 2 |
| Amount | 2 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 0 |
| Pierce | 0 |
| Knockback | 0.5 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | strike |
| `size` | 12 |
| `range` | 160 |

## Obtaining

- Offered as a card on level-up (offer weight 85).
- Listed in the game's `player.startWeapons` pool (see [Level-up](/level-up)).
- Can be given by [poteto's visit](/visitors) (listed in `poteto.newWeapons`).

## Evolution

| Result | Requires | Type |
|---|---|---|
| [Thunder Tuber](/weapons/thunder-tuber) | [Starch Bolt](/weapons/starch-bolt) (max level) + [Sprouting Eyes](/passives/sprouting-eyes) | Evolution |
| [Starch Supercell](/weapons/starch-supercell) | [Starch Bolt](/weapons/starch-bolt) + [Starch Chain](/weapons/starch-chain) | Union |

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.starch-bolt.name":["でんぷんボルト"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 淀粉闪电 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 澱粉閃電 |
| 日本語 · Japanese | `ja` | でんぷんボルト |
| 한국어 · Korean | `ko` | 전분 번개 |
| Español · Spanish | `es` | Rayo de almidón |
| हिन्दी · Hindi | `hi` | स्टार्च बोल्ट |
| Deutsch · German | `de` | Stärkeblitz |
| Français · French | `fr` | Éclair d’amidon |
| Português (Brasil) · Brazilian Portuguese | `pt` | Raio de amido |
| Türkçe · Turkish | `tr` | Nişasta Şimşeği |
| Bahasa Indonesia · Indonesian | `id` | Petir Pati |
| Русский · Russian | `ru` | Крахмальная молния |
| Bahasa Melayu · Malay | `ms` | Petir Kanji |
| Filipino | `fil` | Kidlat ng Almirol |
| मराठी · Marathi | `mr` | स्टार्च वीज |
| Tiếng Việt · Vietnamese | `vi` | Sét Tinh Bột |
| తెలుగు · Telugu | `te` | గంజి పిడుగు |
| தமிழ் · Tamil | `ta` | மாவு இடி |
| বাংলা · Bengali | `bn` | স্টার্চ বাজ |
| ไทย · Thai | `th` | สายฟ้าแป้งมัน |
| Hausa | `ha` | Walƙiyar Sitaci |
| Naijá · Nigerian Pidgin | `pcm` | Starch Bolt |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>صاعقة النشا</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>صاعقه‌ی نشاسته</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>ברק עמילן</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>نشاستہ بجلی</bdi> |

</details>

## Data

```json
{
  "id": "starch-bolt",
  "tier": "base",
  "base": {
    "damage": 18,
    "cooldown": 2,
    "amount": 2,
    "area": 1,
    "speed": 0,
    "duration": 0,
    "pierce": 0,
    "knockback": 0.5,
    "interval": 0.1
  },
  "levels": [
    {
      "amount": 1
    },
    {
      "area": 0.25,
      "damage": 10
    },
    {
      "amount": 1
    },
    {
      "damage": 10
    },
    {
      "amount": 1
    },
    {
      "area": 0.25,
      "damage": 10
    },
    {
      "amount": 1
    }
  ],
  "weight": 85,
  "behavior": {
    "kind": "strike",
    "size": 12,
    "range": 160
  }
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
