# Tater Mines

> Tater Mines is a base weapon in tibo.dog. Buries spuds that burst when enemies step close.

Source page: https://www.tibodog.wiki/weapons/tater-mines · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Tater Mines | |
|---|---|
| Type | Base weapon |
| Trigger | Automatic (cooldown) |
| Attack | Places mines (`mine`) |
| Damage | 30 |
| Cooldown (s) | 2.5 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 12 |
| Pierce | 0 |
| Knockback | 2 |
| Interval (s) | 0.1 |
| Max level | 8 |
| Offer weight | 80 |
| Evolves into | [Landmine Harvest](/weapons/landmine-harvest) (with [Rotten Spud](/passives/rotten-spud)) |

**Tater Mines** is a base weapon in tibo.dog. In-game description: “Buries spuds that burst when enemies step close.”

## Overview

Tater Mines buries spuds around Tibo's feet. Every 2.5 seconds it drops 2 mines that stay armed for 15 seconds; when any pest comes within 14 units of a mine, it bursts for 30 damage to everything within 26 units, with heavy knockback. The stat tables show the raw values (amount 1, duration 12 s); every non-aura weapon gets +1 amount and +25% duration from Tibo's base stats (see [Stats](/stats)). [sim-BkfBhQfw.js: `i[r.durationMult]=Math.max(.2,1+e.duration+t.player.baseDuration)`] Levels add mines per drop (5 at level 8), raise damage to 65, enlarge the blast by 20% and shorten the cooldown to 2.1 s.

It is offered on level-up. At level 8 a chest evolves it into [Landmine Harvest](/weapons/landmine-harvest) if you own [Rotten Spud](/passives/rotten-spud). See [Evolutions](/evolutions).

## How it works

- **Placement.** Each mine lands at Tibo's position, shifted randomly by up to 14 units on each axis. Multiple mines from one drop are laid 0.1 s apart. [sim-BkfBhQfw.js: `i.x[a]=e.player.x[e.me]+e.rng.range(-14,14)`]
- **Trigger and blast.** A mine checks for enemies within its `trigger` radius of 14. When one is found it explodes, hitting every enemy within the blast radius (`size` 26 × area), and is removed. Area enlarges the blast but not the trigger radius. [sim-BkfBhQfw.js: `function mg(e,t){let n=e.zones;G(e,n.x[t],n.y[t],n.trigger[t],e.buf.zone)!==0&&(fg(e,t),os(e,n.x[t],n.y[t],n.radius[t]),n.pool.kill(t))}`]
- **Expiry.** A mine that is never triggered disappears quietly when its duration runs out. Further duration bonuses keep mines armed longer.
- Mines are dropped on cooldown whether or not enemies are around, and extra amount adds mines to each drop.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; one pest held 250 units away so no mine triggered): at level 1 it dropped 2 mines 0.1 s apart every 2.5 s, each lasting 15 s with a 26-unit blast; at level 8 it dropped 5 every 2.1 s with a 31.2-unit blast. All three seeds gave the same figures.

## Tips

- Mines only work where pests walk. Kiting in a loop, so that the crowd following Tibo crosses the spots where mines were dropped, gets the most out of them.
- Because a mine blasts a wider area than its trigger, the explosion usually catches the pests bunched up behind the first one.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

### Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

| Level | Change | Damage | Cooldown (s) | Amount | Area |
|---|---|---|---|---|---|
| 1 | Acquired | 30 | 2.5 | 1 | 1 |
| 2 | +1 amount | 30 | 2.5 | 2 | 1 |
| 3 | +15 damage | 45 | 2.5 | 2 | 1 |
| 4 | +0.2 area | 45 | 2.5 | 2 | 1.2 |
| 5 | +1 amount | 45 | 2.5 | 3 | 1.2 |
| 6 | -0.4 cooldown | 45 | 2.1 | 3 | 1.2 |
| 7 | +20 damage | 65 | 2.1 | 3 | 1.2 |
| 8 | +1 amount | 65 | 2.1 | 4 | 1.2 |

### Base values

| Stat | Level 1 |
|---|---|
| Damage | 30 |
| Cooldown (s) | 2.5 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 12 |
| Pierce | 0 |
| Knockback | 2 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | mine |
| `size` | 26 |
| `trigger` | 14 |

## Obtaining

- Offered as a card on level-up (offer weight 80).

## Evolution

| Result | Requires | Type |
|---|---|---|
| [Landmine Harvest](/weapons/landmine-harvest) | [Tater Mines](/weapons/tater-mines) (max level) + [Rotten Spud](/passives/rotten-spud) | Evolution |

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.tater-mines.name":["ポテト地雷"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 土豆地雷 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 馬鈴薯地雷 |
| 日本語 · Japanese | `ja` | ポテト地雷 |
| 한국어 · Korean | `ko` | 감자 지뢰 |
| Español · Spanish | `es` | Minas de papa |
| हिन्दी · Hindi | `hi` | आलू खदानें |
| Deutsch · German | `de` | Knollenminen |
| Français · French | `fr` | Mines de patates |
| Português (Brasil) · Brazilian Portuguese | `pt` | Minas de batata |
| Türkçe · Turkish | `tr` | Patates Mayınları |
| Bahasa Indonesia · Indonesian | `id` | Ranjau Kentang |
| Русский · Russian | `ru` | Картофельные мины |
| Bahasa Melayu · Malay | `ms` | Periuk Api Kentang |
| Filipino | `fil` | Minang Patatas |
| मराठी · Marathi | `mr` | बटाटा सुरुंग |
| Tiếng Việt · Vietnamese | `vi` | Mìn Khoai |
| తెలుగు · Telugu | `te` | ఆలూ మందుపాతరలు |
| தமிழ் · Tamil | `ta` | உருளை வெடிகள் |
| বাংলা · Bengali | `bn` | আলু মাইন |
| ไทย · Thai | `th` | ทุ่นระเบิดมัน |
| Hausa | `ha` | Nakiyar Dankali |
| Naijá · Nigerian Pidgin | `pcm` | Potato Mines |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>ألغام البطاطس</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>مین سیب‌زمینی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>מוקשי תפוד</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>بارودی آلو</bdi> |

</details>

## Data

```json
{
  "id": "tater-mines",
  "tier": "base",
  "base": {
    "damage": 30,
    "cooldown": 2.5,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 12,
    "pierce": 0,
    "knockback": 2,
    "interval": 0.1
  },
  "levels": [
    {
      "amount": 1
    },
    {
      "damage": 15
    },
    {
      "area": 0.2
    },
    {
      "amount": 1
    },
    {
      "cooldown": -0.4
    },
    {
      "damage": 20
    },
    {
      "amount": 1
    }
  ],
  "weight": 80,
  "behavior": {
    "kind": "mine",
    "size": 26,
    "trigger": 14
  }
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
