# Tater Minigun

> Tater Minigun is an evolution in tibo.dog. The same locked 2 second bursts, one lane per amount, with each tot hitting far harder.

Source page: https://www.tibodog.wiki/weapons/tater-minigun · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Tater Minigun | |
|---|---|
| Type | Evolution |
| Trigger | Locked-angle bursts |
| Attack | Locks onto a pest’s angle for a 2 s burst (`gatling`) |
| Damage | 20.4 |
| Cooldown (s) | 0.1 |
| Amount | 1 |
| Area | 1 |
| Speed | 220 |
| Duration (s) | 1.2 |
| Pierce | 2 |
| Knockback | 0.4 |
| Interval (s) | 0 |
| Evolves from | [Locked Gatling](/weapons/locked-gatling) (level 8) + [Masher Grip](/passives/masher-grip) |

**Tater Minigun** is an evolution in tibo.dog. In-game description: “The same locked 2 second bursts, one lane per amount, with each tot hitting far harder.”

## Overview

Tater Minigun is the evolution of [Locked Gatling](/weapons/locked-gatling). A chest evolves Locked Gatling into it once Locked Gatling is at max level and Tibo owns [Masher Grip](/passives/masher-grip) (see [Evolutions](/evolutions)). It fires the same locked 2 s bursts with a 0.35 s pause between them.

The only change from a max-level Locked Gatling is damage. Each tot deals 20.4 instead of 12, 1.7 times as much. The fire interval stays at 0.10 s (about 20 shots per burst), pierce at 2 (up to three pests per tot), and speed and flight time at 220 units/s for 1.2 s.

## How it works

Bursts lock onto the nearest pest within 220 units as described on [Locked Gatling](/weapons/locked-gatling#how-it-works). Every tot in a burst flies along the angle taken at the start, from wherever Tibo is when it fires. Each point of amount is one lane, 7 units from the next. With Tibo's base +1 amount that is two lanes before any amount bonuses. [sim-BkfBhQfw.js: `c=(i-.5*(r.amount-1))*n.lane`]

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): a burst was 21 shots 0.1 s apart over 2 s, a new burst began every 2.35 s, each shot was 2 tots of 20.4, and only the 3 nearest pests were hit (pierce 2). All three seeds gave the same figures.

## Tips

- Each lane is a full stream of tots, so amount bonuses scale this weapon directly.
- As with the base weapon, you can sweep the locked stream across a crowd by moving sideways to the firing angle.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 20.4 |
| Cooldown (s) | 0.1 |
| Amount | 1 |
| Area | 1 |
| Speed | 220 |
| Duration (s) | 1.2 |
| Pierce | 2 |
| Knockback | 0.4 |
| Interval (s) | 0 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | bigUpdate |
| `variant.kind` | gatling |
| `variant.burstSec` | 2 |
| `variant.gapSec` | 0.35 |
| `variant.retrySec` | 0.1 |
| `variant.reach` | 220 |
| `variant.lane` | 7 |
| `variant.spread` | 0.03 |
| `variant.size` | 4 |
| `variant.shot` | tot-toss |

## Obtaining

- Get [Locked Gatling](/weapons/locked-gatling) to level 8 while owning [Masher Grip](/passives/masher-grip) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.tater-minigun.name":["ポテトミニガン"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 土豆转管炮 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 馬鈴薯轉管砲 |
| 日本語 · Japanese | `ja` | ポテトミニガン |
| 한국어 · Korean | `ko` | 감자 미니건 |
| Español · Spanish | `es` | Minigun de papas |
| हिन्दी · Hindi | `hi` | आलू मिनीगन |
| Deutsch · German | `de` | Knollen-Minigun |
| Français · French | `fr` | Minigun patate |
| Português (Brasil) · Brazilian Portuguese | `pt` | Minigun-batata |
| Türkçe · Turkish | `tr` | Patates Minigun |
| Bahasa Indonesia · Indonesian | `id` | Minigun Kentang |
| Русский · Russian | `ru` | Картоха-миниган |
| Bahasa Melayu · Malay | `ms` | Minigun Kentang |
| Filipino | `fil` | Minigun na Patatas |
| मराठी · Marathi | `mr` | बटाटा मिनीगन |
| Tiếng Việt · Vietnamese | `vi` | Minigun Khoai |
| తెలుగు · Telugu | `te` | ఆలూ మినీగన్ |
| தமிழ் · Tamil | `ta` | டாட் மினிகன் |
| বাংলা · Bengali | `bn` | আলু মিনিগান |
| ไทย · Thai | `th` | มินิกันมันฝรั่ง |
| Hausa | `ha` | Minigun Dankali |
| Naijá · Nigerian Pidgin | `pcm` | Potato Minigun |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>رشاش بطاطس دوّار</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>مینی‌گان سیب‌زمینی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>מיניגאן תפודים</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>آلو منی گن</bdi> |

</details>

## Data

```json
{
  "id": "tater-minigun",
  "tier": "evolved",
  "base": {
    "damage": 20.4,
    "cooldown": 0.1,
    "amount": 1,
    "area": 1,
    "speed": 220,
    "duration": 1.2,
    "pierce": 2,
    "knockback": 0.4,
    "interval": 0
  },
  "behavior": {
    "kind": "bigUpdate",
    "variant": {
      "kind": "gatling",
      "burstSec": 2,
      "gapSec": 0.35,
      "retrySec": 0.1,
      "reach": 220,
      "lane": 7,
      "spread": 0.03,
      "size": 4,
      "shot": "tot-toss"
    }
  },
  "from": "locked-gatling",
  "catalyst": "masher-grip"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
