# Thunder Tuber

> Thunder Tuber is an evolution in tibo.dog. A storm of starch lightning.

Source page: https://www.tibodog.wiki/weapons/thunder-tuber · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Thunder Tuber | |
|---|---|
| Type | Evolution |
| Trigger | Automatic (cooldown) |
| Attack | Strikes at enemy positions (`strike`) |
| Damage | 66 |
| Cooldown (s) | 1.7 |
| Amount | 8 |
| Area | 2 |
| Speed | 0 |
| Duration (s) | 0 |
| Pierce | 0 |
| Knockback | 0.6 |
| Interval (s) | 0.1 |
| Evolves from | [Starch Bolt](/weapons/starch-bolt) (level 8) + [Sprouting Eyes](/passives/sprouting-eyes) |

**Thunder Tuber** is an evolution in tibo.dog. In-game description: “A storm of starch lightning.”

## Overview

Thunder Tuber is the evolution of [Starch Bolt](/weapons/starch-bolt). It works the same way, striking random enemies around Tibo, but on a much larger scale: every 1.7 seconds it hits 9 different pests within 180 units (its raw amount of 8 plus the +1 base amount bonus every non-aura weapon gets, see [Stats](/stats)), each strike dealing 66 damage in a blast of 24 units around the target. A maxed Starch Bolt manages 7 strikes of 48 damage with 18-unit blasts every 2 seconds.

You get it by opening a chest while Starch Bolt is level 8 and you own [Sprouting Eyes](/passives/sprouting-eyes) at any level. Thunder Tuber can still take part in the [Starch Supercell](/weapons/starch-supercell) union with a maxed [Starch Chain](/weapons/starch-chain). See [Evolutions](/evolutions) and [Chests](/chests).

## How it works

The targeting rules are the same as Starch Bolt's: the weapon waits until an enemy is within range, then picks distinct random targets inside that circle, and all strikes land in the same instant. If fewer than 9 enemies are in range, the remaining strikes are skipped. [sim-BkfBhQfw.js: `for(let o=0;o<r.amount;o++){let o=Yo(e,n.range,i);if(o===void 0)return;`] Its catalyst also keeps paying off: every extra projectile from Sprouting Eyes is one more strike per cast. Since you need Sprouting Eyes to evolve, which gives +1 projectile from its first level, a fresh Thunder Tuber normally strikes at least 10 enemies per cast when that many are in range.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; 12 pests held on a ring 75 units from Tibo): every 1.7 s exactly 9 pests were struck on the same tick, each for 66. All three seeds gave the same figures.

## Tips

- Thunder Tuber shines against dense waves, where all 9 strikes find targets and the 24-unit blasts overlap. Against a lone boss most of the cast is wasted, so keep a focused weapon for boss fights.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 66 |
| Cooldown (s) | 1.7 |
| Amount | 8 |
| Area | 2 |
| Speed | 0 |
| Duration (s) | 0 |
| Pierce | 0 |
| Knockback | 0.6 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | strike |
| `size` | 12 |
| `range` | 180 |

## Obtaining

- Get [Starch Bolt](/weapons/starch-bolt) to level 8 while owning [Sprouting Eyes](/passives/sprouting-eyes) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.thunder-tuber.name":["雷塊茎"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 雷霆土豆 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 雷霆馬鈴薯 |
| 日本語 · Japanese | `ja` | 雷塊茎 |
| 한국어 · Korean | `ko` | 천둥 감자 |
| Español · Spanish | `es` | Tubérculo trueno |
| हिन्दी · Hindi | `hi` | गरज कंद |
| Deutsch · German | `de` | Donnerknolle |
| Français · French | `fr` | Tubercule tonnerre |
| Português (Brasil) · Brazilian Portuguese | `pt` | Tubérculo trovão |
| Türkçe · Turkish | `tr` | Yıldırım Yumrusu |
| Bahasa Indonesia · Indonesian | `id` | Umbi Guntur |
| Русский · Russian | `ru` | Громовой клубень |
| Bahasa Melayu · Malay | `ms` | Ubi Guruh |
| Filipino | `fil` | Kulog na Patatas |
| मराठी · Marathi | `mr` | गडगडाट कंद |
| Tiếng Việt · Vietnamese | `vi` | Củ Sấm Sét |
| తెలుగు · Telugu | `te` | ఉరుము దుంప |
| தமிழ் · Tamil | `ta` | இடிக் கிழங்கு |
| বাংলা · Bengali | `bn` | বজ্র কন্দ |
| ไทย · Thai | `th` | หัวมันสายฟ้า |
| Hausa | `ha` | Dankalin Tsawa |
| Naijá · Nigerian Pidgin | `pcm` | Thunder Potato |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>درنة الرعد</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>سیب‌زمینی تندری</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>פקעת רעם</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>کڑکتا آلو</bdi> |

</details>

## Data

```json
{
  "id": "thunder-tuber",
  "tier": "evolved",
  "base": {
    "damage": 66,
    "cooldown": 1.7,
    "amount": 8,
    "area": 2,
    "speed": 0,
    "duration": 0,
    "pierce": 0,
    "knockback": 0.6,
    "interval": 0.1
  },
  "behavior": {
    "kind": "strike",
    "size": 12,
    "range": 180
  },
  "from": "starch-bolt",
  "catalyst": "sprouting-eyes"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
