# Tot Cavalry

> Tot Cavalry is an evolution in tibo.dog. Every 40 units Tibo walks, a squad of buttered tater tots charges out behind him and rams through two pests each. A still Tibo makes no tots.

Source page: https://www.tibodog.wiki/weapons/tot-cavalry · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Tot Cavalry | |
|---|---|
| Type | Evolution |
| Trigger | Every 40 units walked |
| Attack | Homing projectiles (`homing`) |
| Damage | 68 |
| Cooldown (s) | 0 |
| Amount | 4 |
| Area | 1 |
| Speed | 140 |
| Duration (s) | 4 |
| Pierce | 1 |
| Knockback | 1 |
| Interval (s) | 0.08 |
| Evolves from | [Tot Stampede](/weapons/tot-stampede) (level 8) + [Butter Socks](/passives/butter-socks) |

**Tot Cavalry** is an evolution in tibo.dog. In-game description: “Every 40 units Tibo walks, a squad of buttered tater tots charges out behind him and rams through two pests each. A still Tibo makes no tots.”

## Overview

Tot Cavalry is the evolution of [Tot Stampede](/weapons/tot-stampede), made by opening a [chest](/chests) with Tot Stampede at level 8 and [Butter Socks](/passives/butter-socks) owned. It keeps the walking trigger: every 40 units Tibo moves, a batch of homing tots charges out behind him. Each tot now hits for 68 instead of 40 and has Pierce 1, so it rams through one pest and bursts on the second.

A batch is 5 tots (raw Amount 4 plus Tibo's base +1 projectile), released 0.08 s apart. They fly at 140 units per second for 5 s (Duration 4 plus Tibo's base +25%, see [Stats](/stats)). A still Tibo makes no tots.

## How it works

All the rules of [Tot Stampede](/weapons/tot-stampede#how-it-works) apply unchanged, including the limit of 12 tots on the field at once. [sim-BkfBhQfw.js: `var Oh={every:40,live:12}`] At base move speed a full batch of 5 comes every 0.65 s or so, which fills the limit within two seconds if the tots do not find targets; after that a new batch only gets as many tots as there is room for.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): batches of 5 tots about 0.07 s apart appeared about every 0.65 s, each with a 5 s lifetime. All three seeds gave the same figures.

## Tips

- The catalyst fits the weapon: [Butter Socks](/passives/butter-socks) gives extra dash charges and a shorter dash cooldown, and each 48-unit dash counts towards the 40-unit walk trigger like normal movement.
- Each point of Pierce bonus lets every tot hit one more pest before it bursts.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 68 |
| Cooldown (s) | 0 |
| Amount | 4 |
| Area | 1 |
| Speed | 140 |
| Duration (s) | 4 |
| Pierce | 1 |
| Knockback | 1 |
| Interval (s) | 0.08 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | homing |
| `size` | 4 |
| `turn` | 7 |

## Obtaining

- Get [Tot Stampede](/weapons/tot-stampede) to level 8 while owning [Butter Socks](/passives/butter-socks) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.tot-cavalry.name":["ミニポテト騎兵隊"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 薯球铁骑 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 薯球鐵騎 |
| 日本語 · Japanese | `ja` | ミニポテト騎兵隊 |
| 한국어 · Korean | `ko` | 알감자 기병대 |
| Español · Spanish | `es` | Caballería papa |
| हिन्दी · Hindi | `hi` | आलू घुड़सेना |
| Deutsch · German | `de` | Krokettenreiter |
| Français · French | `fr` | Cavalerie patate |
| Português (Brasil) · Brazilian Portuguese | `pt` | Cavalaria-batata |
| Türkçe · Turkish | `tr` | Kroket Süvarisi |
| Bahasa Indonesia · Indonesian | `id` | Laskar Kroket |
| Русский · Russian | `ru` | Конница крокет |
| Bahasa Melayu · Malay | `ms` | Pasukan Bebola |
| Filipino | `fil` | Hukbong Tot |
| मराठी · Marathi | `mr` | बटाटा घोडदळ |
| Tiếng Việt · Vietnamese | `vi` | Kỵ Binh Khoai |
| తెలుగు · Telugu | `te` | బోండా అశ్వదళం |
| தமிழ் · Tamil | `ta` | டாட் குதிரைகள் |
| বাংলা · Bengali | `bn` | ঘোড়সওয়ার বড়া |
| ไทย · Thai | `th` | ทหารม้าทอท |
| Hausa | `ha` | Dakarun Dankali |
| Naijá · Nigerian Pidgin | `pcm` | Tot Cavalry |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>فرسان الكرات</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>سواره‌نظام ناگت</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>פרשי תפודון</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>ٹکی گھڑسوار</bdi> |

</details>

## Data

```json
{
  "id": "tot-cavalry",
  "tier": "evolved",
  "base": {
    "damage": 68,
    "cooldown": 0,
    "amount": 4,
    "area": 1,
    "speed": 140,
    "duration": 4,
    "pierce": 1,
    "knockback": 1,
    "interval": 0.08
  },
  "behavior": {
    "kind": "homing",
    "size": 4,
    "turn": 7
  },
  "from": "tot-stampede",
  "catalyst": "butter-socks"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
