# Waffle Cut

> Waffle Cut is an evolution in tibo.dog. Each dash cuts a cross through every pest along Tibo's path, then cuts it twice more, 0.5 s apart. Between dashes, it also cuts along the path he just walked.

Source page: https://www.tibodog.wiki/weapons/waffle-cut · Wiki updated 6 Nov 2026, 03:55 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Waffle Cut | |
|---|---|
| Type | Evolution |
| Trigger | When Tibo dashes |
| Attack | Fires a beam (`beam`) |
| Damage | 110 |
| Cooldown (s) | 1.3 |
| Amount | 2 |
| Area | 1.6 |
| Speed | 0 |
| Duration (s) | 0.25 |
| Pierce | 99 |
| Knockback | 0.8 |
| Interval (s) | 0.5 |
| Evolves from | [Julienne Dash](/weapons/julienne-dash) (level 8) + [Butter Socks](/passives/butter-socks) |

**Waffle Cut** is an evolution in tibo.dog. In-game description: “Each dash cuts a cross through every pest along Tibo's path, then cuts it twice more, 0.5 s apart. Between dashes, it also cuts along the path he just walked.”

## Overview

Waffle Cut is the evolution of [Julienne Dash](/weapons/julienne-dash). Get Julienne Dash to level 8 while you own [Butter Socks](/passives/butter-socks), then open a [chest](/chests).

Like Julienne Dash, it fires on every dash and, between dashes, on its 1.3 s cooldown along the path Tibo just walked. Each cut is a cross: one line along the path and a second line of the same length across its middle. Each firing cuts 3 times (2 plus Tibo's built-in +1 amount, see [Stats](/stats)), 0.5 s apart, on the same spot, for 110 damage per hit.

## How it works

- With its 1.6 Area, each line is about 99 units long (40 × √1.6 + the 48-unit dash) and about 26 units wide.
- `cross` adds the second line, perpendicular to the first and centred on its midpoint. A pest is hit if it touches either line, but only once per cut. [sim-BkfBhQfw.js: `l=t.length*Math.sqrt(n.area)+e.cfg.dash.distance,u=t.size*n.area,d=l/2,f=a+s*d,p=o+c*d,m=-c*d,h=s*d,g=!0===t.cross`]
- The follow-up cuts reuse the position and direction stored when the cut was first made. They do not follow Tibo, so they hit whatever is standing on the cross 0.5 s and 1 s later.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path, no dashes): each firing hit the pests on the cross 3 times, 0.5 s apart, for 110, and a new firing followed 1.3 s after the previous one began. Dash cuts were not measured. All three seeds gave the same figures.

## Tips

- The repeat cuts stay where the dash started, so dashing through a crowd leaves a cross that keeps cutting the pests that chase Tibo into it.
- Extra dash charges from [Butter Socks](/passives/butter-socks) mean more crosses, and the crosses can overlap.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

Evolutions have no level-ups in the game data; they use these fixed raw values.

| Stat | Value |
|---|---|
| Damage | 110 |
| Cooldown (s) | 1.3 |
| Amount | 2 |
| Area | 1.6 |
| Speed | 0 |
| Duration (s) | 0.25 |
| Pierce | 99 |
| Knockback | 0.8 |
| Interval (s) | 0.5 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | beam |
| `size` | 16 |
| `length` | 40 |
| `cross` | true |

## Obtaining

- Get [Julienne Dash](/weapons/julienne-dash) to level 8 while owning [Butter Socks](/passives/butter-socks) (any level), then open a [chest](/chests). See [Evolutions](/evolutions).

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.waffle-cut.name":["ワッフルカット"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 格子切 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 格子切 |
| 日本語 · Japanese | `ja` | ワッフルカット |
| 한국어 · Korean | `ko` | 와플 컷 |
| Español · Spanish | `es` | Corte en rejilla |
| हिन्दी · Hindi | `hi` | वैफ़ल कट |
| Deutsch · German | `de` | Waffelschnitt |
| Français · French | `fr` | Coupe gaufrette |
| Português (Brasil) · Brazilian Portuguese | `pt` | Corte waffle |
| Türkçe · Turkish | `tr` | Kafes Kesim |
| Bahasa Indonesia · Indonesian | `id` | Potongan Wafel |
| Русский · Russian | `ru` | Вафельная нарезка |
| Bahasa Melayu · Malay | `ms` | Potongan Wafel |
| Filipino | `fil` | Hiwang Waffle |
| मराठी · Marathi | `mr` | वॅफल काप |
| Tiếng Việt · Vietnamese | `vi` | Lướt Cắt Lưới |
| తెలుగు · Telugu | `te` | వాఫుల్ కోత |
| தமிழ் · Tamil | `ta` | வாஃபிள் வெட்டு |
| বাংলা · Bengali | `bn` | ওয়াফল কাট |
| ไทย · Thai | `th` | ฟันลายวาฟเฟิล |
| Hausa | `ha` | Yankan Raga |
| Naijá · Nigerian Pidgin | `pcm` | Waffle Cut |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>قطع الوافل</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>برش وافلی</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>חיתוך וופל</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>جالی کٹ</bdi> |

</details>

## Data

```json
{
  "id": "waffle-cut",
  "tier": "evolved",
  "on": "dash",
  "base": {
    "damage": 110,
    "cooldown": 1.3,
    "amount": 2,
    "area": 1.6,
    "speed": 0,
    "duration": 0.25,
    "pierce": 99,
    "knockback": 0.8,
    "interval": 0.5
  },
  "behavior": {
    "kind": "beam",
    "size": 16,
    "length": 40,
    "cross": true
  },
  "from": "julienne-dash",
  "catalyst": "butter-socks"
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
