# Whisk Vortex

> Whisk Vortex is a base weapon in tibo.dog. Spins a whisk whirlpool under the biggest crowd and drags pests into it.

Source page: https://www.tibodog.wiki/weapons/whisk-vortex · Wiki updated 6 Nov 2026, 03:43 UTC · Game version 75 (`main-CSuyb4iv.js`, data synced 5 Nov 2026, 21:45 UTC)

Breadcrumb: [Main page](/) › [Weapons](/weapons)

| Whisk Vortex | |
|---|---|
| Type | Base weapon |
| Trigger | Automatic (cooldown) |
| Attack | Leaves a damaging area on the ground (`pool`) |
| Damage | 3 |
| Cooldown (s) | 3.2 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |
| Max level | 8 |
| Offer weight | 80 |
| Evolves into | [Stand Mixer](/weapons/stand-mixer) (with [Big Bowl](/passives/big-bowl)) |

**Whisk Vortex** is a base weapon in tibo.dog. In-game description: “Spins a whisk whirlpool under the biggest crowd and drags pests into it.”

## Overview

Whisk Vortex drops a clover-shaped whirlpool on a crowd of pests near Tibo. The whirlpool damages everything inside it several times a second and keeps tugging nearby pests towards its centre, so it gathers a crowd and grinds it down in place.

At level 1 it casts two whirlpools every 3.2 s, but only when a pest is within 130 units of Tibo. The weapon's own amount is 1, and every weapon of this kind gets Tibo's base +1 amount on top (see [Stats](/stats)). Each whirlpool has a radius of 30, lasts 2.5 s (2 s plus Tibo's base +25% duration) and hits for 3 damage every 0.25 s, about ten hits per cast. Levelling raises damage to 5, the lifetime to 3.25 s (2.6 s raw) and the area to 1.3, and level 7 raises the amount to 2, for three whirlpools per cast. It is a base weapon offered on level-up. At max level, with [Big Bowl](/passives/big-bowl) owned, a chest evolves it into [Stand Mixer](/weapons/stand-mixer) (see [Evolutions](/evolutions)).

## How it works

- **Placement.** The game picks a random pest within 130 units, then samples five more random pests in that range. The whirlpool goes to whichever one has the most pests within 40 units around it. "The biggest crowd" is therefore the best of six samples, not a full search of the screen. [sim-BkfBhQfw.js: `c=G(e,o,s,40,e.buf.explode);c<=i||(i=c,r.x[t]=o,r.y[t]=s)`]
- **Damage ticks.** Every 0.25 s the whirlpool hits every pest inside the clover shape. Area scales the shape's size.
- **Pull.** On each damage tick, pests within 60 × area units of the centre (or inside the whirlpool, if that is larger) are pushed towards the centre with a strength of 100. The push weakens inside the last 20 units, and a pest's mass reduces it by up to 95%. Bosses are never pulled. [sim-BkfBhQfw.js: `p=(o-a*Math.min(1,f/vg))*(1-Math.min(yg,c.mass[l]))`]
- **Amount.** Each point of amount adds another whirlpool to the cast, 0.1 s apart. Each one runs its own placement, so the whirlpools can land on different crowds.

**Measured** in the headless sim (`tools/play.mjs`, build 41 `main-B2gf34bA.js`, Standard, Normal, god mode, seeds `s1`, `s2` and `s3`; the seeded starting weapon removed, the weapon given with `give`, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 it cast 2 whirlpools 0.1 s apart every 3.2 s, each with radius 30 and a 2.5 s lifetime, and a pest inside was hit every 0.25 s (15 ticks); at level 8 it cast 3, with radius 39 and a 3.25 s lifetime. All three seeds gave the same figures.

## Tips

- Whisk Vortex is idle when no pest is within 130 units, and its damage per hit is low. It is most useful for holding a crowd in place for weapons that hit an area.
- Area raises both the whirlpool's size and its pull radius. That makes [Big Bowl](/passives/big-bowl), the catalyst, a good fit even before the evolution.
- The pull does not move bosses, so do not count on it to keep a boss in place.

## Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add **+1 amount** to every weapon except aura, cone, nuke and ring weapons, and make every duration **×1.25** (see [Stats](/stats)). Field names in `code` are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack `kind`.

### Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

| Level | Change | Damage | Amount | Area | Duration (s) |
|---|---|---|---|---|---|
| 1 | Acquired | 3 | 1 | 1 | 2 |
| 2 | +1 damage | 4 | 1 | 1 | 2 |
| 3 | +0.3 duration | 4 | 1 | 1 | 2.3 |
| 4 | +0.15 area | 4 | 1 | 1.15 | 2.3 |
| 5 | +1 damage | 5 | 1 | 1.15 | 2.3 |
| 6 | +0.3 duration | 5 | 1 | 1.15 | 2.6 |
| 7 | +1 amount | 5 | 2 | 1.15 | 2.6 |
| 8 | +0.15 area | 5 | 2 | 1.3 | 2.6 |

### Base values

| Stat | Level 1 |
|---|---|
| Damage | 3 |
| Cooldown (s) | 3.2 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |

### Behaviour parameters

Raw parameters of the attack (`behavior`), copied from the game definition. What they do in play is explained under [How it works](#how-it-works) above.

| Parameter | Value |
|---|---|
| `kind` | pool |
| `shape` | clover |
| `size` | 30 |
| `hitInterval` | 0.25 |
| `range` | 130 |
| `pull.speed` | 100 |
| `pull.radius` | 60 |

## Obtaining

- Offered as a card on level-up (offer weight 80).

## Evolution

| Result | Requires | Type |
|---|---|---|
| [Stand Mixer](/weapons/stand-mixer) | [Whisk Vortex](/weapons/whisk-vortex) (max level) + [Big Bowl](/passives/big-bowl) | Evolution |

## Names in other languages

**Verified**: the name the game shows when another language is selected in Settings, from its translation files. [i18n-ja-content-DO6GrqHt.js: `"content.weapon.whisk-vortex.name":["泡立て器の渦"]`] See [Languages](/controls#languages).

<details class="raw"><summary>Show names in 26 languages</summary>

| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | `zh-CN` | 打蛋漩涡 |
| 繁體中文 · Traditional Chinese (Taiwan) | `zh-TW` | 打蛋漩渦 |
| 日本語 · Japanese | `ja` | 泡立て器の渦 |
| 한국어 · Korean | `ko` | 거품기 소용돌이 |
| Español · Spanish | `es` | Remolino batidor |
| हिन्दी · Hindi | `hi` | व्हिस्क भंवर |
| Deutsch · German | `de` | Quirlstrudel |
| Français · French | `fr` | Tourbillon de fouet |
| Português (Brasil) · Brazilian Portuguese | `pt` | Redemoinho batedor |
| Türkçe · Turkish | `tr` | Çırpıcı Girdabı |
| Bahasa Indonesia · Indonesian | `id` | Pusaran Pengocok |
| Русский · Russian | `ru` | Вихрь венчика |
| Bahasa Melayu · Malay | `ms` | Pusaran Pemukul |
| Filipino | `fil` | Ipo-ipong Batidor |
| मराठी · Marathi | `mr` | रवीचा भोवरा |
| Tiếng Việt · Vietnamese | `vi` | Xoáy Phới |
| తెలుగు · Telugu | `te` | కవ్వం సుడిగుండం |
| தமிழ் · Tamil | `ta` | மத்துச் சுழல் |
| বাংলা · Bengali | `bn` | হুইস্ক ঘূর্ণি |
| ไทย · Thai | `th` | วังวนตีไข่ |
| Hausa | `ha` | Guguwar Abin Kaɗa |
| Naijá · Nigerian Pidgin | `pcm` | Whisk Vortex |
| <bdi>العربية</bdi> · Arabic | `ar` | <bdi>دوامة المخفقة</bdi> |
| <bdi>فارسی</bdi> · Persian | `fa` | <bdi>گرداب همزن</bdi> |
| <bdi>עברית</bdi> · Hebrew | `he` | <bdi>מערבולת מטרפה</bdi> |
| <bdi>اردو</bdi> · Urdu | `ur` | <bdi>مدھانی بھنور</bdi> |

</details>

## Data

```json
{
  "id": "whisk-vortex",
  "tier": "base",
  "base": {
    "damage": 3,
    "cooldown": 3.2,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 2,
    "pierce": 0,
    "knockback": 0,
    "interval": 0.1
  },
  "levels": [
    {
      "damage": 1
    },
    {
      "duration": 0.3
    },
    {
      "area": 0.15
    },
    {
      "damage": 1
    },
    {
      "duration": 0.3
    },
    {
      "amount": 1
    },
    {
      "area": 0.15
    }
  ],
  "weight": 80,
  "behavior": {
    "kind": "pool",
    "shape": "clover",
    "size": 30,
    "hitInterval": 0.25,
    "range": 130,
    "pull": {
      "speed": 100,
      "radius": 60
    }
  }
}
```

## Sources

Game version 75: `main-CSuyb4iv.js` / `boot-CPW8VVmR.js` / `sim-BkfBhQfw.js` from https://tibo.dog/, researched 2026-11-05. See [Versions & updates](/versions).
- Content registry exported by `boot-CPW8VVmR.js`; boss definitions and order exported by `sim-BkfBhQfw.js`; lazy endgame definitions from `endgame-content-CyuS5vbP.js` and `catalog.generated-JnyrtBzy.js`
- English names and descriptions from `i18n-en-content--0ALgcKX.js`
- Names in other languages from the 26 `i18n-<code>-content` files of `main-CSuyb4iv.js` (`data/i18n-names.json`)
