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Colorado Queen

Colorado Queen, Mother of Beetles, is a boss in tibo.dog. In-game description: “The striped potato beetle queen. Her brood hatches in a ring around Tibo.”

Overview

The Colorado Queen is the second boss. She arrives at 3:00 on the wave schedule, in the same minute as an elite and a Golden Scarab. She has 700 base HP: about 455 on Normal (boss HP ×0.65, see Modes) and 665 on Nightmare before curse. Nightmare starts every run with one curse, which adds 10% to boss HP, so there she actually has about 732.[1][2] She is slow (speed 30, against Tibo's base 62) and has the lowest contact damage of any boss, 14. Her danger is the brood she hatches, not her body.

She is not in the post-20:00 rotation. As the second entry in the boss order, she is one of the bosses a Boss Lair can wake, early in a run. She drops an XP gem worth 40, a 25-gold coin and a chest (Chests).

Measured (headless tools/play.mjs, build main-B2gf34bA, seed wiki, standard mode, --god; the clock warped to 2 s before each minute and stepped across it; level-up offers taken first-in-order except Rotten Spud, so curse stays at the difficulty's start value): it spawned at exactly 3:00 on all four difficulties, with 350 HP on Easy, 455 on Normal, 490 on Hard and 731.5 on Nightmare. Seeds s1 to s4 gave the same Normal times and HP.

Fight

The Queen walks towards Tibo. Every 5 s she stops to hatch a brood, and between broods she fires aimed eggs that hatch into radial shots. The pattern clock is paused while she is hatching her ordinary brood.[3] Her first brood comes about 3 s after she appears.

Brood

Eight small spawn marks appear in a ring 36 units around the Queen herself, not around Tibo. She stands still for 1 s, then a Beetle Brood hatches on each mark. Brood are ordinary chasing pests: 16 base HP, speed 46 and 7 contact damage. Each one despawns 40 s after hatching if it is not killed.[4] One full cycle takes 6 s (5 s of walking plus the 1 s hatch), so an ignored Queen can have several broods chasing Tibo at once.

If the Queen dies during the 1 s hatch, the marks vanish and nothing hatches.[5]

Aimed eggs

Every 2.8 s at base (about 2.6 s at 3:00, because enemy fire rate rises with time; see Enemy scaling), the Queen aims at Tibo. After a 0.6 s warning she fires two single eggs, with a base interval of 0.45 s. Each egg has radius 3.5, base speed 80 and base damage 7. Its direction is fixed when the pattern starts, before the warning.[6]

An egg keeps its launch speed for 0.55 s, slows to a stop over the next 0.30 s, then hatches at age 1.35 s into five evenly spaced larva bullets. These are projectiles, not the eight chasing Beetle Brood pests above. Each larva has radius 2, speed 55 and 60% of the egg's damage (4.2 before difficulty/time scaling). The egg disappears at the split.[7][8]

The hatch checks the original owner's pool identity and hidden flag. If the Queen dies or becomes hidden before the split, the egg disappears without larvae; a different boss reusing her slot does not count as the same owner. If the hostile-bullet pool is full, the hatch can produce fewer than five larvae.[9][10]

Measured before and after (builds main-4ZrEZvZi → main-CKdQfNMW, seed wiki, Standard/Normal and Nightmare, actual sim plus each build's run-extras rules): isolated the Queen after warping to 179.95 s, removed weapons and other bosses/pests, used --god, and held Tibo at offset (150, 41). The old first volley was three two-shot bursts at 181.967, 182.183 and 182.417 s. The new volley was two eggs at 181.967 and 182.367 s, each producing five larvae at 183.317 and 183.717 s. Normal larvae traveled at 55 and dealt 1.228227 scaled damage; Nightmare larvae traveled at 70 and dealt 2.71985. Separate boundary/control probes checked the split threshold, dead/hidden/recycled owners, full and partially full bullet pools, inherited fields and asymmetric shot directions. These are isolated simulation measurements, not device or rendering-performance tests.

Historical measurement (headless tools/play.mjs, build main-B2gf34bA, seed wiki, Standard/Normal, --god; clock warped to just before 3:00; every other boss and pest removed each tick): the former stream had three two-shot bursts about 0.22 s apart, starting 1.95 s, 5.53 s, 8.10 s and 11.67 s after she spawned. This records the old attack, not the current eggs.

Nightmare changes

Eggs launch at base speed 100 instead of 80 and follow the same stop-and-hatch timing. Their larvae travel at 70 instead of 55. This replaces the former Nightmare stream's slowdown to half speed by 0.7 s.

Tips

  • Eggs aim at where Tibo was before the warning. Move sideways to avoid their initial path, then leave room for the radial larvae when they hatch.
  • Brood are slower than Tibo (46 against 62), so you can kite them. They still add up over a long fight, though, so killing the Queen quickly is the main defence.
  • Brood hatch around the Queen. Fighting her from range keeps the fresh brood away from Tibo at first, while weapons that hit an area or pierce (Stats) can clear a brood ring in one go.
  • If the Queen is nearly dead when she stops to hatch, finishing her within that 1 s cancels the whole brood.
  • Killing her before an egg splits also prevents that egg's larvae.

Main attack

Parameter Value
kind summon
count 8
ringRadius 36
minion beetle-brood

Summons Beetle Brood.

Nightmare ground attack

Verified: Nightmare adds the stripes ground layout; other difficulties keep the ordinary attack. Its anchor captures Tibo's position when placed, rather than following him. Five parallel stripes strike together, width 12 and spacing 34, with shorter outer stripes and maximum length 120. Damage is 30% of the boss’s contact damage before mitigation. Egg summons still happen. Distances above are raw values: multiply them by Nightmare's areaScale of 1.45, but not counts, angles, ratios or times. This does not enlarge every enemy attack.[11][12][13]

Bullet patterns

Pattern Count Bursts Bullet damage Speed Telegraph (s) Extra
aimed 1 2 7 80 0.6 motion: {"speed":[{"at":0.55,"to":1},{"at":0.85,"to":0}],"split":{"at":1.35,"count":5,"speed":55,"radius":2,"damage":0.6}}

Nightmare bullet patterns

Verified: on Nightmare these replace the ordinary patterns above; they use the same pattern interval. Other levels use the ordinary list.[14]

Pattern Count Bursts Bullet damage Speed Telegraph (s) Extra
aimed 1 2 7 100 0.6 motion: {"speed":[{"at":0.55,"to":1},{"at":0.85,"to":0}],"split":{"at":1.35,"count":5,"speed":70,"radius":2,"damage":0.6}}

HP scaling

Boss HP is multiplied by a step factor depending on the run time (bosses.hpSteps), and by the difficulty's boss HP multiplier (see Modes).

From minute HP × Colorado Queen HP (Normal)
0 1 455
16 3 1365
18 4 1820
20 6 2730

The Normal column includes Normal's boss HP ×0.65, without curse. Other time scaling may also apply; see Enemy scaling.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[15] See Languages.

Show names in 26 languages
Language Code Name Title
简体中文 · Simplified Chinese zh-CN 科罗拉多女王 甲虫之母
繁體中文 · Traditional Chinese (Taiwan) zh-TW 科羅拉多女王 甲蟲之母
日本語 · Japanese ja コロラド女王 甲虫の母
한국어 · Korean ko 콜로라도 여왕 딱정벌레의 어미
Español · Spanish es Reina de Colorado Madre de escarabajos
हिन्दी · Hindi hi कोलोराडो रानी भृंगों की मां
Deutsch · German de Colorado-Königin Mutter der Käfer
Français · French fr Reine du Colorado Mère des scarabées
Português (Brasil) · Brazilian Portuguese pt Rainha do Colorado Mãe dos besouros
Türkçe · Turkish tr Colorado Kraliçesi Böceklerin Anası
Bahasa Indonesia · Indonesian id Ratu Colorado Induk Para Kumbang
Русский · Russian ru Колорадская королева Мать жуков
Bahasa Melayu · Malay ms Ratu Colorado Ibu Segala Kumbang
Filipino fil Reyna Colorado Ina ng mga Salagubang
मराठी · Marathi mr कोलोरॅडो राणी भुंग्यांची माता
Tiếng Việt · Vietnamese vi Nữ Hoàng Colorado Mẹ Của Loài Bọ
తెలుగు · Telugu te కొలరాడో రాణి పెంకుపురుగుల తల్లి
தமிழ் · Tamil ta கொலராடோ ராணி வண்டுகளின் அன்னை
বাংলা · Bengali bn কলোরাডো রানি গুবরেপোকার মা
ไทย · Thai th ราชินีโคโลราโด มารดาแห่งด้วง
Hausa ha Sarauniyar Colorado Uwar Ƙwari
Naijá · Nigerian Pidgin pcm Colorado Queen Mama of Beetles
العربية · Arabic ar ملكة كولورادو أم الخنافس
فارسی · Persian fa ملکه‌ی کلرادو مادر سوسک‌ها
עברית · Hebrew he מלכת הקולורדו אם החיפושיות
اردو · Urdu ur کولوراڈو ملکہ بھونروں کی ماں

Data

Show raw game data
{
  "id": "beetle-queen",
  "hp": 700,
  "speed": 30,
  "damage": 14,
  "radius": 16,
  "attackEvery": 5,
  "telegraph": 1,
  "attack": {
    "kind": "summon",
    "count": 8,
    "ringRadius": 36,
    "minion": "beetle-brood"
  },
  "sharpAttack": {
    "kind": "summon",
    "count": 8,
    "ringRadius": 36,
    "minion": "beetle-brood",
    "layout": "stripes"
  },
  "patternEvery": 2.8,
  "patterns": [
    {
      "kind": "aimed",
      "count": 1,
      "speed": 80,
      "radius": 3.5,
      "damage": 7,
      "bursts": 2,
      "interval": 0.45,
      "telegraph": 0.6,
      "motion": {
        "speed": [
          {
            "at": 0.55,
            "to": 1
          },
          {
            "at": 0.85,
            "to": 0
          }
        ],
        "split": {
          "at": 1.35,
          "count": 5,
          "speed": 55,
          "radius": 2,
          "damage": 0.6
        }
      }
    }
  ],
  "sharpPatterns": [
    {
      "kind": "aimed",
      "count": 1,
      "speed": 100,
      "radius": 3.5,
      "damage": 7,
      "bursts": 2,
      "interval": 0.45,
      "telegraph": 0.6,
      "motion": {
        "speed": [
          {
            "at": 0.55,
            "to": 1
          },
          {
            "at": 0.85,
            "to": 0
          }
        ],
        "split": {
          "at": 1.35,
          "count": 5,
          "speed": 70,
          "radius": 2,
          "damage": 0.6
        }
      }
    }
  ],
  "xp": 40
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Game config bosses.hpSteps and win.finalBoss from sim-BkfBhQfw.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js startCurses:1,tierLag:2,wallPests:.6
  2. sim-BkfBhQfw.js n.maxHp[r]=i.hp*t.hpMult*(1+e.loadout.stats.curse)
  3. sim-BkfBhQfw.js d===0?(sp(e,o,s,c,l,u),op(e,o,s,t)):d===1?cp(e,o,s,t):lp(e,o,s,t)
  4. sim-BkfBhQfw.js o>=0&&(e.enemies.despawnAt[o]=e.time+40)
  5. sim-BkfBhQfw.js function ug(e,t){let n=e.zones.ownerBoss[t];return n>=0&&!e.bosses.pool.has(n)}
  6. sim-BkfBhQfw.js kind:`aimed`,count:1,speed:80,radius:3.5,damage:7,bursts:2,interval:.45,telegraph:.6
  7. sim-BkfBhQfw.js at:1.35,count:5,speed:55,radius:2,damage:.6
  8. sim-BkfBhQfw.js n.pool.kill(d),e.legendary?.hatch(e,d)
  9. run-extras-l2haGSVw.js return a.pool.has(r.ownerId[t])&&!a.has(k(i),n.Hidden)
  10. run-extras-l2haGSVw.js let c=he(e,a,o);if(c<0)return;
  11. sim-BkfBhQfw.js return e.level.sharpAttacks&&n!==void 0?n:t.attack
  12. run-extras-l2haGSVw.js kind:stripes,count:5,width:12,pitch:34,length:120,wave:0,harm:.3
  13. run-extras-l2haGSVw.js j.cx=e.player.x[e.me],j.cy=e.player.y[e.me],j.scale=e.cfg.level.areaScale
  14. sim-BkfBhQfw.js return e.level.sharpPatterns&&n!==void 0?n:t.patterns
  15. i18n-ja-content-DO6GrqHt.js "content.boss.beetle-queen.name":["コロラド女王"]