Colorado Queen
Colorado Queen, Mother of Beetles, is a boss in tibo.dog. In-game description: “The striped potato beetle queen. Her brood hatches in a ring around Tibo.”
Overview
The Colorado Queen is the second boss. She arrives at 3:00 on the wave schedule, in the same minute as an elite and a Golden Scarab. She has 700 base HP: about 455 on Normal (boss HP ×0.65, see Modes) and 665 on Nightmare before curse. Nightmare starts every run with one curse, which adds 10% to boss HP, so there she actually has about 732.[1][2] She is slow (speed 30, against Tibo's base 62) and has the lowest contact damage of any boss, 14. Her danger is the brood she hatches, not her body.
She is not in the post-20:00 rotation. As the second entry in the boss order, she is one of the bosses a Boss Lair can wake, early in a run. She drops an XP gem worth 40, a 25-gold coin and a chest (Chests).
Measured (headless tools/play.mjs, build main-B2gf34bA, seed wiki, standard mode, --god; the clock warped to 2 s before each minute and stepped across it; level-up offers taken first-in-order except Rotten Spud, so curse stays at the difficulty's start value): it spawned at exactly 3:00 on all four difficulties, with 350 HP on Easy, 455 on Normal, 490 on Hard and 731.5 on Nightmare. Seeds s1 to s4 gave the same Normal times and HP.
Fight
The Queen walks towards Tibo. Every 5 s she stops to hatch a brood, and between broods she fires aimed eggs that hatch into radial shots. The pattern clock is paused while she is hatching her ordinary brood.[3] Her first brood comes about 3 s after she appears.
Brood
Eight small spawn marks appear in a ring 36 units around the Queen herself, not around Tibo. She stands still for 1 s, then a Beetle Brood hatches on each mark. Brood are ordinary chasing pests: 16 base HP, speed 46 and 7 contact damage. Each one despawns 40 s after hatching if it is not killed.[4] One full cycle takes 6 s (5 s of walking plus the 1 s hatch), so an ignored Queen can have several broods chasing Tibo at once.
If the Queen dies during the 1 s hatch, the marks vanish and nothing hatches.[5]
Aimed eggs
Every 2.8 s at base (about 2.6 s at 3:00, because enemy fire rate rises with time; see Enemy scaling), the Queen aims at Tibo. After a 0.6 s warning she fires two single eggs, with a base interval of 0.45 s. Each egg has radius 3.5, base speed 80 and base damage 7. Its direction is fixed when the pattern starts, before the warning.[6]
An egg keeps its launch speed for 0.55 s, slows to a stop over the next 0.30 s, then hatches at age 1.35 s into five evenly spaced larva bullets. These are projectiles, not the eight chasing Beetle Brood pests above. Each larva has radius 2, speed 55 and 60% of the egg's damage (4.2 before difficulty/time scaling). The egg disappears at the split.[7][8]
The hatch checks the original owner's pool identity and hidden flag. If the Queen dies or becomes hidden before the split, the egg disappears without larvae; a different boss reusing her slot does not count as the same owner. If the hostile-bullet pool is full, the hatch can produce fewer than five larvae.[9][10]
Measured before and after (builds main-4ZrEZvZi → main-CKdQfNMW, seed wiki, Standard/Normal and Nightmare, actual sim plus each build's run-extras rules): isolated the Queen after warping to 179.95 s, removed weapons and other bosses/pests, used --god, and held Tibo at offset (150, 41). The old first volley was three two-shot bursts at 181.967, 182.183 and 182.417 s. The new volley was two eggs at 181.967 and 182.367 s, each producing five larvae at 183.317 and 183.717 s. Normal larvae traveled at 55 and dealt 1.228227 scaled damage; Nightmare larvae traveled at 70 and dealt 2.71985. Separate boundary/control probes checked the split threshold, dead/hidden/recycled owners, full and partially full bullet pools, inherited fields and asymmetric shot directions. These are isolated simulation measurements, not device or rendering-performance tests.
Historical measurement (headless tools/play.mjs, build main-B2gf34bA, seed wiki, Standard/Normal, --god; clock warped to just before 3:00; every other boss and pest removed each tick): the former stream had three two-shot bursts about 0.22 s apart, starting 1.95 s, 5.53 s, 8.10 s and 11.67 s after she spawned. This records the old attack, not the current eggs.
Nightmare changes
Eggs launch at base speed 100 instead of 80 and follow the same stop-and-hatch timing. Their larvae travel at 70 instead of 55. This replaces the former Nightmare stream's slowdown to half speed by 0.7 s.
Tips
- Eggs aim at where Tibo was before the warning. Move sideways to avoid their initial path, then leave room for the radial larvae when they hatch.
- Brood are slower than Tibo (46 against 62), so you can kite them. They still add up over a long fight, though, so killing the Queen quickly is the main defence.
- Brood hatch around the Queen. Fighting her from range keeps the fresh brood away from Tibo at first, while weapons that hit an area or pierce (Stats) can clear a brood ring in one go.
- If the Queen is nearly dead when she stops to hatch, finishing her within that 1 s cancels the whole brood.
- Killing her before an egg splits also prevents that egg's larvae.
Main attack
| Parameter | Value |
|---|---|
kind |
summon |
count |
8 |
ringRadius |
36 |
minion |
beetle-brood |
Summons
Beetle Brood.
Nightmare ground attack
Verified: Nightmare adds the stripes ground layout; other difficulties keep the ordinary attack. Its anchor captures Tibo's position when placed, rather than following him. Five parallel stripes strike together, width 12 and spacing 34, with shorter outer stripes and maximum length 120. Damage is 30% of the boss’s contact damage before mitigation. Egg summons still happen. Distances above are raw values: multiply them by Nightmare's areaScale of 1.45, but not counts, angles, ratios or times. This does not enlarge every enemy attack.[11][12][13]
Bullet patterns
| Pattern | Count | Bursts | Bullet damage | Speed | Telegraph (s) | Extra |
|---|---|---|---|---|---|---|
aimed |
1 | 2 | 7 | 80 | 0.6 | motion: {"speed":[{"at":0.55,"to":1},{"at":0.85,"to":0}],"split":{"at":1.35,"count":5,"speed":55,"radius":2,"damage":0.6}} |
Nightmare bullet patterns
Verified: on Nightmare these replace the ordinary patterns above; they use the same pattern interval. Other levels use the ordinary list.[14]
| Pattern | Count | Bursts | Bullet damage | Speed | Telegraph (s) | Extra |
|---|---|---|---|---|---|---|
aimed |
1 | 2 | 7 | 100 | 0.6 | motion: {"speed":[{"at":0.55,"to":1},{"at":0.85,"to":0}],"split":{"at":1.35,"count":5,"speed":70,"radius":2,"damage":0.6}} |
HP scaling
Boss HP is multiplied by a step factor depending on the run time (bosses.hpSteps), and by the difficulty's boss HP multiplier (see Modes).
| From minute | HP × | Colorado Queen HP (Normal) |
|---|---|---|
| 0 | 1 | 455 |
| 16 | 3 | 1365 |
| 18 | 4 | 1820 |
| 20 | 6 | 2730 |
The Normal column includes Normal's boss HP ×0.65, without curse. Other time scaling may also apply; see Enemy scaling.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[15] See Languages.
Show names in 26 languages
| Language | Code | Name | Title |
|---|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
科罗拉多女王 | 甲虫之母 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
科羅拉多女王 | 甲蟲之母 |
| 日本語 · Japanese | ja |
コロラド女王 | 甲虫の母 |
| 한국어 · Korean | ko |
콜로라도 여왕 | 딱정벌레의 어미 |
| Español · Spanish | es |
Reina de Colorado | Madre de escarabajos |
| हिन्दी · Hindi | hi |
कोलोराडो रानी | भृंगों की मां |
| Deutsch · German | de |
Colorado-Königin | Mutter der Käfer |
| Français · French | fr |
Reine du Colorado | Mère des scarabées |
| Português (Brasil) · Brazilian Portuguese | pt |
Rainha do Colorado | Mãe dos besouros |
| Türkçe · Turkish | tr |
Colorado Kraliçesi | Böceklerin Anası |
| Bahasa Indonesia · Indonesian | id |
Ratu Colorado | Induk Para Kumbang |
| Русский · Russian | ru |
Колорадская королева | Мать жуков |
| Bahasa Melayu · Malay | ms |
Ratu Colorado | Ibu Segala Kumbang |
| Filipino | fil |
Reyna Colorado | Ina ng mga Salagubang |
| मराठी · Marathi | mr |
कोलोरॅडो राणी | भुंग्यांची माता |
| Tiếng Việt · Vietnamese | vi |
Nữ Hoàng Colorado | Mẹ Của Loài Bọ |
| తెలుగు · Telugu | te |
కొలరాడో రాణి | పెంకుపురుగుల తల్లి |
| தமிழ் · Tamil | ta |
கொலராடோ ராணி | வண்டுகளின் அன்னை |
| বাংলা · Bengali | bn |
কলোরাডো রানি | গুবরেপোকার মা |
| ไทย · Thai | th |
ราชินีโคโลราโด | มารดาแห่งด้วง |
| Hausa | ha |
Sarauniyar Colorado | Uwar Ƙwari |
| Naijá · Nigerian Pidgin | pcm |
Colorado Queen | Mama of Beetles |
| العربية · Arabic | ar |
ملكة كولورادو | أم الخنافس |
| فارسی · Persian | fa |
ملکهی کلرادو | مادر سوسکها |
| עברית · Hebrew | he |
מלכת הקולורדו | אם החיפושיות |
| اردو · Urdu | ur |
کولوراڈو ملکہ | بھونروں کی ماں |
Data
Show raw game data
{
"id": "beetle-queen",
"hp": 700,
"speed": 30,
"damage": 14,
"radius": 16,
"attackEvery": 5,
"telegraph": 1,
"attack": {
"kind": "summon",
"count": 8,
"ringRadius": 36,
"minion": "beetle-brood"
},
"sharpAttack": {
"kind": "summon",
"count": 8,
"ringRadius": 36,
"minion": "beetle-brood",
"layout": "stripes"
},
"patternEvery": 2.8,
"patterns": [
{
"kind": "aimed",
"count": 1,
"speed": 80,
"radius": 3.5,
"damage": 7,
"bursts": 2,
"interval": 0.45,
"telegraph": 0.6,
"motion": {
"speed": [
{
"at": 0.55,
"to": 1
},
{
"at": 0.85,
"to": 0
}
],
"split": {
"at": 1.35,
"count": 5,
"speed": 55,
"radius": 2,
"damage": 0.6
}
}
}
],
"sharpPatterns": [
{
"kind": "aimed",
"count": 1,
"speed": 100,
"radius": 3.5,
"damage": 7,
"bursts": 2,
"interval": 0.45,
"telegraph": 0.6,
"motion": {
"speed": [
{
"at": 0.55,
"to": 1
},
{
"at": 0.85,
"to": 0
}
],
"split": {
"at": 1.35,
"count": 5,
"speed": 70,
"radius": 2,
"damage": 0.6
}
}
}
],
"xp": 40
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Game config
bosses.hpStepsandwin.finalBossfromsim-BkfBhQfw.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
startCurses:1,tierLag:2,wallPests:.6 - sim-BkfBhQfw.js
n.maxHp[r]=i.hp*t.hpMult*(1+e.loadout.stats.curse) - sim-BkfBhQfw.js
d===0?(sp(e,o,s,c,l,u),op(e,o,s,t)):d===1?cp(e,o,s,t):lp(e,o,s,t) - sim-BkfBhQfw.js
o>=0&&(e.enemies.despawnAt[o]=e.time+40) - sim-BkfBhQfw.js
function ug(e,t){let n=e.zones.ownerBoss[t];return n>=0&&!e.bosses.pool.has(n)} - sim-BkfBhQfw.js
kind:`aimed`,count:1,speed:80,radius:3.5,damage:7,bursts:2,interval:.45,telegraph:.6 - sim-BkfBhQfw.js
at:1.35,count:5,speed:55,radius:2,damage:.6 - sim-BkfBhQfw.js
n.pool.kill(d),e.legendary?.hatch(e,d) - run-extras-l2haGSVw.js
return a.pool.has(r.ownerId[t])&&!a.has(k(i),n.Hidden) - run-extras-l2haGSVw.js
let c=he(e,a,o);if(c<0)return; - sim-BkfBhQfw.js
return e.level.sharpAttacks&&n!==void 0?n:t.attack - run-extras-l2haGSVw.js
kind:stripes,count:5,width:12,pitch:34,length:120,wave:0,harm:.3 - run-extras-l2haGSVw.js
j.cx=e.player.x[e.me],j.cy=e.player.y[e.me],j.scale=e.cfg.level.areaScale - sim-BkfBhQfw.js
return e.level.sharpPatterns&&n!==void 0?n:t.patterns - i18n-ja-content-DO6GrqHt.js
"content.boss.beetle-queen.name":["コロラド女王"]