tibo.dog Wiki Game v75 Play tibo.dog

Coverage gaps

What this wiki could not cover or verify as of 2026-11-05 (build boot-CPW8VVmR.js):

  • Raw parameters and per-weapon attack code. Every weapon, item, boss, event, dog and biome page now explains its raw parameters (hitInterval, fling, snap, pattern motion …) in plain language, read from the sim code. Most of those readings are not yet confirmed by measured play. The Spittlebug's paired orbiting bubbles are now measured on both builds 44 and 45 with the same seed and setup on all four difficulties: three single shots became two pairs, with opposite orbit phases and difficulty-scaled separation. This settles that attack's shot count and motion, not every enemy pattern.
  • Hidden or easter-egg content. The scripted jokes and reveals found in the code are on Secrets, most of them seen in play. Not yet seen on screen: poteto's 20:00 taunt, Andrew's cheers, the fries lines after the second knock-out, and Alex's join text outside Story. Content drawn only into sprite art was not searched.
  • Patch history. Every entry of the in-game What's new panel is now on History. Still open: the panel does not explain changes it leaves out, so smaller code changes are known only from the wiki's own build comparisons; and X search was rate-limited during the original research on 2026-11-02, so some developer replies may be missing from the timeline.
  • Server-side score checks. The game posts top-scoring runs to /replay, and the server replays them to check the score. The game and tibo.dog have no leaderboard (see Leaderboards). The client never shows the verdict, and the privacy page says only “The check keeps only its result.”, so what that result is used for cannot be seen from outside.
  • Other languages. How the game picks its 27 languages, and every entity's name in each of them, are on Controls. Descriptions, interface text and the translated in-game changelogs are not mirrored; the wiki itself is English only.
  • Battery saver. Controlled probes of the current build's actual controller confirmed drawing cadence, sustained-load/slow-frame thresholds, power-trigger precedence, the 20% battery boundary and new-run heat reset (see Settings). Actual temperature and battery-life savings on physical devices remain unmeasured.
  • Hands-on testing. Most values come from code. The current build's five-minute smoke run (seed wiki, Standard, Normal, no grants or clock jumps) completed with 1,322 kills and damage from Fry Sentry (6,387.99), Hash Brown Shield (1,072.59), Spud Cannon (2,573.88) and Fry Lance (602.48). Earlier same-input comparisons of build 41 (main-B2gf34bA.js) with build 43 (main-DG5OYSdZ.js) measured late-game scaling, charger windups (0.5 → 0.6 s after 20:00), a boss kill creating a forge (0 → 1), its 2,500-gold purchase, weapon/passive breaks and long-run score arithmetic. Current original-game clock-warp probes additionally confirm the four endgame phases, their terrain and boss boundaries, family spawning and all three Crossroads choices, with old-build and Story controls. They do not establish a naturally earned 40-minute route, every family attack, random outcome, repeated-forge route or music transition.
  • Future updates. The game changes often. Use Check live game for updates at the top of any page to compare the live game with this wiki, or see Versions & updates. Detected builds still need review before deployment.

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.