tibo.dog Wiki Game v75 Play tibo.dog

Weapons

tibo.dog has 93 weapons: 46 base weapons, 44 evolutions and 3 unions. Weapons fire on their own; Tibo holds up to 6 at once. Base weapons level up to level 8 from level-up cards; evolutions and unions replace them (see Evolutions).

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Movement and pickup triggers

Not every weapon fires on a cooldown. Gem Sling / Gem Catapult fire on XP gem pickups; Tot Stampede / Tot Cavalry spawn tots every 40 units walked; Spud Fence / Spark Corral plant posts every 60 units. Standing still stops those movement triggers. Tater Twirl / Tater Twister slow to a crawl while still. Tailgate Fries / Tailgate Party keep a one-fry drip while still. Hot Streak / Wildfire Roast gain up to five flames while moving, lose two per hit and lose all on stopping. Mash Snowball / Mash Avalanche grow while moving and release on a hard turn, a stop, or after remaining full. Seed Potato / Potato Patch plant automatically; walk over a plant to harvest it. Locked Gatling / Tater Minigun hold a firing angle through each 2 s burst.

These summaries follow the current simulation, not just the raw cooldown column.[1][2]

Base weapons

Weapon Trigger Attack Damage Cooldown (s) Amount On hit Evolves into
Butter Streak Dash pool 9 2.5 1 slow Ghee Glide
Chip Shuriken Auto spiral 9 1.6 3 Kettle Cyclone
Deep Fryer Auto cone 6 2.4 1 Inferno Basket
Frozen Fries Auto targetShot 9 1.6 1 freeze Permafrost Fries
Fry Knives Auto facingShot 8 0.9 1 Thousand Fries
Fry Lance Auto beam 22 2.4 1 Railfry
Fry Cook Sentry Auto turret 6 7 1
Frying Pan Auto slash 18 1.6 1 Cast Iron
Grab Bag Auto targetShot 14 2.2 1 Bottomless Sack
Gravy Boat Auto pool 8 4 1 Gravy Flood
Hash Boomerang Auto boomerang 12 2 1 Hashnado
Hash Brown Shield Auto guard 56 3 1 Hash Bulwark
Hot Potato Auto homing 7 2.6 1 Spicy Hot Potato
Julienne Dash Dash beam 22 1.2 1 Waffle Cut
Mash Wave Auto nova 15 3.2 1 Mashquake
Mezzaluna Auto slash 18 1.5 1 Moon Cleaver
Peeler Auto slash 12 1 1 Mandoline Fury
Potato Battery Auto tether 5 2.5 0 slow Spud Grid
Potato Rain Auto rain 24 5 6 Golden Harvest
Reset Button Auto nuke 0 90 1 Factory Reset
Root Cellar Auto ring 8 2.4 1 freeze Cold Storage
Root Spikes Auto strike 22 2.8 3 Taproot Eruption
Rösti Disc Auto bouncer 10 2.6 1 Rösti Storm
Salt Line Auto pool 8 0.2 1 slow Salt Flats
Seeker Sprouts Auto homing 12 2 3 Overgrowth
Small Fry Auto targetShot 5 0.5 1 Big Fry
Sprout Satellites Auto orbit 14 3 2 Eternal Sprouts
Spud Cannon Auto explosive 20 2.2 1 Spudzooka
Spud Dice Auto explosive 14 2 1 Loaded Dice
Spud Lob Auto lob 25 2.7 1 Sack of Russets
Starch Bolt Auto strike 18 2 2 Thunder Tuber
Starch Chain Auto chain 14 1.8 1 Gratin Arc
Steam Vent Auto aura 5 0 1 Pressure Cooker
Tater Mines Auto mine 30 2.5 1 Landmine Harvest
Tater Tot Pup Auto familiar 9 1 1
Tot Toss Auto targetShot 10 1.1 1 Tot Gatling
Whisk Vortex Auto pool 3 3.2 1 Stand Mixer
Gem Sling XP gem pickups sling 8 0 1 Gem Catapult
Hot Streak Automatic; movement builds flames hotStreak 45 0 1 Wildfire Roast
Locked Gatling Locked-angle bursts gatling 6 0.14 1 Tater Minigun
Mash Snowball Movement, then stop or hard turn snowball 35 0 1 Mash Avalanche
Seed Potato Automatic planting and manual harvest seedPotato 30 0 1 Potato Patch
Spud Fence Every 60 units walked spudFence 20 0 1 Spark Corral
Tailgate Fries Cooldown; one fry while still tailgate 8 0.7 2 Tailgate Party
Tater Twirl Continuous; movement sets pace twirl 48 0 1 Tater Twister
Tot Stampede Every 40 units walked homing 16 0 1 Tot Cavalry

Evolutions

Weapon Trigger Attack Damage Cooldown (s) Amount On hit From
Big Fry Auto targetShot 10 0.45 3 Small Fry + Fertilizer
Bottomless Sack Auto targetShot 20 1.6 2 Grab Bag + Sprouting Eyes
Cast Iron Auto slash 34 1.1 2 Frying Pan + Starch Plating
Cold Storage Auto ring 110 1 1 freeze Root Cellar + Slow Cooker
Eternal Sprouts Auto orbit 80 0 5 Sprout Satellites + Slow Cooker
Factory Reset Auto nuke 0 45 1 Reset Button + Four-Eyed Spud
Ghee Glide Dash pool 80 1.8 1 slow Butter Streak + Spud Sneakers
Golden Harvest Auto rain 110 3 20 Potato Rain + Golden Fry
Gratin Arc Auto chain 30 1 2 Starch Chain + Hot Sauce
Gravy Flood Auto pool 18 3 4 Gravy Boat + Potato Magnet
Hash Bulwark Auto guard 240 2 3 freeze Hash Brown Shield + Starch Plating
Hashnado Auto boomerang 40 1.2 4 Hash Boomerang + Sour Cream
Inferno Basket Auto cone 24 1.2 1 burn Deep Fryer + Bacon Bits
Kettle Cyclone Auto spiral 21 0.8 8 Chip Shuriken + GPU
Landmine Harvest Auto mine 75 1.5 3 Tater Mines + Rotten Spud
Loaded Dice Auto explosive 26 1.4 3 Spud Dice + Four-Eyed Spud
Mandoline Fury Auto slash 72 0.8 2 Peeler + Gravy Heart
Mashquake Auto nova 20 2.2 2 slow Mash Wave + Big Bowl
Moon Cleaver Auto slash 120 1.15 2 Mezzaluna + Rotten Spud
Overgrowth Auto homing 40 1 5 Seeker Sprouts + Fertilizer
Permafrost Fries Auto targetShot 48 1 4 freeze Frozen Fries + Thick Skin
Pressure Cooker Auto aura 45 0 1 Steam Vent + Root Network
Railfry Auto beam 58 1.6 3 Fry Lance + Spud Sneakers
Rösti Storm Auto bouncer 26 2 4 Rösti Disc + Starch Plating
Sack of Russets Auto lob 60 2.2 4 Spud Lob + Butter Pat
Salt Flats Auto pool 80 0.12 1 slow Salt Line + Spud Sneakers
Spicy Hot Potato Auto homing 12 2 2 Hot Potato + Hot Sauce
Spud Grid Auto tether 80 1.5 2 slow Potato Battery + Root Network
Spudzooka Auto explosive 50 1.4 2 Spud Cannon + Hot Sauce
Stand Mixer Auto pool 7 2.8 2 Whisk Vortex + Big Bowl
Taproot Eruption Auto strike 90 1.5 8 Root Spikes + Masher Grip
Thousand Fries Auto facingShot 24 0.1 2 Fry Knives + Salt Shaker
Thunder Tuber Auto strike 66 1.7 8 Starch Bolt + Sprouting Eyes
Tot Gatling Auto targetShot 24 0.13 1 Tot Toss + Chives
Waffle Cut Dash beam 110 1.3 2 Julienne Dash + Butter Socks
Gem Catapult XP gem pickups sling 30.6 0 1 Gem Sling + Potato Magnet
Mash Avalanche Movement, then stop or hard turn snowball 152 0 1 Mash Snowball + Masher Grip
Potato Patch Automatic planting and manual harvest seedPotato 123 0 3 Seed Potato + Fertilizer
Spark Corral Every 60 units walked spudFence 85 0 4 Spud Fence + GPU
Tailgate Party Cooldown; one fry while still tailgate 47.6 0.6 5 Tailgate Fries + Butter Pat
Tater Minigun Locked-angle bursts gatling 20.4 0.1 1 Locked Gatling + Masher Grip
Tater Twister Continuous; movement sets pace twirl 204 0 4 Tater Twirl + Salt Shaker
Tot Cavalry Every 40 units walked homing 68 0 4 Tot Stampede + Butter Socks
Wildfire Roast Automatic; movement builds flames hotStreak 122 0 1 Hot Streak + Thick Skin

Unions

Weapon Trigger Attack Damage Cooldown (s) Amount On hit From
Fry Brigade Auto familiar 22 0.3 4 Fry Cook Sentry + Tater Tot Pup
Spud Artillery Auto lob 84 1.8 5 Spud Lob + Spud Cannon
Starch Supercell Auto strike 80 1.6 6 Starch Bolt + Starch Chain

Dash weapons

These weapons trigger when Tibo dashes instead of on a cooldown: Butter Streak, Julienne Dash, Ghee Glide, Waffle Cut.

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js

Code references

  1. sim-BkfBhQfw.js var Oh={every:40,live:12}
  2. sim-BkfBhQfw.js let a=Math.min(n.perTick,i.queue);if(a<=0)return!1;