Big Fry
Big Fry is an evolution in tibo.dog. In-game description: “The fry pierces everything and grows bigger as it grows stronger.”
Overview
Big Fry is the evolution of Small Fry. To get it, have Small Fry at level 8 and own Fertilizer, then open a chest. See Evolutions.
Every 0.45 s it fires 4 fries (raw amount 3 plus Tibo's base +1, see Stats) at the nearest pest, 0.06 s apart. The fries pierce without limit. Like Small Fry, it gains damage from its kills, now +0.08 raw damage per kill up to +25. The fries also get bigger as the kill count rises, up to three times their starting size.
How it works
- Kills carry over. Evolving swaps the weapon's definition and resets its ordinary level, but keeps its kill counter. A weapon that was limit-broken retains its breaks and uses the new shape at break level 8.[1] Without limit breaks, Big Fry's bonuses are worked out from the combined count. Example: a Small Fry that evolves at 240 kills becomes a Big Fry with 10 + 19.2 = 29.2 raw damage and fries 1.4× their base size.
- Damage bonus. The bonus is
min(25, 0.08 × kills), added before Tibo's damage multiplier. It is maxed at 313 kills, for 35 raw damage per fry. - Size bonus. The fry's radius is multiplied by
min(3, 1 + kills / 600): double size at 600 kills, triple at 1200.[2] - Unlimited pierce and re-hits. Weapons with 99 pierce get unlimited pierce, and pierce bonuses do not change that.[3] In exchange, a pest can only be hit by this weapon once every 30 ticks (0.5 s). That timer is shared by all of Big Fry's fries.[4] If two fries reach the same pest within 0.5 s, only the first one damages it.
- Aim. It targets the same way as Small Fry: the nearest pest within 224 units, and it holds fire when none is in range.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it fired 4 fries every 0.45 s, each spawned with a 1.875 s lifetime; all 8 pests in the line were hit, and no pest was ever hit twice within 0.5 s (the shortest gap between two hits on one pest was 30 ticks). All three seeds gave the same figures.
Tips
- Against one tough target such as a boss, the shared re-hit timer caps Big Fry at 2 hits per second, however many fries it fires. Its strength is long lines of pests, where every fry passes through all of them.
- Kill bonuses carry over, so a Small Fry with many kills makes a stronger Big Fry from the start. The damage cap is reached long before the size cap.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Evolutions have no level-ups in the game data; they use these fixed raw values.
| Stat | Value |
|---|---|
| Damage | 10 |
| Cooldown (s) | 0.45 |
| Amount | 3 |
| Area | 1 |
| Speed | 220 |
| Duration (s) | 1.5 |
| Pierce | 99 |
| Knockback | 0.8 |
| Interval (s) | 0.06 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
targetShot |
size |
3 |
growOnKill.perKill |
0.08 |
growOnKill.cap |
25 |
growOnKill.size |
true |
Obtaining
- Get
Small Fry to level 8 while owning
Fertilizer (any level), then open a chest. See Evolutions.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[5] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
大薯条 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
大薯條 |
| 日本語 · Japanese | ja |
大物ポテト |
| 한국어 · Korean | ko |
왕 감자튀김 |
| Español · Spanish | es |
Fritota |
| हिन्दी · Hindi | hi |
बड़ा फ्राई |
| Deutsch · German | de |
Große Fritte |
| Français · French | fr |
Grosse frite |
| Português (Brasil) · Brazilian Portuguese | pt |
Fritona |
| Türkçe · Turkish | tr |
Dev Kızartma |
| Bahasa Indonesia · Indonesian | id |
Kentang Goreng Raksasa |
| Русский · Russian | ru |
Большая фри |
| Bahasa Melayu · Malay | ms |
Goreng Gergasi |
| Filipino | fil |
Higanteng Fries |
| मराठी · Marathi | mr |
मोठा फ्राय |
| Tiếng Việt · Vietnamese | vi |
Khoai Bự |
| తెలుగు · Telugu | te |
బడా ఫ్రై |
| தமிழ் · Tamil | ta |
பெரிய ஃப்ரை |
| বাংলা · Bengali | bn |
বড় ফ্রাই |
| ไทย · Thai | th |
มันทอดยักษ์ |
| Hausa | ha |
Babban Dankalin Soya |
| Naijá · Nigerian Pidgin | pcm |
Big Fry |
| العربية · Arabic | ar |
مقلية ضخمة |
| فارسی · Persian | fa |
سرخکردهی گنده |
| עברית · Hebrew | he |
צ׳יפס ענק |
| اردو · Urdu | ur |
بڑا فرائز |
Data
Show raw game data
{
"id": "big-fry",
"tier": "evolved",
"base": {
"damage": 10,
"cooldown": 0.45,
"amount": 3,
"area": 1,
"speed": 220,
"duration": 1.5,
"pierce": 99,
"knockback": 0.8,
"interval": 0.06
},
"behavior": {
"kind": "targetShot",
"size": 3,
"growOnKill": {
"perKill": 0.08,
"cap": 25,
"size": true
}
},
"from": "small-fry",
"catalyst": "fertilizer"
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
r.def=n,r.src=L(e,n.id,Vr(n.id)),r.level=1,r.raw=$c(n,1),_i(r),r.cd=0 - sim-BkfBhQfw.js
function Xm(e,t){return Math.min(e.cap,t*e.perKill)}function Zm(e,t){return!0===e.size?Math.min(3,1+t/600):1} - sim-BkfBhQfw.js
n.pierce=i.pierce>=99?-1:i.pierce+r.pierceBonus - sim-BkfBhQfw.js
i=8*U(n)+Math.max(0,e.projectiles.slot[t]);return!(e.tick-r.hitStamp[i]<e.projectiles.rehit[t] - i18n-ja-content-DO6GrqHt.js
"content.weapon.big-fry.name":["大物ポテト"]