Curse
In-game: “Curse makes enemies tougher, faster and more numerous, and raises XP and gold.”[1]
The curse stat
Verified:
- Pest HP ×
(1 + curse)and pest speed ×(1 + 0.3 × curse).[2] - Elite and boss HP ×
(1 + curse). - The alive-enemy ceiling, the minimum crowd and the spawn rate ×
(1 + curse). The ordinary ceiling is capped at 500 on Easy/Normal, 650 on Hard and 800 on Nightmare; Hard/Nightmare also use a late ceiling floor. - XP gain and gold gain ×
(1 + 0.5 × curse).[3]
Curses taken
Verified: separately from the stat, the game counts curses taken (+1 per Moldy Shrine accepted, +1 for Nightmare's starting curse). Every elite spawn adds floor(cursesTaken × 1) extra elites and every boss spawn adds floor(cursesTaken × 0.25) extra bosses. Each cursed extra drops 1 chest.[4]
The first extra boss needs 4 curses taken: 4 Moldy Shrines on a level without a starting curse, or 3 on Nightmare because it starts with 1. Each extra boss is an extra chest.
Sources of curse
Rotten Spud: +0.1 curse per level (the curse stat only). It is also the catalyst for
Landmine Harvest,
Moon Cleaver and
Kaboom Spud.
Cursed Crown: +0.25 curse, +0.3 damage, +0.2 luck.- Moldy Shrine: +0.1 curse, +1 curse taken and
round((45 + 20 × minutes + 2 × minutes²) × gold gain)gold.[5] - Nightmare: starts with 1 curse taken, which works like accepting a Moldy Shrine: +0.1 curse and +1 curse taken (no gold).[6]
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Game config and formulas in
sim-BkfBhQfw.js
Code references
- deferred-ui-C-ONpuUo.js
Curse makes enemies tougher, faster and more numerous, and raises XP and gold. - sim-BkfBhQfw.js
e.scratch.hp=t.hp*(1+n) - sim-BkfBhQfw.js
(1+n.curseRewardShare*Math.max(0,e.curse)) - sim-BkfBhQfw.js
function vs(e,t){return Math.floor(t*e.extraElitesPerCurse)}function ys(e,t){return Math.floor(t*e.extraBossesPerCurse)} - sim-BkfBhQfw.js
return Math.round((t.gold+t.goldPerMin*n+t.goldPerMinSq*n*n)*e.loadout.stats.greedMult) - sim-BkfBhQfw.js
shrineTotals.curse+=.1*t,n.cursesTaken+=t