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Kaboom Spud

Kaboom Spud is an epic evolved item in tibo.dog. In-game description: “25% of kills explode, hitting nearby enemies for half the dead enemy's max HP.”

Overview

Kaboom Spud is the evolved form of Boom Spud. Hold Boom Spud with Rotten Spud at level 5, and the next chest you open turns every Boom Spud copy into the same number of Kaboom Spud copies. Boom Spud stops dropping after that.

The evolution replaces Boom Spud's flat explosion. When an enemy dies, Kaboom Spud has a 25% chance to blast everything within 48 units for half of that enemy's max HP. The blast radius grows with the square root of your area multiplier.[1]

How it works

  • Kaboom Spud has no stat mods, so the explode-on-kill stat from Boom Spud is gone after the evolution.
  • Copies stack: with N copies the chance per kill is 1 − 0.75^N, and the limit is 10 × N procs per second. The limit works as a token bucket. It starts full, holds at most 10 × N procs and refills at 10 × N per second.[2]
  • Blast damage comes from the dead enemy's max HP, not from Tibo's damage stat. It still gets the elite/boss bonus from Boss Buster and Bacon Bits, and it can crit.
  • Boss deaths roll for the effect too, and a boss blast deals half the boss's max HP to everything nearby.[3]
  • Measured (build 41 main-B2gf34bA.js, headless tools/play.mjs, standard mode, normal difficulty; copies added directly with giveItem, skipping the evolution; Peeler, Small Fry, Tot Toss, Chip Shuriken, Starch Chain and Seeker Sprouts each given 5 times with give; warp(240); HP refilled every tick; Tibo walking a slow circle; later level-ups taking the first offer). Over 180 s on seeds s1–s5, 24.5% of 17,717 kill rolls exploded with one copy (expected 25%), and 57.4% of 18,960 with three (expected 57.8%). With the chance set to 100% in the scenario (120 s, seeds s1–s3), one copy exploded 9.67–9.73 times per second. Two copies reached 18.0–18.7 per second, above one copy's limit, so the doubled limit of 20 was not reached in these runs.
  • Enemies killed by a blast can trigger more blasts, up to the per-second limit.

Tips

  • Curse multiplies enemy HP (Curse), so the curse from Rotten Spud also makes every Kaboom blast bigger. The two scale together.
  • Because the blast scales with enemy HP, Kaboom Spud stays useful late in a run, where Boom Spud's flat 20 damage falls off.

Effect

Trigger: onKill (when an enemy dies). Raw parameters:

Parameter Value
kind onKill
chance 0.25
perSec 10
frozenOnly false
proc.kind blast
proc.radius 48
proc.share 0.5

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 轰隆土豆
繁體中文 · Traditional Chinese (Taiwan) zh-TW 轟隆馬鈴薯
日本語 · Japanese ja ドカンポテト
한국어 · Korean ko 콰광감자
Español · Spanish es Papa kabum
हिन्दी · Hindi hi कबूम आलू
Deutsch · German de Kawummknolle
Français · French fr Patate kaboum
Português (Brasil) · Brazilian Portuguese pt Batata-kabum
Türkçe · Turkish tr Kabum Patates
Bahasa Indonesia · Indonesian id Kentang Kabum
Русский · Russian ru Картоха-бабабах
Bahasa Melayu · Malay ms Ubi Kabum
Filipino fil Kaboom Patatas
मराठी · Marathi mr धडाडूम बटाटा
Tiếng Việt · Vietnamese vi Khoai Bùm Bùm
తెలుగు · Telugu te ఢమాల్ ఆలూ
தமிழ் · Tamil ta டமடமால் உருளை
বাংলা · Bengali bn আলু-মহাবোমা
ไทย · Thai th มันฝรั่งบึ้มสนั่น
Hausa ha Dankalin Babbar Fashewa
Naijá · Nigerian Pidgin pcm Kaboom Potato
العربية · Arabic ar بطاطس كابوم
فارسی · Persian fa سیب‌زمینی گرومبی
עברית · Hebrew he תפוד קאבום
اردو · Urdu ur دھڑام آلو

Data

Show raw game data
{
  "id": "kaboom-spud",
  "tier": "evolved",
  "rarity": 3,
  "mods": {},
  "effect": {
    "kind": "onKill",
    "chance": 0.25,
    "perSec": 10,
    "frozenOnly": false,
    "proc": {
      "kind": "blast",
      "radius": 48,
      "share": 0.5
    }
  },
  "from": "boom-spud",
  "catalyst": "rotten-spud"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js case`blast`:{let o=n.radius*Ud(e);J(e,a*n.share,t.src,-1,.5),Zd(e,t,r,i,o);return}
  2. sim-BkfBhQfw.js e.chance=function(e,t){return 1-ve(1-Math.min(1,Math.max(0,e)),t)}(r.chance,t),e.rate=r.perSec*t
  3. sim-BkfBhQfw.js e.itemFx.kill.length>0&&tf(e,t,r)
  4. i18n-ja-content-DO6GrqHt.js "content.item.kaboom-spud.name":["ドカンポテト"]