Evolutions
Evolutions turn a maxed base weapon into a stronger weapon. Unions merge two weapons into one. Item evolutions upgrade an item once a passive reaches max level. All recipes below come straight from the game's recipe tables.
How evolving works
Verified from the game code (sim-BkfBhQfw.js):
- Evolutions, unions and item evolutions only happen when a chest is opened (elite, boss, cursed-extra and poteto gift chests, and the Tater Slots jackpot). Potato Crates, the Fry Cart and the Microwave give items, not chest rolls. See Chests.
- Weapon evolution: the base weapon is at max level (8) and you own the catalyst at any level.
- Union: you own both partner weapons (or the evolution of one); each is max-level base or evolved, and at least one is a max-level base weapon. The union takes the first weapon's slot and removes the second, freeing a slot. The game's text simplifies this to “Unites with X into Y when both reach LV 8”.
- Choice: if a weapon can both evolve and unite, the chest asks “Evolve or unite?”.
- Item evolution: you hold the base item and the catalyst passive is at max level (5). On the next chest, every copy of the item turns into the evolved item, and the base item stops dropping.
- There is no time gate (
chests.evolutionGateSec= 0). - From level 4 of a base weapon, the level-up guarantees its missing catalyst passive as the last card if you have a free passive slot (see Level-up).
Weapon evolutions
Unions
A union consumes both weapons and frees a weapon slot.
| Result | Weapon A | Weapon B |
|---|---|---|
Item evolutions
The catalyst passive must be at max level (5).
Catalysts by use
Passives that unlock more than one recipe are worth keeping a slot for.
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - Recipe definitions in
boot-CPW8VVmR.js; chest evolution code insim-BkfBhQfw.js