Chip Shuriken
Chip Shuriken is a base weapon in tibo.dog. In-game description: “Spinning chips that spiral outward.”
Overview
Chip Shuriken throws a ring of spinning chips that spiral outwards from where Tibo is standing. Every 1.6 s it releases 4 chips at once (its raw amount of 3 plus Tibo's base +1 amount, see Stats), spaced evenly around Tibo; each chip turns at 3 radians per second while its distance from the centre grows at 110 units per second, so the ring sweeps outwards in a swirl. Each chip deals 9 damage and can pass through 2 pests before it breaks (it hits up to 3).
Levels mostly add chips: by level 8 it fires 8 chips per throw (raw amount 7 plus 1) for 29 damage each, with pierce 3 and speed 130. Chip Shuriken is offered on level-up cards; it is not in the pool of random starting weapons. At level 8, a chest opened while Tibo holds GPU evolves it into Kettle Cyclone.
How it works
- All chips fire at once. Spiral weapons fire a single volley per cooldown containing every chip, so
intervalhas no effect.[1] - Spacing: chips are spread evenly over a full circle, and the starting angle advances by 0.4 rad on each throw, so consecutive rings do not line up.[2]
- The spiral is anchored where it was thrown. Its centre is Tibo's position at the moment of the throw; the chips do not follow him afterwards.[3]
- Motion: each chip starts 6 units from the centre. Its angle grows by
spinrad/s and its radius by its speed per second.[4] Projectile speed bonuses (such as Salt Shaker) make the ring expand faster, not spin faster. - Lifetime is the weapon's duration (1.6 s) times Tibo's duration stat, which starts at +25% (see Stats). At base values a chip ends roughly 6 + 110 × 2 = 226 units out, after a bit less than one full turn.
- Pierce: a chip with pierce N hits N + 1 different pests; it is destroyed on the hit after its pierce runs out.[5]
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 every throw released 4 chips on the same tick, every 1.6 s, each spawned with a 2 s lifetime and pierce 2; at level 8 it released 8 chips every 1.6 s with pierce 3. The in-game stat table shows the raw amounts (3 and 7). All three seeds gave the same figures.
Tips
- Close to Tibo the chips are tightly packed, and they spread out as the ring grows. Pests next to Tibo are the most likely to be hit.
- Extra projectiles from passives add chips to every ring, which is the main way the weapon scales.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Amount | Speed | Pierce |
|---|---|---|---|---|---|
| 1 | Acquired | 9 | 3 | 110 | 2 |
| 2 | +1 amount | 9 | 4 | 110 | 2 |
| 3 | +5 damage | 14 | 4 | 110 | 2 |
| 4 | +1 pierce | 14 | 4 | 110 | 3 |
| 5 | +1 amount | 14 | 5 | 110 | 3 |
| 6 | +5 damage | 19 | 5 | 110 | 3 |
| 7 | +20 speed, +6 damage | 25 | 5 | 130 | 3 |
| 8 | +2 amount, +4 damage | 29 | 7 | 130 | 3 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 9 |
| Cooldown (s) | 1.6 |
| Amount | 3 |
| Area | 1 |
| Speed | 110 |
| Duration (s) | 1.6 |
| Pierce | 2 |
| Knockback | 1 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
spiral |
size |
4 |
spin |
3 |
Obtaining
- Offered as a card on level-up (offer weight 75).
- Can be given by poteto's visit (listed in
poteto.newWeapons).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[6] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
薯片手里剑 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
洋芋片手裡劍 |
| 日本語 · Japanese | ja |
チップス手裏剣 |
| 한국어 · Korean | ko |
칩 표창 |
| Español · Spanish | es |
Shuriken de chips |
| हिन्दी · Hindi | hi |
चिप शूरिकेन |
| Deutsch · German | de |
Chips-Shuriken |
| Français · French | fr |
Shuriken de chips |
| Português (Brasil) · Brazilian Portuguese | pt |
Chip-shuriken |
| Türkçe · Turkish | tr |
Cips Shuriken |
| Bahasa Indonesia · Indonesian | id |
Shuriken Keripik |
| Русский · Russian | ru |
Чипс-сюрикен |
| Bahasa Melayu · Malay | ms |
Shuriken Kerepek |
| Filipino | fil |
Shuriken na Chips |
| मराठी · Marathi | mr |
चिप्स शुरिकेन |
| Tiếng Việt · Vietnamese | vi |
Phi Tiêu Khoai |
| తెలుగు · Telugu | te |
చిప్స్ షురికెన్ |
| தமிழ் · Tamil | ta |
சிப்ஸ் ஷூரிகன் |
| বাংলা · Bengali | bn |
চিপস শুরিকেন |
| ไทย · Thai | th |
ดาวกระจายมันแผ่น |
| Hausa | ha |
Shuriken na Dankali |
| Naijá · Nigerian Pidgin | pcm |
Chip Shuriken |
| العربية · Arabic | ar |
شوريكن الرقائق |
| فارسی · Persian | fa |
شوریکن چیپس |
| עברית · Hebrew | he |
שוריקן תפוצ׳יפס |
| اردو · Urdu | ur |
ننجا چپس |
Data
Show raw game data
{
"id": "chip-shuriken",
"tier": "base",
"base": {
"damage": 9,
"cooldown": 1.6,
"amount": 3,
"area": 1,
"speed": 110,
"duration": 1.6,
"pierce": 2,
"knockback": 1,
"interval": 0.1
},
"levels": [
{
"amount": 1
},
{
"damage": 5
},
{
"pierce": 1
},
{
"amount": 1
},
{
"damage": 5
},
{
"speed": 20,
"damage": 6
},
{
"amount": 2,
"damage": 4
}
],
"weight": 75,
"behavior": {
"kind": "spiral",
"size": 4,
"spin": 3
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
a===`spiral`||a===`nuke`||a===`turret`?1:n.amount - sim-BkfBhQfw.js
Vh(e,t,r,a+o/r.amount*M,x.spiral - sim-BkfBhQfw.js
i.ox[s]=e.player.x[e.me] - sim-BkfBhQfw.js
r.orbitR[t]+A(r.vx[t],r.vy[t])*n - sim-BkfBhQfw.js
e<=0?n.pool.kill(t):n.pierce[t]=e-1 - i18n-ja-content-DO6GrqHt.js
"content.weapon.chip-shuriken.name":["チップス手裏剣"]