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Chip Shuriken

Chip Shuriken is a base weapon in tibo.dog. In-game description: “Spinning chips that spiral outward.”

Overview

Chip Shuriken throws a ring of spinning chips that spiral outwards from where Tibo is standing. Every 1.6 s it releases 4 chips at once (its raw amount of 3 plus Tibo's base +1 amount, see Stats), spaced evenly around Tibo; each chip turns at 3 radians per second while its distance from the centre grows at 110 units per second, so the ring sweeps outwards in a swirl. Each chip deals 9 damage and can pass through 2 pests before it breaks (it hits up to 3).

Levels mostly add chips: by level 8 it fires 8 chips per throw (raw amount 7 plus 1) for 29 damage each, with pierce 3 and speed 130. Chip Shuriken is offered on level-up cards; it is not in the pool of random starting weapons. At level 8, a chest opened while Tibo holds GPU evolves it into Kettle Cyclone.

How it works

  • All chips fire at once. Spiral weapons fire a single volley per cooldown containing every chip, so interval has no effect.[1]
  • Spacing: chips are spread evenly over a full circle, and the starting angle advances by 0.4 rad on each throw, so consecutive rings do not line up.[2]
  • The spiral is anchored where it was thrown. Its centre is Tibo's position at the moment of the throw; the chips do not follow him afterwards.[3]
  • Motion: each chip starts 6 units from the centre. Its angle grows by spin rad/s and its radius by its speed per second.[4] Projectile speed bonuses (such as Salt Shaker) make the ring expand faster, not spin faster.
  • Lifetime is the weapon's duration (1.6 s) times Tibo's duration stat, which starts at +25% (see Stats). At base values a chip ends roughly 6 + 110 × 2 = 226 units out, after a bit less than one full turn.
  • Pierce: a chip with pierce N hits N + 1 different pests; it is destroyed on the hit after its pierce runs out.[5]

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 every throw released 4 chips on the same tick, every 1.6 s, each spawned with a 2 s lifetime and pierce 2; at level 8 it released 8 chips every 1.6 s with pierce 3. The in-game stat table shows the raw amounts (3 and 7). All three seeds gave the same figures.

Tips

  • Close to Tibo the chips are tightly packed, and they spread out as the ring grows. Pests next to Tibo are the most likely to be hit.
  • Extra projectiles from passives add chips to every ring, which is the main way the weapon scales.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Amount Speed Pierce
1 Acquired 9 3 110 2
2 +1 amount 9 4 110 2
3 +5 damage 14 4 110 2
4 +1 pierce 14 4 110 3
5 +1 amount 14 5 110 3
6 +5 damage 19 5 110 3
7 +20 speed, +6 damage 25 5 130 3
8 +2 amount, +4 damage 29 7 130 3

Base values

Stat Level 1
Damage 9
Cooldown (s) 1.6
Amount 3
Area 1
Speed 110
Duration (s) 1.6
Pierce 2
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind spiral
size 4
spin 3

Obtaining

  • Offered as a card on level-up (offer weight 75).
  • Can be given by poteto's visit (listed in poteto.newWeapons).

Evolution

Result Requires Type
Kettle Cyclone Chip Shuriken (max level) + GPU Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[6] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯片手里剑
繁體中文 · Traditional Chinese (Taiwan) zh-TW 洋芋片手裡劍
日本語 · Japanese ja チップス手裏剣
한국어 · Korean ko 칩 표창
Español · Spanish es Shuriken de chips
हिन्दी · Hindi hi चिप शूरिकेन
Deutsch · German de Chips-Shuriken
Français · French fr Shuriken de chips
Português (Brasil) · Brazilian Portuguese pt Chip-shuriken
Türkçe · Turkish tr Cips Shuriken
Bahasa Indonesia · Indonesian id Shuriken Keripik
Русский · Russian ru Чипс-сюрикен
Bahasa Melayu · Malay ms Shuriken Kerepek
Filipino fil Shuriken na Chips
मराठी · Marathi mr चिप्स शुरिकेन
Tiếng Việt · Vietnamese vi Phi Tiêu Khoai
తెలుగు · Telugu te చిప్స్ షురికెన్
தமிழ் · Tamil ta சிப்ஸ் ஷூரிகன்
বাংলা · Bengali bn চিপস শুরিকেন
ไทย · Thai th ดาวกระจายมันแผ่น
Hausa ha Shuriken na Dankali
Naijá · Nigerian Pidgin pcm Chip Shuriken
العربية · Arabic ar شوريكن الرقائق
فارسی · Persian fa شوریکن چیپس
עברית · Hebrew he שוריקן תפוצ׳יפס
اردو · Urdu ur ننجا چپس

Data

Show raw game data
{
  "id": "chip-shuriken",
  "tier": "base",
  "base": {
    "damage": 9,
    "cooldown": 1.6,
    "amount": 3,
    "area": 1,
    "speed": 110,
    "duration": 1.6,
    "pierce": 2,
    "knockback": 1,
    "interval": 0.1
  },
  "levels": [
    {
      "amount": 1
    },
    {
      "damage": 5
    },
    {
      "pierce": 1
    },
    {
      "amount": 1
    },
    {
      "damage": 5
    },
    {
      "speed": 20,
      "damage": 6
    },
    {
      "amount": 2,
      "damage": 4
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "spiral",
    "size": 4,
    "spin": 3
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js a===`spiral`||a===`nuke`||a===`turret`?1:n.amount
  2. sim-BkfBhQfw.js Vh(e,t,r,a+o/r.amount*M,x.spiral
  3. sim-BkfBhQfw.js i.ox[s]=e.player.x[e.me]
  4. sim-BkfBhQfw.js r.orbitR[t]+A(r.vx[t],r.vy[t])*n
  5. sim-BkfBhQfw.js e<=0?n.pool.kill(t):n.pierce[t]=e-1
  6. i18n-ja-content-DO6GrqHt.js "content.weapon.chip-shuriken.name":["チップス手裏剣"]