Deep Fryer
Deep Fryer is a base weapon in tibo.dog. In-game description: “Sprays hot oil in a cone.”
Overview
Deep Fryer sprays hot oil in a narrow cone in front of Tibo. When a pest comes within range, it sprays for 0.9 s (before duration bonuses), hitting everything in the cone every 0.15 s for 6 damage per hit, then rests for its 2.4 s cooldown. The cone reaches 70 units and re-aims at the nearest pest on each hit, so it tracks targets while it sprays.
By level 8 it deals 21 per hit, sprays for 1.1 s, reaches 91 units (area 1.3) and rests 2.0 s. Deep Fryer is one of the possible starting weapons of a standard run (see Level-up) and is also offered on level-up cards. At level 8, a chest opened while Tibo holds Bacon Bits evolves it into Inferno Basket.
How it works
- Trigger: when the cooldown is ready, the spray starts only if a pest is within 1.3 × the cone's reach.[1]
- Cycle: the cooldown starts only after the spray ends, so a full cycle is spray time plus cooldown.[2] The spray time is the weapon's duration times Tibo's duration stat (base +25%, see Stats), so at level 1 it is about 1.1 s, or 7 to 8 hits.
- Aim and width: on every hit the cone turns toward the nearest pest within range, then hits every pest within the reach whose direction is within half the cone
angleplus 0.1 rad. For Deep Fryer that is 0.4 rad (about 23°) either side.[3] - Amount does nothing: cone weapons ignore the projectile-count bonus (see Stats).
- The cone has no pierce limit; every pest inside it is hit.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; one pest held 40 units to Tibo's right): at level 1 each spray hit the pest 8 times, 0.15 s apart, and a new spray began every 3.53 s (about 1.13 s of spray plus the 2.4 s cooldown); at level 8 each spray hit 10 times and the cycle was 3.38 s. All three seeds gave the same figures.
Tips
- Area adds both reach and width of coverage, and duration lengthens every spray, so those stats help Deep Fryer more than projectile count.
- The short reach means it works best when pests are close. It pairs well with slows that keep them in the cone.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Cooldown (s) | Area | Duration (s) |
|---|---|---|---|---|---|
| 1 | Acquired | 6 | 2.4 | 1 | 0.9 |
| 2 | +3 damage | 9 | 2.4 | 1 | 0.9 |
| 3 | +0.2 duration | 9 | 2.4 | 1 | 1.1 |
| 4 | +0.15 area | 9 | 2.4 | 1.15 | 1.1 |
| 5 | +5 damage | 14 | 2.4 | 1.15 | 1.1 |
| 6 | -0.4 cooldown | 14 | 2 | 1.15 | 1.1 |
| 7 | +0.15 area | 14 | 2 | 1.3 | 1.1 |
| 8 | +7 damage | 21 | 2 | 1.3 | 1.1 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 6 |
| Cooldown (s) | 2.4 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 0.9 |
| Pierce | 0 |
| Knockback | 0.3 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
cone |
size |
70 |
angle |
0.6 |
hitInterval |
0.15 |
Obtaining
- Offered as a card on level-up (offer weight 75).
- Listed in the game's
player.startWeaponspool (see Level-up). - Can be given by poteto's visit (listed in
poteto.newWeapons).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
油炸锅 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
油炸機 |
| 日本語 · Japanese | ja |
ディープフライヤー |
| 한국어 · Korean | ko |
튀김기 |
| Español · Spanish | es |
Freidora |
| हिन्दी · Hindi | hi |
डीप फ्रायर |
| Deutsch · German | de |
Fritteuse |
| Français · French | fr |
Friteuse |
| Português (Brasil) · Brazilian Portuguese | pt |
Fritadeira |
| Türkçe · Turkish | tr |
Fritöz |
| Bahasa Indonesia · Indonesian | id |
Penggorengan |
| Русский · Russian | ru |
Фритюрница |
| Bahasa Melayu · Malay | ms |
Mesin Goreng |
| Filipino | fil |
Prituhan |
| मराठी · Marathi | mr |
कढई |
| Tiếng Việt · Vietnamese | vi |
Nồi Chiên |
| తెలుగు · Telugu | te |
నూనె బాణలి |
| தமிழ் · Tamil | ta |
எண்ணெய்ச் சட்டி |
| বাংলা · Bengali | bn |
ডিপ ফ্রায়ার |
| ไทย · Thai | th |
หม้อทอด |
| Hausa | ha |
Tukunyar Soya |
| Naijá · Nigerian Pidgin | pcm |
Deep Fryer |
| العربية · Arabic | ar |
قلّاية عميقة |
| فارسی · Persian | fa |
سرخکن |
| עברית · Hebrew | he |
מטגנת עמוקה |
| اردو · Urdu | ur |
ڈیپ فرائر |
Data
Show raw game data
{
"id": "deep-fryer",
"tier": "base",
"base": {
"damage": 6,
"cooldown": 2.4,
"amount": 1,
"area": 1,
"speed": 0,
"duration": 0.9,
"pierce": 0,
"knockback": 0.3,
"interval": 0.1
},
"levels": [
{
"damage": 3
},
{
"duration": 0.2
},
{
"area": 0.15
},
{
"damage": 5
},
{
"cooldown": -0.4
},
{
"area": 0.15
},
{
"damage": 7
}
],
"weight": 75,
"behavior": {
"kind": "cone",
"size": 70,
"angle": 0.6,
"hitInterval": 0.15
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
Jo(e,i,a,1.3*o)!==void 0&&(t.active=b(Math.max(.2,r.duration)) - sim-BkfBhQfw.js
(e,t,n,r),t.active<=0&&(t.cd=b(r.cooldown)) - sim-BkfBhQfw.js
Math.abs(Je(t.angle,k(q(e,r)-a,K(e,r)-i)))<=c+.1&&Y(e,r) - i18n-ja-content-DO6GrqHt.js
"content.weapon.deep-fryer.name":["ディープフライヤー"]