Frozen Fries
Frozen Fries is a base weapon in tibo.dog. In-game description: “Shoots frozen fries that freeze enemies in place.”
Overview
Frozen Fries shoots frozen fries at the nearest pest, freezing each pest it hits in place for 1 s. At level 1 it fires 2 fries (its raw amount of 1 plus Tibo's base +1 amount, see Stats), 0.12 s apart, every 1.6 s for 9 damage; each fry passes through one pest and hits a second. Levels add fries and pierce: by level 8 it fires 5 fries per volley (raw amount 4 plus 1) every 1.3 s, each dealing 21 damage and hitting up to 4 pests.
Frozen Fries is one of the possible starting weapons of a standard run (see Level-up) and is also offered on level-up cards. At level 8, a chest opened while Tibo holds Thick Skin evolves it into Permafrost Fries.
How it works
- Targeting: it fires only when a pest is within 0.7 × the larger side of the play field (224 units on the 320 × 320 field) and aims at the nearest one.[1]
- Volley spread: the first fry of a volley flies straight at the target; each later fry gets a random angle offset that grows with its place in the volley (up to ±0.08 rad × its index), so bigger volleys fan out.[2]
- Freeze: a frozen pest stops moving. The freeze lasts 1 s times Tibo's duration stat, and a new freeze never shortens one already running. Bosses cannot be frozen: the freeze status is skipped for them.[3]
- Pierce: a fry with pierce N hits N + 1 pests, as with other projectiles.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 it fired 2 fries 0.12 s apart every 1.6 s and only the 2 nearest pests were ever hit; at level 8 it fired 5 fries every 1.3 s and only the 4 nearest pests were hit. Each hit set the pest's freeze timer to 1.25 s (1 s × the base duration stat). In a separate run with the clock warped to 9:58 so the 10:00 boss (Great Wireworm) spawns, and the boss held 40 units from Tibo, Frozen Fries hit the boss 6–7 times in 21 s and its freeze timer never left 0, while 24–27 ordinary pests were frozen. All three seeds gave the same figures.
Tips
- The freeze is crowd control, not boss control. Against a boss it is just a projectile.
- Pierce makes the freeze spread through a line of pests, which matters more than raw damage early on.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Cooldown (s) | Amount | Pierce |
|---|---|---|---|---|---|
| 1 | Acquired | 9 | 1.6 | 1 | 1 |
| 2 | +1 amount | 9 | 1.6 | 2 | 1 |
| 3 | +4 damage | 13 | 1.6 | 2 | 1 |
| 4 | +1 pierce, +1 damage | 14 | 1.6 | 2 | 2 |
| 5 | +1 amount, +1 damage | 15 | 1.6 | 3 | 2 |
| 6 | -0.3 cooldown, +1 damage | 16 | 1.3 | 3 | 2 |
| 7 | +1 pierce, +2 damage | 18 | 1.3 | 3 | 3 |
| 8 | +1 amount, +3 damage | 21 | 1.3 | 4 | 3 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 9 |
| Cooldown (s) | 1.6 |
| Amount | 1 |
| Area | 1 |
| Speed | 200 |
| Duration (s) | 1.5 |
| Pierce | 1 |
| Knockback | 1 |
| Interval (s) | 0.12 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
targetShot |
size |
3 |
onHit.kind |
freeze |
onHit.seconds |
1 |
Obtaining
- Offered as a card on level-up (offer weight 75).
- Listed in the game's
player.startWeaponspool (see Level-up).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
冻薯条 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
冷凍薯條 |
| 日本語 · Japanese | ja |
冷凍ポテト |
| 한국어 · Korean | ko |
냉동 감자튀김 |
| Español · Spanish | es |
Papas fritas heladas |
| हिन्दी · Hindi | hi |
जमे आलू फ्राई |
| Deutsch · German | de |
TK-Pommes |
| Français · French | fr |
Frites gelées |
| Português (Brasil) · Brazilian Portuguese | pt |
Fritas congeladas |
| Türkçe · Turkish | tr |
Donuk Kızartma |
| Bahasa Indonesia · Indonesian | id |
Kentang Goreng Beku |
| Русский · Russian | ru |
Мороженая фри |
| Bahasa Melayu · Malay | ms |
Kentang Goreng Beku |
| Filipino | fil |
Frozen Fries |
| मराठी · Marathi | mr |
गोठलेले फ्राईज |
| Tiếng Việt · Vietnamese | vi |
Khoai Băng |
| తెలుగు · Telugu | te |
మంచు ఫ్రైస్ |
| தமிழ் · Tamil | ta |
உறைந்த ஃப்ரைஸ் |
| বাংলা · Bengali | bn |
জমাট ফ্রাই |
| ไทย · Thai | th |
มันทอดแช่แข็ง |
| Hausa | ha |
Dankalin Soya Mai Ƙanƙara |
| Naijá · Nigerian Pidgin | pcm |
Frozen Fries |
| العربية · Arabic | ar |
مقلية مجمّدة |
| فارسی · Persian | fa |
سرخکردهی یخی |
| עברית · Hebrew | he |
צ׳יפס קפוא |
| اردو · Urdu | ur |
جمے فرائز |
Data
Show raw game data
{
"id": "frozen-fries",
"tier": "base",
"base": {
"damage": 9,
"cooldown": 1.6,
"amount": 1,
"area": 1,
"speed": 200,
"duration": 1.5,
"pierce": 1,
"knockback": 1,
"interval": 0.12
},
"levels": [
{
"amount": 1
},
{
"damage": 4
},
{
"pierce": 1,
"damage": 1
},
{
"amount": 1,
"damage": 1
},
{
"cooldown": -0.3,
"damage": 1
},
{
"pierce": 1,
"damage": 2
},
{
"amount": 1,
"damage": 3
}
],
"weight": 75,
"behavior": {
"kind": "targetShot",
"size": 3,
"onHit": {
"kind": "freeze",
"seconds": 1
}
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
function Ih(e){return .7*Math.max(e.field.width,e.field.height)} - sim-BkfBhQfw.js
Rh(e,Ih(e))+e.rng.range(-.08,.08)*i - sim-BkfBhQfw.js
case`freeze`:r||(e.freezeT[t]=Math.max(e.freezeT[t],n.seconds*i)) - i18n-ja-content-DO6GrqHt.js
"content.weapon.frozen-fries.name":["冷凍ポテト"]