tibodog.wiki Game v75 Play tibo.dog

Frozen Fries

Frozen Fries is a base weapon in tibo.dog. In-game description: “Shoots frozen fries that freeze enemies in place.”

Overview

Frozen Fries shoots frozen fries at the nearest pest, freezing each pest it hits in place for 1 s. At level 1 it fires 2 fries (its raw amount of 1 plus Tibo's base +1 amount, see Stats), 0.12 s apart, every 1.6 s for 9 damage; each fry passes through one pest and hits a second. Levels add fries and pierce: by level 8 it fires 5 fries per volley (raw amount 4 plus 1) every 1.3 s, each dealing 21 damage and hitting up to 4 pests.

Frozen Fries is one of the possible starting weapons of a standard run (see Level-up) and is also offered on level-up cards. At level 8, a chest opened while Tibo holds Thick Skin evolves it into Permafrost Fries.

How it works

  • Targeting: it fires only when a pest is within 0.7 × the larger side of the play field (224 units on the 320 × 320 field) and aims at the nearest one.[1]
  • Volley spread: the first fry of a volley flies straight at the target; each later fry gets a random angle offset that grows with its place in the volley (up to ±0.08 rad × its index), so bigger volleys fan out.[2]
  • Freeze: a frozen pest stops moving. The freeze lasts 1 s times Tibo's duration stat, and a new freeze never shortens one already running. Bosses cannot be frozen: the freeze status is skipped for them.[3]
  • Pierce: a fry with pierce N hits N + 1 pests, as with other projectiles.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 it fired 2 fries 0.12 s apart every 1.6 s and only the 2 nearest pests were ever hit; at level 8 it fired 5 fries every 1.3 s and only the 4 nearest pests were hit. Each hit set the pest's freeze timer to 1.25 s (1 s × the base duration stat). In a separate run with the clock warped to 9:58 so the 10:00 boss (Great Wireworm) spawns, and the boss held 40 units from Tibo, Frozen Fries hit the boss 6–7 times in 21 s and its freeze timer never left 0, while 24–27 ordinary pests were frozen. All three seeds gave the same figures.

Tips

  • The freeze is crowd control, not boss control. Against a boss it is just a projectile.
  • Pierce makes the freeze spread through a line of pests, which matters more than raw damage early on.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Pierce
1 Acquired 9 1.6 1 1
2 +1 amount 9 1.6 2 1
3 +4 damage 13 1.6 2 1
4 +1 pierce, +1 damage 14 1.6 2 2
5 +1 amount, +1 damage 15 1.6 3 2
6 -0.3 cooldown, +1 damage 16 1.3 3 2
7 +1 pierce, +2 damage 18 1.3 3 3
8 +1 amount, +3 damage 21 1.3 4 3

Base values

Stat Level 1
Damage 9
Cooldown (s) 1.6
Amount 1
Area 1
Speed 200
Duration (s) 1.5
Pierce 1
Knockback 1
Interval (s) 0.12

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind targetShot
size 3
onHit.kind freeze
onHit.seconds 1

Obtaining

  • Offered as a card on level-up (offer weight 75).
  • Listed in the game's player.startWeapons pool (see Level-up).

Evolution

Result Requires Type
Permafrost Fries Frozen Fries (max level) + Thick Skin Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 冻薯条
繁體中文 · Traditional Chinese (Taiwan) zh-TW 冷凍薯條
日本語 · Japanese ja 冷凍ポテト
한국어 · Korean ko 냉동 감자튀김
Español · Spanish es Papas fritas heladas
हिन्दी · Hindi hi जमे आलू फ्राई
Deutsch · German de TK-Pommes
Français · French fr Frites gelées
Português (Brasil) · Brazilian Portuguese pt Fritas congeladas
Türkçe · Turkish tr Donuk Kızartma
Bahasa Indonesia · Indonesian id Kentang Goreng Beku
Русский · Russian ru Мороженая фри
Bahasa Melayu · Malay ms Kentang Goreng Beku
Filipino fil Frozen Fries
मराठी · Marathi mr गोठलेले फ्राईज
Tiếng Việt · Vietnamese vi Khoai Băng
తెలుగు · Telugu te మంచు ఫ్రైస్
தமிழ் · Tamil ta உறைந்த ஃப்ரைஸ்
বাংলা · Bengali bn জমাট ফ্রাই
ไทย · Thai th มันทอดแช่แข็ง
Hausa ha Dankalin Soya Mai Ƙanƙara
Naijá · Nigerian Pidgin pcm Frozen Fries
العربية · Arabic ar مقلية مجمّدة
فارسی · Persian fa سرخ‌کرده‌ی یخی
עברית · Hebrew he צ׳יפס קפוא
اردو · Urdu ur جمے فرائز

Data

Show raw game data
{
  "id": "frozen-fries",
  "tier": "base",
  "base": {
    "damage": 9,
    "cooldown": 1.6,
    "amount": 1,
    "area": 1,
    "speed": 200,
    "duration": 1.5,
    "pierce": 1,
    "knockback": 1,
    "interval": 0.12
  },
  "levels": [
    {
      "amount": 1
    },
    {
      "damage": 4
    },
    {
      "pierce": 1,
      "damage": 1
    },
    {
      "amount": 1,
      "damage": 1
    },
    {
      "cooldown": -0.3,
      "damage": 1
    },
    {
      "pierce": 1,
      "damage": 2
    },
    {
      "amount": 1,
      "damage": 3
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "targetShot",
    "size": 3,
    "onHit": {
      "kind": "freeze",
      "seconds": 1
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js function Ih(e){return .7*Math.max(e.field.width,e.field.height)}
  2. sim-BkfBhQfw.js Rh(e,Ih(e))+e.rng.range(-.08,.08)*i
  3. sim-BkfBhQfw.js case`freeze`:r||(e.freezeT[t]=Math.max(e.freezeT[t],n.seconds*i))
  4. i18n-ja-content-DO6GrqHt.js "content.weapon.frozen-fries.name":["冷凍ポテト"]